Server sends ServerEntityEvents to clients, NetEntityEvents can contain an object array which will be passed to the serializable entity (now only used for ItemComponent indices)

This commit is contained in:
Regalis
2016-11-13 13:56:48 +02:00
parent c314b37029
commit 498c72c64a
24 changed files with 133 additions and 43 deletions
@@ -662,10 +662,10 @@ namespace Barotrauma.Items.Components
}
}
public virtual void ClientWrite(NetBuffer msg) { }
public virtual void ClientWrite(NetBuffer msg, object[] extraData = null) { }
public virtual void ServerRead(NetIncomingMessage msg, Client c) { }
public virtual void ServerWrite(NetBuffer msg, Client c) { }
public virtual void ServerWrite(NetBuffer msg, Client c, object[] extraData = null) { }
public virtual void ClientRead(NetIncomingMessage msg, float sendingTime) { }
public virtual XElement Save(XElement parentElement)