[WIP] Overhauled project to make Linux build work out of the box

TODO: fix the Windows build, fix the Debug builds, make OSX
configurations, work around a bug in MonoDevelop where copied content
files don't respect the original directory structure
This commit is contained in:
juanjp600
2017-12-15 08:31:07 -03:00
parent e17b5a195c
commit 4997ebf20d
19 changed files with 246 additions and 543 deletions
@@ -19,6 +19,8 @@
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\BackgroundSprites\BackgroundCreaturePrefabs.xml">
<DeployService.Deploy>true</DeployService.Deploy>
<DeployService.UseProjectRelativePath>true</DeployService.UseProjectRelativePath>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\BackgroundSprites\BackgroundSpritePrefabs.xml">
@@ -755,6 +757,8 @@
</ItemGroup>
<ItemGroup>
<None Include="$(MSBuildThisFileDirectory)Content\blurshader.xnb">
<DeployService.Deploy>true</DeployService.Deploy>
<DeployService.UseProjectRelativePath>true</DeployService.UseProjectRelativePath>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="$(MSBuildThisFileDirectory)Content\Characters\Carrier\alarm1.ogg">
@@ -1522,4 +1526,4 @@
<Compile Include="$(MSBuildThisFileDirectory)Source\Utils\ToolBox.cs" />
<Compile Include="$(MSBuildThisFileDirectory)Source\Utils\UpdaterUtil.cs" />
</ItemGroup>
</Project>
</Project>
@@ -3,6 +3,7 @@
<PropertyGroup Label="Globals">
<ProjectGuid>561357c2-db28-4e01-b275-6bf545f70491</ProjectGuid>
<MinimumVisualStudioVersion>14.0</MinimumVisualStudioVersion>
<ReleaseVersion>0.7.0.1</ReleaseVersion>
</PropertyGroup>
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<Import Project="$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)\CodeSharing\Microsoft.CodeSharing.Common.Default.props" />
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