Server sends ServerEntityEvents to clients, NetEntityEvents can contain an object array which will be passed to the serializable entity (now only used for ItemComponent indices)

This commit is contained in:
Regalis
2016-11-13 13:56:48 +02:00
parent c314b37029
commit 498c72c64a
24 changed files with 133 additions and 43 deletions
+2 -2
View File
@@ -1911,7 +1911,7 @@ namespace Barotrauma
if (AnimController != null) AnimController.Remove();
}
public virtual void ClientWrite(NetBuffer msg)
public virtual void ClientWrite(NetBuffer msg, object[] extraData = null)
{
if (GameMain.Server != null) return;
@@ -1972,7 +1972,7 @@ namespace Barotrauma
}
}
public virtual void ServerWrite(NetBuffer msg, Client c)
public virtual void ServerWrite(NetBuffer msg, Client c, object[] extraData = null)
{
if (GameMain.Server == null) return;