(965c31410) v0.10.4.0

This commit is contained in:
Joonas Rikkonen
2020-07-30 13:00:09 +03:00
parent eeac247a8e
commit 4978af3d60
539 changed files with 45803 additions and 25359 deletions
@@ -1,8 +1,6 @@
using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Xml.Linq;
namespace Barotrauma
@@ -20,9 +18,6 @@ namespace Barotrauma
}
#if DEBUG
[Serialize(false, true), Editable]
public bool ShowNoiseMap { get; set; }
[Serialize(true, true), Editable]
public bool ShowLocations { get; set; }
@@ -40,8 +35,11 @@ namespace Barotrauma
[Serialize(6, true)]
public int DifficultyZones { get; set; } //Number of difficulty zones
[Serialize(2000, true)]
public int Size { get; set; }
[Serialize(8000, true), Editable]
public int Width { get; set; }
[Serialize(500, true), Editable]
public int Height { get; set; }
[Serialize(20.0f, true, description: "Connections with a length smaller or equal to this generate the smallest possible levels (using the MinWidth parameter in the level generation paramaters)."), Editable(0.0f, 5000.0f)]
public float SmallLevelConnectionLength { get; set; }
@@ -49,57 +47,13 @@ namespace Barotrauma
[Serialize(200.0f, true, description: "Connections with a length larger or equal to this generate the largest possible levels (using the MaxWidth parameter in the level generation paramaters)."), Editable(0.0f, 5000.0f)]
public float LargeLevelConnectionLength { get; set; }
[Serialize(1024, true)]
public int NoiseResolution { get; set; } //Resolution of the noisemap overlay
[Serialize(10.0f, true), Editable(0.0f, 1000.0f)]
public float NoiseFrequency { get; set; }
[Serialize(8, true), Editable(1, 100)]
public int NoiseOctaves { get; set; }
[Serialize(0.5f, true), Editable(0.0f, 1.0f)]
public float NoisePersistence { get; set; }
[Serialize("200,200", true), Editable]
public Vector2 TileSpriteSize { get; set; }
[Serialize("280,80", true), Editable]
public Vector2 TileSpriteSpacing { get; set; }
[Serialize(1.0f, true, description: "How dark the center of the map is (1.0f = black)."), Editable(0.0f, 1.0f)]
public float CenterDarkenStrength { get; set; }
[Serialize(0.9f, true, description: "How close to the center the darkening starts (0.8f = 20% from the edge)."), Editable(0.0f, 1.0f)]
public float CenterDarkenRadius { get; set; }
[Serialize(5, true, description: "The edge of the dark center area is wave-shaped, and the frequency is determined by this value." +
" I.e. how many points does the star-shaped dark area in the center have."), Editable(0, 1000)]
public int CenterDarkenWaveFrequency { get; set; }
[Serialize(15.0f, true, description: "How heavily the noise map affects the phase of the edge wave (higher value = more irregular shape)."), Editable(0, 1000.0f)]
public float CenterDarkenWavePhaseNoise { get; set; }
[Serialize(0.8f, true, description: "How dark the edges of the map are (1.0f = black)."), Editable(0.0f, 1.0f)]
public float EdgeDarkenStrength { get; set; }
[Serialize(0.9f, true, description: "How far from the center the darkening starts (0.95f = 5% from the edge)."), Editable(0.0f, 1.0f)]
public float EdgeDarkenRadius { get; set; }
[Serialize(0.9f, true, description: "How far from the center locations can be placed."), Editable(0.0f, 1.0f)]
public float LocationRadius { get; set; }
[Serialize(20.0f, true, description: "How far from each other voronoi sites are placed. " +
[Serialize("20,20", true, description: "How far from each other voronoi sites are placed. " +
"Sites determine shape of the voronoi graph. Locations are placed at the vertices of the voronoi cells. " +
"(Decreasing this value causes the number of sites, and the complexity of the map, to increase exponentially - be careful when adjusting)"), Editable(1.0f, 100.0f)]
public float VoronoiSiteInterval { get; set; }
"(Decreasing this value causes the number of sites, and the complexity of the map, to increase exponentially - be careful when adjusting)"), Editable]
public Point VoronoiSiteInterval { get; set; }
[Serialize(0.3f, true, description: "How likely it is for a site to be placed at a given spot (e.g. 20% probability for a site to be placed every 5 units of the map). " +
"Multiplied with the noise value in the spot, meaning that sites are less likely to appear in dark spots."), Editable(0.01f, 1.0f)]
public float VoronoiSitePlacementProbability { get; set; }
[Serialize(0.1f, true, description: "Probability * noise ^ 2 must be higher than this for a site to be placed. " +
"= How bright the noise map must be at a given spot for a location to be placed there"), Editable(0.01f, 1.0f)]
public float VoronoiSitePlacementMinVal { get; set; }
[Serialize("5,5", true), Editable]
public Point VoronoiSiteVariance { get; set; }
[Serialize(10.0f, true, description: "Connections smaller than this are removed."), Editable(0.0f, 500.0f)]
public float MinConnectionDistance { get; set; }
@@ -107,48 +61,60 @@ namespace Barotrauma
[Serialize(5.0f, true, description: "Locations that are closer than this to another location are removed."), Editable(0.0f, 100.0f)]
public float MinLocationDistance { get; set; }
[Serialize(0.2f, true, description: "Affects how many iterations are done when generating the jagged shape of the connections (iterations = Sqrt(connectionLength * multiplier))."), Editable(0.0f, 10.0f)]
public float ConnectionIterationMultiplier { get; set; }
[Serialize(0.5f, true, description: "How large the \"bends\" in the connections are (displacement = connectionLength * multiplier)."), Editable(0.0f, 10.0f)]
public float ConnectionDisplacementMultiplier { get; set; }
[Serialize(0.1f, true, description: "ConnectionIterationMultiplier for the UI indicator lines between locations."), Editable(0.0f, 10.0f)]
[Serialize(0.1f, true, description: "ConnectionIterationMultiplier for the UI indicator lines between locations."), Editable(0.0f, 10.0f, DecimalCount = 2)]
public float ConnectionIndicatorIterationMultiplier { get; set; }
[Serialize(0.1f, true, description: "ConnectionDisplacementMultiplier for the UI indicator lines between locations."), Editable(0.0f, 10.0f)]
[Serialize(0.1f, true, description: "ConnectionDisplacementMultiplier for the UI indicator lines between locations."), Editable(0.0f, 10.0f, DecimalCount = 2)]
public float ConnectionIndicatorDisplacementMultiplier { get; set; }
public Sprite ConnectionSprite { get; private set; }
#if CLIENT
[Serialize(0.75f, true), Editable(DecimalCount = 2)]
public float MinZoom { get; set; }
[Serialize(1.5f, true), Editable(DecimalCount = 2)]
public float MaxZoom { get; set; }
[Serialize(1.0f, true), Editable(DecimalCount = 2)]
public float MapTileScale { get; set; }
[Serialize(15.0f, true, description: "Size of the location icons in pixels when at 100% zoom."), Editable(1.0f, 1000.0f)]
public float LocationIconSize { get; set; }
[Serialize("150,150,150,255", true, description: "The color used to display the low-difficulty connections on the map."), Editable()]
public Color LowDifficultyColor { get; set; }
[Serialize("210,143,83,255", true, description: "The color used to display the medium-difficulty connections on the map."), Editable()]
public Color MediumDifficultyColor { get; set; }
[Serialize("216,154,138", true, description: "The color used to display the high-difficulty connections on the map."), Editable()]
public Color HighDifficultyColor { get; set; }
[Serialize(5.0f, true, description: "Width of the connections between locations, in pixels when at 100% zoom."), Editable(1.0f, 1000.0f)]
public float LocationConnectionWidth { get; set; }
[Serialize("220,220,100,255", true, description: "The color used to display the indicators (current location, selected location, etc)."), Editable()]
public Color IndicatorColor { get; set; }
[Serialize("150,150,150,255", true, description: "The color used to display the connections between locations."), Editable()]
public Color ConnectionColor { get; set; }
[Serialize("150,150,150,255", true, description: "The color used to display the connections between locations when they're highlighted."), Editable()]
public Color HighlightedConnectionColor { get; set; }
[Serialize("150,150,150,255", true, description: "The color used to display the connections the player hasn't travelled through."), Editable()]
public Color UnvisitedConnectionColor { get; set; }
public Sprite ConnectionSprite { get; private set; }
public Sprite PassedConnectionSprite { get; private set; }
public SpriteSheet DecorativeMapSprite { get; private set; }
public SpriteSheet DecorativeGraphSprite { get; private set; }
public SpriteSheet DecorativeLineTop { get; private set; }
public SpriteSheet DecorativeLineBottom { get; private set; }
public SpriteSheet DecorativeLineCorner { get; private set; }
public SpriteSheet ReticleLarge { get; private set; }
public SpriteSheet ReticleMedium { get; private set; }
public SpriteSheet ReticleSmall { get; private set; }
public Sprite MissionIcon { get; private set; }
public Sprite TypeChangeIcon { get; private set; }
public Sprite MapCircle { get; private set; }
public Sprite LocationIndicator { get; private set; }
public Sprite FogOfWarSprite { get; private set; }
public Sprite CurrentLocationIndicator { get; private set; }
public Sprite SelectedLocationIndicator { get; private set; }
private readonly Dictionary<string, List<Sprite>> mapTiles = new Dictionary<string, List<Sprite>>();
public Dictionary<string, List<Sprite>> MapTiles
{
get { return mapTiles; }
}
#endif
public List<Sprite> BackgroundTileSprites { get; private set; }
public string Name
{
get { return GetType().ToString(); }
@@ -195,19 +161,26 @@ namespace Barotrauma
if (selectedFile == loadedFile) { return; }
instance?.ConnectionSprite?.Remove();
instance?.BackgroundTileSprites.ForEach(s => s.Remove());
#if CLIENT
instance?.MapCircle?.Remove();
instance?.LocationIndicator?.Remove();
instance?.DecorativeMapSprite?.Remove();
instance?.DecorativeGraphSprite?.Remove();
instance?.DecorativeLineTop?.Remove();
instance?.DecorativeLineBottom?.Remove();
instance?.DecorativeLineCorner?.Remove();
instance?.ReticleLarge?.Remove();
instance?.ReticleMedium?.Remove();
instance?.ReticleSmall?.Remove();
if (instance != null)
{
instance?.ConnectionSprite?.Remove();
instance?.PassedConnectionSprite?.Remove();
instance?.SelectedLocationIndicator?.Remove();
instance?.CurrentLocationIndicator?.Remove();
instance?.DecorativeGraphSprite?.Remove();
instance?.MissionIcon?.Remove();
instance?.TypeChangeIcon?.Remove();
instance?.FogOfWarSprite?.Remove();
foreach (List<Sprite> spriteList in instance.mapTiles.Values)
{
foreach (Sprite sprite in spriteList)
{
sprite.Remove();
}
}
instance.mapTiles.Clear();
}
#endif
instance = null;
@@ -225,48 +198,44 @@ namespace Barotrauma
private MapGenerationParams(XElement element)
{
SerializableProperties = SerializableProperty.DeserializeProperties(this, element);
BackgroundTileSprites = new List<Sprite>();
foreach (XElement subElement in element.Elements())
{
switch (subElement.Name.ToString().ToLowerInvariant())
{
#if CLIENT
case "connectionsprite":
ConnectionSprite = new Sprite(subElement);
break;
case "backgroundtile":
BackgroundTileSprites.Add(new Sprite(subElement));
case "passedconnectionsprite":
PassedConnectionSprite = new Sprite(subElement);
break;
#if CLIENT
case "mapcircle":
MapCircle = new Sprite(subElement);
case "maptile":
string biome = subElement.GetAttributeString("biome", "");
if (!mapTiles.ContainsKey(biome))
{
mapTiles[biome] = new List<Sprite>();
}
mapTiles[biome].Add(new Sprite(subElement));
break;
case "fogofwarsprite":
FogOfWarSprite = new Sprite(subElement);
break;
case "locationindicator":
LocationIndicator = new Sprite(subElement);
case "currentlocationindicator":
CurrentLocationIndicator = new Sprite(subElement);
break;
case "decorativemapsprite":
DecorativeMapSprite = new SpriteSheet(subElement);
case "selectedlocationindicator":
SelectedLocationIndicator = new Sprite(subElement);
break;
case "decorativegraphsprite":
DecorativeGraphSprite = new SpriteSheet(subElement);
break;
case "decorativelinetop":
DecorativeLineTop = new SpriteSheet(subElement);
case "missionicon":
MissionIcon = new Sprite(subElement);
break;
case "decorativelinebottom":
DecorativeLineBottom = new SpriteSheet(subElement);
break;
case "decorativelinecorner":
DecorativeLineCorner = new SpriteSheet(subElement);
break;
case "reticlelarge":
ReticleLarge = new SpriteSheet(subElement);
break;
case "reticlemedium":
ReticleMedium = new SpriteSheet(subElement);
break;
case "reticlesmall":
ReticleSmall = new SpriteSheet(subElement);
case "typechangeicon":
TypeChangeIcon = new Sprite(subElement);
break;
#endif
}