Server sends ServerEntityEvents to clients, NetEntityEvents can contain an object array which will be passed to the serializable entity (now only used for ItemComponent indices)
This commit is contained in:
@@ -662,10 +662,10 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void ClientWrite(NetBuffer msg) { }
|
||||
public virtual void ClientWrite(NetBuffer msg, object[] extraData = null) { }
|
||||
public virtual void ServerRead(NetIncomingMessage msg, Client c) { }
|
||||
|
||||
public virtual void ServerWrite(NetBuffer msg, Client c) { }
|
||||
public virtual void ServerWrite(NetBuffer msg, Client c, object[] extraData = null) { }
|
||||
public virtual void ClientRead(NetIncomingMessage msg, float sendingTime) { }
|
||||
|
||||
public virtual XElement Save(XElement parentElement)
|
||||
|
||||
Reference in New Issue
Block a user