Server sends ServerEntityEvents to clients, NetEntityEvents can contain an object array which will be passed to the serializable entity (now only used for ItemComponent indices)

This commit is contained in:
Regalis
2016-11-13 13:56:48 +02:00
parent c314b37029
commit 498c72c64a
24 changed files with 133 additions and 43 deletions

View File

@@ -15,7 +15,10 @@ namespace Barotrauma.Networking
private GameClient thisClient;
public ClientEntityEventManager(GameClient client) { }
public ClientEntityEventManager(GameClient client)
{
events = new List<ClientEntityEvent>();
}
public void CreateEvent(IClientSerializable entity)
{
@@ -31,10 +34,16 @@ namespace Barotrauma.Networking
public void Write(NetOutgoingMessage msg)
{
var eventsToSync = events.SkipWhile(e => e.ID >= thisClient.LastSentEntityEventID).ToList();
if (events.Count == 0) return;
List<NetEntityEvent> eventsToSync = new List<NetEntityEvent>();
for (int i = events.Count - 1; i >= 0 && events[i].ID > thisClient.LastSentEntityEventID; i--)
{
eventsToSync.Add(events[i]);
}
if (eventsToSync.Count == 0) return;
Write(msg, eventsToSync.Cast<NetEntityEvent>().ToList());
Write(msg, eventsToSync);
}
protected override void WriteEvent(NetBuffer buffer, NetEntityEvent entityEvent, Client recipient = null)
@@ -47,10 +56,15 @@ namespace Barotrauma.Networking
protected override void ReadEvent(NetIncomingMessage buffer, INetSerializable entity, float sendingTime, Client sender = null)
{
var clientEntity = entity as IClientSerializable;
if (clientEntity == null) return;
var serverEntity = entity as IServerSerializable;
if (serverEntity == null) return;
clientEntity.ServerRead(buffer, sender);
serverEntity.ClientRead(buffer, sendingTime);
}
public void Clear()
{
events.Clear();
}
}
}

View File

@@ -12,11 +12,20 @@ namespace Barotrauma.Networking
public readonly Entity Entity;
public readonly UInt32 ID;
//arbitrary extra data that will be passed to the Write method of the serializable entity
//(the index of an itemcomponent for example)
protected object[] Data;
protected NetEntityEvent(INetSerializable entity, UInt32 id)
{
this.ID = id;
this.Entity = entity as Entity;
}
public void SetData(object[] data)
{
this.Data = data;
}
}
class ServerEntityEvent : NetEntityEvent
@@ -31,7 +40,7 @@ namespace Barotrauma.Networking
public void Write(NetBuffer msg, Client recipient)
{
serializable.ServerWrite(msg, recipient);
serializable.ServerWrite(msg, recipient, Data);
}
}
@@ -47,7 +56,7 @@ namespace Barotrauma.Networking
public void Write(NetBuffer msg)
{
serializable.ClientWrite(msg);
serializable.ClientWrite(msg, Data);
}
}

View File

@@ -12,6 +12,11 @@ namespace Barotrauma.Networking
{
const int MaxEventsPerWrite = 255;
public UInt32 LastReceivedEntityEventID
{
get { return lastReceivedEntityEventID; }
}
private UInt32 lastReceivedEntityEventID;
/// <summary>
@@ -62,17 +67,20 @@ namespace Barotrauma.Networking
byte msgLength = msg.ReadByte();
INetSerializable entity = Entity.FindEntityByID(entityID) as INetSerializable;
//skip the event if we've already received it or if the entity isn't found
if (thisEventID <= lastReceivedEntityEventID || entity == null)
if (thisEventID != lastReceivedEntityEventID+1 || entity == null)
{
DebugConsole.NewMessage("received msg "+thisEventID, Microsoft.Xna.Framework.Color.Red);
msg.Position += msgLength * 8;
}
else
{
DebugConsole.NewMessage("received msg "+thisEventID, Microsoft.Xna.Framework.Color.Green);
ReadEvent(msg, entity, sendingTime);
lastReceivedEntityEventID = thisEventID;
}
msg.ReadPadBits();
}
}

View File

@@ -13,9 +13,12 @@ namespace Barotrauma.Networking
private UInt32 ID;
public ServerEntityEventManager(GameServer server) { }
public ServerEntityEventManager(GameServer server)
{
events = new List<ServerEntityEvent>();
}
public void CreateEvent(IServerSerializable entity)
public void CreateEvent(IServerSerializable entity, object[] extraData = null)
{
if (!(entity is Entity))
{
@@ -24,7 +27,10 @@ namespace Barotrauma.Networking
}
ID++;
events.Add(new ServerEntityEvent(entity, ID));
var newEvent = new ServerEntityEvent(entity, ID);
if (extraData != null) newEvent.SetData(extraData);
events.Add(newEvent);
}
/// <summary>
@@ -32,10 +38,16 @@ namespace Barotrauma.Networking
/// </summary>
public void Write(Client client, NetOutgoingMessage msg)
{
var eventsToSync = events.SkipWhile(e => e.ID >= client.lastRecvEntityEventID).ToList();
if (events.Count == 0) return;
List<NetEntityEvent> eventsToSync = new List<NetEntityEvent>();
for (int i = events.Count - 1; i >= 0 && events[i].ID > client.lastRecvEntityEventID; i--)
{
eventsToSync.Insert(0, events[i]);
}
if (eventsToSync.Count == 0) return;
Write(msg, eventsToSync.Cast<NetEntityEvent>().ToList(), client);
Write(msg, eventsToSync, client);
}
protected override void WriteEvent(NetBuffer buffer, NetEntityEvent entityEvent, Client recipient = null)
@@ -53,5 +65,10 @@ namespace Barotrauma.Networking
clientEntity.ServerRead(buffer, sender);
}
public void Clear()
{
events.Clear();
}
}
}