Server sends ServerEntityEvents to clients, NetEntityEvents can contain an object array which will be passed to the serializable entity (now only used for ItemComponent indices)
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@@ -411,7 +411,7 @@ namespace Barotrauma.Items.Components
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if (screenOverlay != null) screenOverlay.Remove();
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}
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public override void ClientWrite(Lidgren.Network.NetBuffer msg)
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public override void ClientWrite(Lidgren.Network.NetBuffer msg, object[] extraData = null)
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{
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msg.Write(IsActive);
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}
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@@ -422,7 +422,7 @@ namespace Barotrauma.Items.Components
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isActiveTickBox.Selected = IsActive;
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}
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public override void ServerWrite(Lidgren.Network.NetBuffer msg, Barotrauma.Networking.Client c)
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public override void ServerWrite(Lidgren.Network.NetBuffer msg, Barotrauma.Networking.Client c, object[] extraData = null)
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{
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msg.Write(IsActive);
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}
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