Server sends ServerEntityEvents to clients, NetEntityEvents can contain an object array which will be passed to the serializable entity (now only used for ItemComponent indices)

This commit is contained in:
Regalis
2016-11-13 13:56:48 +02:00
parent c314b37029
commit 498c72c64a
24 changed files with 133 additions and 43 deletions
@@ -286,7 +286,7 @@ namespace Barotrauma.Items.Components
if (!PlayerInput.LeftButtonHeld())
{
panel.Item.NewComponentEvent(panel, true, true);
//panel.Item.CreateServerEvent(panel, true, true);
//draggingConnected.Drop(Character);
draggingConnected = null;
}