Server sends ServerEntityEvents to clients, NetEntityEvents can contain an object array which will be passed to the serializable entity (now only used for ItemComponent indices)

This commit is contained in:
Regalis
2016-11-13 13:56:48 +02:00
parent c314b37029
commit 498c72c64a
24 changed files with 133 additions and 43 deletions

View File

@@ -152,7 +152,7 @@ namespace Barotrauma
NetStateID = (UInt32)spawnHistory.Count;
}
public void ServerWrite(Lidgren.Network.NetBuffer message, Client client)
public void ServerWrite(Lidgren.Network.NetBuffer message, Client client, object[] extraData = null)
{
if (GameMain.Server == null) return;