Server sends ServerEntityEvents to clients, NetEntityEvents can contain an object array which will be passed to the serializable entity (now only used for ItemComponent indices)

This commit is contained in:
Regalis
2016-11-13 13:56:48 +02:00
parent c314b37029
commit 498c72c64a
24 changed files with 133 additions and 43 deletions
+2 -1
View File
@@ -157,10 +157,11 @@
<Compile Include="Source\Networking\INetSerializable.cs" />
<Compile Include="Source\Networking\NetBufferExtensions.cs" />
<Compile Include="Source\Networking\NetConfig.cs" />
<Compile Include="Source\Networking\NetEntityEvent\ClientEntityEventManager.cs" />
<Compile Include="Source\Networking\NetEntityEvent\NetEntityEvent.cs" />
<Compile Include="Source\Networking\NetEntityEvent\NetEntityEventManager.cs" />
<Compile Include="Source\Networking\NetEntityEvent\ServerEntityEventManager.cs" />
<Compile Include="Source\Networking\NetStats.cs" />
<Compile Include="Source\Networking\ServerEntityEvent.cs" />
<Compile Include="Source\Networking\RespawnManager.cs" />
<Compile Include="Source\Networking\ServerLog.cs" />
<Compile Include="Source\Networking\WhiteList.cs" />