Server sends ServerEntityEvents to clients, NetEntityEvents can contain an object array which will be passed to the serializable entity (now only used for ItemComponent indices)
This commit is contained in:
@@ -35,6 +35,8 @@ namespace Barotrauma.Networking
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public bool hasLobbyData = false;
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public UInt32 lastSentChatMsgID = 0; //last msg this client said
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public UInt32 lastRecvChatMsgID = 0; //last msg this client knows about
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public UInt32 lastSentEntityEventID = 0;
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public UInt32 lastRecvEntityEventID = 0;
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public UInt32 lastRecvEntitySpawnID = 0;
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@@ -152,7 +152,7 @@ namespace Barotrauma
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NetStateID = (UInt32)spawnHistory.Count;
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}
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public void ServerWrite(Lidgren.Network.NetBuffer message, Client client)
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public void ServerWrite(Lidgren.Network.NetBuffer message, Client client, object[] extraData = null)
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{
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if (GameMain.Server == null) return;
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@@ -41,6 +41,8 @@ namespace Barotrauma.Networking
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public UInt32 LastSentEntityEventID;
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private ClientEntityEventManager entityEventManager;
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public byte ID
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{
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get { return myID; }
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@@ -86,6 +88,8 @@ namespace Barotrauma.Networking
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Hull.EditWater = false;
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name = newName;
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entityEventManager = new ClientEntityEventManager(this);
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characterInfo = new CharacterInfo(Character.HumanConfigFile, name);
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characterInfo.Job = null;
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@@ -706,6 +710,7 @@ namespace Barotrauma.Networking
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{
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case ServerNetObject.SYNC_IDS:
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lastSentChatMsgID = inc.ReadUInt32();
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LastSentEntityEventID = inc.ReadUInt32();
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break;
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case ServerNetObject.ENTITY_POSITION:
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UInt16 id = inc.ReadUInt16();
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@@ -724,6 +729,9 @@ namespace Barotrauma.Networking
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inc.ReadPadBits();
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break;
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case ServerNetObject.ENTITY_STATE:
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entityEventManager.Read(inc, sendingTime);
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break;
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case ServerNetObject.CHAT_MESSAGE:
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ChatMessage.ClientRead(inc);
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break;
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@@ -769,6 +777,7 @@ namespace Barotrauma.Networking
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outmsg.Write(GameMain.NetLobbyScreen.LastUpdateID);
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outmsg.Write(ChatMessage.LastID);
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outmsg.Write(Entity.Spawner.NetStateID);
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outmsg.Write(entityEventManager.LastReceivedEntityEventID);
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ChatMessage removeMsg;
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while ((removeMsg = chatMsgQueue.Find(cMsg => cMsg.NetStateID <= lastSentChatMsgID)) != null)
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@@ -43,6 +43,8 @@ namespace Barotrauma.Networking
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public TraitorManager TraitorManager;
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private ServerEntityEventManager entityEventManager;
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public override List<Client> ConnectedClients
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{
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get
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@@ -116,6 +118,8 @@ namespace Barotrauma.Networking
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settingsButton.OnClicked = ToggleSettingsFrame;
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settingsButton.UserData = "settingsButton";
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entityEventManager = new ServerEntityEventManager(this);
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whitelist = new WhiteList();
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banList = new BanList();
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@@ -542,6 +546,11 @@ namespace Barotrauma.Networking
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sparseUpdateTimer = DateTime.Now + sparseUpdateInterval;
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}
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public void CreateEntityEvent(IServerSerializable entity, object[] extraData)
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{
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entityEventManager.CreateEvent(entity, extraData);
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}
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private byte GetNewClientID()
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{
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byte userID = 1;
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@@ -602,6 +611,7 @@ namespace Barotrauma.Networking
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c.lastRecvGeneralUpdate = Math.Max(c.lastRecvGeneralUpdate, inc.ReadUInt32());
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c.lastRecvChatMsgID = Math.Max(c.lastRecvChatMsgID, inc.ReadUInt32());
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c.lastRecvEntitySpawnID = Math.Max(c.lastRecvEntitySpawnID, inc.ReadUInt32());
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c.lastRecvEntityEventID = Math.Max(c.lastRecvEntityEventID, inc.ReadUInt32());
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break;
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case ClientNetObject.CHAT_MESSAGE:
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@@ -629,6 +639,7 @@ namespace Barotrauma.Networking
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outmsg.Write((byte)ServerNetObject.SYNC_IDS);
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outmsg.Write(c.lastSentChatMsgID); //send this to client so they know which chat messages weren't received by the server
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outmsg.Write(c.lastSentEntityEventID);
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foreach (GUIComponent gc in GameMain.NetLobbyScreen.ChatBox.children)
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{
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@@ -672,6 +683,8 @@ namespace Barotrauma.Networking
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outmsg.WritePadBits();
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}
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entityEventManager.Write(c, outmsg);
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outmsg.Write((byte)ServerNetObject.END_OF_MESSAGE);
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server.SendMessage(outmsg, c.Connection, NetDeliveryMethod.Unreliable);
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}
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@@ -12,7 +12,7 @@ namespace Barotrauma.Networking
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{
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UInt32 NetStateID { get; }
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void ClientWrite(NetBuffer msg);
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void ClientWrite(NetBuffer msg, object[] extraData = null);
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void ServerRead(NetIncomingMessage msg, Client c);
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}
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@@ -23,7 +23,7 @@ namespace Barotrauma.Networking
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{
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UInt32 NetStateID { get; }
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void ServerWrite(NetBuffer msg, Client c);
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void ServerWrite(NetBuffer msg, Client c, object[] extraData = null);
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void ClientRead(NetIncomingMessage msg, float sendingTime);
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}
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}
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@@ -15,7 +15,10 @@ namespace Barotrauma.Networking
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private GameClient thisClient;
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public ClientEntityEventManager(GameClient client) { }
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public ClientEntityEventManager(GameClient client)
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{
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events = new List<ClientEntityEvent>();
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}
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public void CreateEvent(IClientSerializable entity)
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{
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@@ -31,10 +34,16 @@ namespace Barotrauma.Networking
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public void Write(NetOutgoingMessage msg)
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{
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var eventsToSync = events.SkipWhile(e => e.ID >= thisClient.LastSentEntityEventID).ToList();
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if (events.Count == 0) return;
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List<NetEntityEvent> eventsToSync = new List<NetEntityEvent>();
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for (int i = events.Count - 1; i >= 0 && events[i].ID > thisClient.LastSentEntityEventID; i--)
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{
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eventsToSync.Add(events[i]);
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}
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if (eventsToSync.Count == 0) return;
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Write(msg, eventsToSync.Cast<NetEntityEvent>().ToList());
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Write(msg, eventsToSync);
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}
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protected override void WriteEvent(NetBuffer buffer, NetEntityEvent entityEvent, Client recipient = null)
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@@ -47,10 +56,15 @@ namespace Barotrauma.Networking
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protected override void ReadEvent(NetIncomingMessage buffer, INetSerializable entity, float sendingTime, Client sender = null)
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{
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var clientEntity = entity as IClientSerializable;
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if (clientEntity == null) return;
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var serverEntity = entity as IServerSerializable;
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if (serverEntity == null) return;
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clientEntity.ServerRead(buffer, sender);
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serverEntity.ClientRead(buffer, sendingTime);
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}
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public void Clear()
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{
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events.Clear();
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}
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}
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}
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@@ -12,11 +12,20 @@ namespace Barotrauma.Networking
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public readonly Entity Entity;
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public readonly UInt32 ID;
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//arbitrary extra data that will be passed to the Write method of the serializable entity
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//(the index of an itemcomponent for example)
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protected object[] Data;
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protected NetEntityEvent(INetSerializable entity, UInt32 id)
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{
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this.ID = id;
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this.Entity = entity as Entity;
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}
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public void SetData(object[] data)
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{
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this.Data = data;
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}
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}
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class ServerEntityEvent : NetEntityEvent
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@@ -31,7 +40,7 @@ namespace Barotrauma.Networking
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public void Write(NetBuffer msg, Client recipient)
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{
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serializable.ServerWrite(msg, recipient);
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serializable.ServerWrite(msg, recipient, Data);
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}
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}
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@@ -47,7 +56,7 @@ namespace Barotrauma.Networking
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public void Write(NetBuffer msg)
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{
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serializable.ClientWrite(msg);
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serializable.ClientWrite(msg, Data);
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}
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}
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@@ -12,6 +12,11 @@ namespace Barotrauma.Networking
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{
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const int MaxEventsPerWrite = 255;
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public UInt32 LastReceivedEntityEventID
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{
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get { return lastReceivedEntityEventID; }
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}
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private UInt32 lastReceivedEntityEventID;
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/// <summary>
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@@ -62,17 +67,20 @@ namespace Barotrauma.Networking
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byte msgLength = msg.ReadByte();
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INetSerializable entity = Entity.FindEntityByID(entityID) as INetSerializable;
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//skip the event if we've already received it or if the entity isn't found
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if (thisEventID <= lastReceivedEntityEventID || entity == null)
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if (thisEventID != lastReceivedEntityEventID+1 || entity == null)
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{
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DebugConsole.NewMessage("received msg "+thisEventID, Microsoft.Xna.Framework.Color.Red);
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msg.Position += msgLength * 8;
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}
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else
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{
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DebugConsole.NewMessage("received msg "+thisEventID, Microsoft.Xna.Framework.Color.Green);
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ReadEvent(msg, entity, sendingTime);
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lastReceivedEntityEventID = thisEventID;
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}
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msg.ReadPadBits();
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}
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}
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@@ -13,9 +13,12 @@ namespace Barotrauma.Networking
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private UInt32 ID;
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public ServerEntityEventManager(GameServer server) { }
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public ServerEntityEventManager(GameServer server)
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{
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events = new List<ServerEntityEvent>();
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}
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public void CreateEvent(IServerSerializable entity)
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public void CreateEvent(IServerSerializable entity, object[] extraData = null)
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{
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if (!(entity is Entity))
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{
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@@ -24,7 +27,10 @@ namespace Barotrauma.Networking
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}
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ID++;
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events.Add(new ServerEntityEvent(entity, ID));
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var newEvent = new ServerEntityEvent(entity, ID);
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if (extraData != null) newEvent.SetData(extraData);
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events.Add(newEvent);
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}
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/// <summary>
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@@ -32,10 +38,16 @@ namespace Barotrauma.Networking
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/// </summary>
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public void Write(Client client, NetOutgoingMessage msg)
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{
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var eventsToSync = events.SkipWhile(e => e.ID >= client.lastRecvEntityEventID).ToList();
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if (events.Count == 0) return;
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List<NetEntityEvent> eventsToSync = new List<NetEntityEvent>();
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for (int i = events.Count - 1; i >= 0 && events[i].ID > client.lastRecvEntityEventID; i--)
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{
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eventsToSync.Insert(0, events[i]);
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}
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if (eventsToSync.Count == 0) return;
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Write(msg, eventsToSync.Cast<NetEntityEvent>().ToList(), client);
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Write(msg, eventsToSync, client);
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}
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protected override void WriteEvent(NetBuffer buffer, NetEntityEvent entityEvent, Client recipient = null)
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@@ -53,5 +65,10 @@ namespace Barotrauma.Networking
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clientEntity.ServerRead(buffer, sender);
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}
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public void Clear()
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{
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events.Clear();
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}
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}
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}
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