Server sends ServerEntityEvents to clients, NetEntityEvents can contain an object array which will be passed to the serializable entity (now only used for ItemComponent indices)
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@@ -12,7 +12,7 @@ namespace Barotrauma.Networking
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{
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UInt32 NetStateID { get; }
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void ClientWrite(NetBuffer msg);
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void ClientWrite(NetBuffer msg, object[] extraData = null);
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void ServerRead(NetIncomingMessage msg, Client c);
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}
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@@ -23,7 +23,7 @@ namespace Barotrauma.Networking
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{
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UInt32 NetStateID { get; }
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void ServerWrite(NetBuffer msg, Client c);
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void ServerWrite(NetBuffer msg, Client c, object[] extraData = null);
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void ClientRead(NetIncomingMessage msg, float sendingTime);
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}
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}
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