Server sends ServerEntityEvents to clients, NetEntityEvents can contain an object array which will be passed to the serializable entity (now only used for ItemComponent indices)
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@@ -35,6 +35,8 @@ namespace Barotrauma.Networking
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public bool hasLobbyData = false;
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public UInt32 lastSentChatMsgID = 0; //last msg this client said
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public UInt32 lastRecvChatMsgID = 0; //last msg this client knows about
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public UInt32 lastSentEntityEventID = 0;
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public UInt32 lastRecvEntityEventID = 0;
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public UInt32 lastRecvEntitySpawnID = 0;
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