[WIP] Overhauled project to make Linux build work out of the box
TODO: fix the Windows build, fix the Debug builds, make OSX configurations, work around a bug in MonoDevelop where copied content files don't respect the original directory structure
This commit is contained in:
@@ -40,6 +40,7 @@
|
||||
<UseApplicationTrust>false</UseApplicationTrust>
|
||||
<BootstrapperEnabled>true</BootstrapperEnabled>
|
||||
<TargetFrameworkProfile />
|
||||
<ReleaseVersion>0.7.0.1</ReleaseVersion>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
@@ -67,7 +68,6 @@
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core">
|
||||
<RequiredTargetFramework>3.5</RequiredTargetFramework>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml" />
|
||||
</ItemGroup>
|
||||
|
||||
Reference in New Issue
Block a user