(965c31410) v0.10.4.0

This commit is contained in:
Joonas Rikkonen
2020-07-30 13:00:09 +03:00
parent eeac247a8e
commit 4978af3d60
539 changed files with 45803 additions and 25359 deletions
@@ -12,22 +12,19 @@ namespace Barotrauma
public static bool OutputDebugInfo = false;
public static void PlaceIfNeeded(GameMode gameMode)
public static void PlaceIfNeeded()
{
if (GameMain.NetworkMember != null && !GameMain.NetworkMember.IsServer) { return; }
CampaignMode campaign = gameMode as CampaignMode;
if (campaign == null || !campaign.InitialSuppliesSpawned)
for (int i = 0; i < Submarine.MainSubs.Length; i++)
{
for (int i = 0; i < Submarine.MainSubs.Length; i++)
{
if (Submarine.MainSubs[i] == null) { continue; }
List<Submarine> subs = new List<Submarine>() { Submarine.MainSubs[i] };
subs.AddRange(Submarine.MainSubs[i].DockedTo.Where(d => !d.Info.IsOutpost));
Place(subs);
}
if (campaign != null) { campaign.InitialSuppliesSpawned = true; }
if (Submarine.MainSubs[i] == null || Submarine.MainSubs[i].Info.InitialSuppliesSpawned) { continue; }
List<Submarine> subs = new List<Submarine>() { Submarine.MainSubs[i] };
subs.AddRange(Submarine.MainSubs[i].DockedTo.Where(d => !d.Info.IsOutpost));
Place(subs);
subs.ForEach(s => s.Info.InitialSuppliesSpawned = true);
}
foreach (var wreck in Submarine.Loaded)
{
if (wreck.Info.IsWreck)
@@ -35,6 +32,12 @@ namespace Barotrauma
Place(wreck.ToEnumerable());
}
}
if (Level.Loaded?.StartOutpost != null && Level.Loaded.Type == LevelData.LevelType.Outpost)
{
Rand.SetSyncedSeed(ToolBox.StringToInt(Level.Loaded.StartOutpost.Info.Name));
Place(Level.Loaded.StartOutpost.ToEnumerable());
}
}
private static void Place(IEnumerable<Submarine> subs)
@@ -54,9 +57,10 @@ namespace Barotrauma
foreach (Item item in Item.ItemList)
{
if (!subs.Contains(item.Submarine)) { continue; }
if (item.GetRootInventoryOwner() is Character) { continue; }
containers.AddRange(item.GetComponents<ItemContainer>());
}
containers.Shuffle();
containers.Shuffle(Rand.RandSync.Server);
foreach (MapEntityPrefab prefab in MapEntityPrefab.List)
{
@@ -74,7 +78,7 @@ namespace Barotrauma
spawnedItems.Clear();
var validContainers = new Dictionary<ItemContainer, PreferredContainer>();
prefabsWithContainer.Shuffle();
prefabsWithContainer.Shuffle(Rand.RandSync.Server);
// Spawn items that have an ItemContainer component first so we can fill them up with items if needed (oxygen tanks inside the spawned diving masks, etc)
for (int i = 0; i < prefabsWithContainer.Count; i++)
{
@@ -90,7 +94,7 @@ namespace Barotrauma
// Another pass for items with containers because also they can spawn inside other items (like smg magazine)
prefabsWithContainer.ForEach(i => SpawnItems(i));
// Spawn items that don't have containers last
prefabsWithoutContainer.Shuffle();
prefabsWithoutContainer.Shuffle(Rand.RandSync.Server);
prefabsWithoutContainer.ForEach(i => SpawnItems(i));
if (OutputDebugInfo)
@@ -103,6 +107,30 @@ namespace Barotrauma
}
}
if (GameMain.GameSession?.Level != null &&
GameMain.GameSession.Level.Type == LevelData.LevelType.Outpost &&
GameMain.GameSession.StartLocation?.TakenItems != null)
{
foreach (Location.TakenItem takenItem in GameMain.GameSession.StartLocation.TakenItems)
{
var matchingItem = spawnedItems.Find(it => takenItem.Matches(it));
if (matchingItem == null) { continue; }
var containedItems = spawnedItems.FindAll(it => it.ParentInventory?.Owner == matchingItem);
matchingItem.Remove();
spawnedItems.Remove(matchingItem);
foreach (Item containedItem in containedItems)
{
containedItem.Remove();
spawnedItems.Remove(containedItem);
}
}
}
#if SERVER
foreach (Item spawnedItem in spawnedItems)
{
Entity.Spawner.CreateNetworkEvent(spawnedItem, remove: false);
}
#endif
bool SpawnItems(ItemPrefab itemPrefab)
{
if (itemPrefab == null)
@@ -158,13 +186,13 @@ namespace Barotrauma
private static bool SpawnItem(ItemPrefab itemPrefab, List<ItemContainer> containers, KeyValuePair<ItemContainer, PreferredContainer> validContainer)
{
bool success = false;
if (Rand.Value() > validContainer.Value.SpawnProbability) { return false; }
if (Rand.Value(Rand.RandSync.Server) > validContainer.Value.SpawnProbability) { return false; }
// Don't add dangerously reactive materials in thalamus wrecks
if (validContainer.Key.Item.Submarine.WreckAI != null && itemPrefab.Tags.Contains("explodesinwater"))
{
return false;
}
int amount = Rand.Range(validContainer.Value.MinAmount, validContainer.Value.MaxAmount + 1);
int amount = Rand.Range(validContainer.Value.MinAmount, validContainer.Value.MaxAmount + 1, Rand.RandSync.Server);
for (int i = 0; i < amount; i++)
{
if (validContainer.Key.Inventory.IsFull())
@@ -172,17 +200,18 @@ namespace Barotrauma
containers.Remove(validContainer.Key);
break;
}
var item = new Item(itemPrefab, validContainer.Key.Item.Position, validContainer.Key.Item.Submarine);
var item = new Item(itemPrefab, validContainer.Key.Item.Position, validContainer.Key.Item.Submarine)
{
SpawnedInOutpost = validContainer.Key.Item.SpawnedInOutpost,
OriginalModuleIndex = validContainer.Key.Item.OriginalModuleIndex,
OriginalContainerID = validContainer.Key.Item.OriginalID
};
foreach (WifiComponent wifiComponent in item.GetComponents<WifiComponent>())
{
wifiComponent.TeamID = validContainer.Key.Item.Submarine.TeamID;
}
spawnedItems.Add(item);
#if SERVER
Entity.Spawner.CreateNetworkEvent(item, remove: false);
#endif
validContainer.Key.Inventory.TryPutItem(item, null);
validContainer.Key.Inventory.TryPutItem(item, null, createNetworkEvent: false);
containers.AddRange(item.GetComponents<ItemContainer>());
success = true;
}