Server sends ServerEntityEvents to clients, NetEntityEvents can contain an object array which will be passed to the serializable entity (now only used for ItemComponent indices)

This commit is contained in:
Regalis
2016-11-13 13:56:48 +02:00
parent c314b37029
commit 498c72c64a
24 changed files with 133 additions and 43 deletions
@@ -249,7 +249,7 @@ namespace Barotrauma.Items.Components
GuiFrame.Update(1.0f / 60.0f);
}
public override void ClientWrite(Lidgren.Network.NetBuffer msg)
public override void ClientWrite(Lidgren.Network.NetBuffer msg, object[] extraData = null)
{
float chargeSpeed = MathHelper.Clamp(rechargeSpeed / MaxRechargeSpeed, 0.0f, 1.0f);
msg.WriteRangedSingle(chargeSpeed, 0.0f, 1.0f, 8);
@@ -260,7 +260,7 @@ namespace Barotrauma.Items.Components
RechargeSpeed = msg.ReadRangedSingle(0.0f, 1.0f, 8) * maxRechargeSpeed;
}
public override void ServerWrite(Lidgren.Network.NetBuffer msg, Barotrauma.Networking.Client c)
public override void ServerWrite(Lidgren.Network.NetBuffer msg, Barotrauma.Networking.Client c, object[] extraData = null)
{
float chargeSpeed = MathHelper.Clamp(rechargeSpeed / MaxRechargeSpeed, 0.0f, 1.0f);
msg.WriteRangedSingle(chargeSpeed, 0.0f, 1.0f, 8);