Server sends ServerEntityEvents to clients, NetEntityEvents can contain an object array which will be passed to the serializable entity (now only used for ItemComponent indices)
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@@ -489,11 +489,11 @@ namespace Barotrauma.Items.Components
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if (sendNetworkMessage)
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{
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item.NewComponentEvent(this, false, true);
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item.CreateServerEvent(this);
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}
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}
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public override void ServerWrite(Lidgren.Network.NetBuffer msg, Barotrauma.Networking.Client c)
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public override void ServerWrite(Lidgren.Network.NetBuffer msg, Barotrauma.Networking.Client c, object[] extraData = null)
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{
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msg.Write(isOpen);
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msg.WriteRangedSingle(stuck, 0.0f, 100.0f, 8);
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