Server sends ServerEntityEvents to clients, NetEntityEvents can contain an object array which will be passed to the serializable entity (now only used for ItemComponent indices)

This commit is contained in:
Regalis
2016-11-13 13:56:48 +02:00
parent c314b37029
commit 498c72c64a
24 changed files with 133 additions and 43 deletions
@@ -411,7 +411,7 @@ namespace Barotrauma.Items.Components
if (screenOverlay != null) screenOverlay.Remove();
}
public override void ClientWrite(Lidgren.Network.NetBuffer msg)
public override void ClientWrite(Lidgren.Network.NetBuffer msg, object[] extraData = null)
{
msg.Write(IsActive);
}
@@ -422,7 +422,7 @@ namespace Barotrauma.Items.Components
isActiveTickBox.Selected = IsActive;
}
public override void ServerWrite(Lidgren.Network.NetBuffer msg, Barotrauma.Networking.Client c)
public override void ServerWrite(Lidgren.Network.NetBuffer msg, Barotrauma.Networking.Client c, object[] extraData = null)
{
msg.Write(IsActive);
}