Server sends ServerEntityEvents to clients, NetEntityEvents can contain an object array which will be passed to the serializable entity (now only used for ItemComponent indices)
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@@ -249,7 +249,7 @@ namespace Barotrauma.Items.Components
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GuiFrame.Update(1.0f / 60.0f);
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}
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public override void ClientWrite(Lidgren.Network.NetBuffer msg)
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public override void ClientWrite(Lidgren.Network.NetBuffer msg, object[] extraData = null)
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{
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float chargeSpeed = MathHelper.Clamp(rechargeSpeed / MaxRechargeSpeed, 0.0f, 1.0f);
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msg.WriteRangedSingle(chargeSpeed, 0.0f, 1.0f, 8);
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@@ -260,7 +260,7 @@ namespace Barotrauma.Items.Components
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RechargeSpeed = msg.ReadRangedSingle(0.0f, 1.0f, 8) * maxRechargeSpeed;
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}
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public override void ServerWrite(Lidgren.Network.NetBuffer msg, Barotrauma.Networking.Client c)
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public override void ServerWrite(Lidgren.Network.NetBuffer msg, Barotrauma.Networking.Client c, object[] extraData = null)
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{
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float chargeSpeed = MathHelper.Clamp(rechargeSpeed / MaxRechargeSpeed, 0.0f, 1.0f);
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msg.WriteRangedSingle(chargeSpeed, 0.0f, 1.0f, 8);
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