Server sends ServerEntityEvents to clients, NetEntityEvents can contain an object array which will be passed to the serializable entity (now only used for ItemComponent indices)
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@@ -196,7 +196,7 @@ namespace Barotrauma.Items.Components
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if (!IsActive) currPowerConsumption = 0.0f;
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}
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public override void ClientWrite(Lidgren.Network.NetBuffer msg)
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public override void ClientWrite(Lidgren.Network.NetBuffer msg, object[] extraData = null)
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{
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//flowpercentage can only be adjusted at 10% intervals -> no need for more accuracy than this
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msg.WriteRangedInteger(-10, 10, (int)(flowPercentage / 10.0f));
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@@ -209,7 +209,7 @@ namespace Barotrauma.Items.Components
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IsActive = msg.ReadBoolean();
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}
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public override void ServerWrite(Lidgren.Network.NetBuffer msg, Barotrauma.Networking.Client c)
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public override void ServerWrite(Lidgren.Network.NetBuffer msg, Barotrauma.Networking.Client c, object[] extraData = null)
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{
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//flowpercentage can only be adjusted at 10% intervals -> no need for more accuracy than this
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msg.WriteRangedInteger(-10, 10, (int)(flowPercentage / 10.0f));
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