(965c31410) v0.10.4.0
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@@ -51,7 +51,7 @@ namespace Barotrauma
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float dist = Math.Abs(character.WorldPosition.X - Item.WorldPosition.X) + yDist;
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distanceFactor = MathHelper.Lerp(1, 0.25f, MathUtils.InverseLerp(0, 5000, dist));
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}
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float severity = isPriority ? 1 : AIObjectiveRepairItems.GetTargetPriority(Item, character);
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float severity = isPriority ? 1 : AIObjectiveRepairItems.GetTargetPriority(Item, character, requiredSuccessFactor: objectiveManager.CurrentOrder != this ? AIObjectiveRepairItems.RequiredSuccessFactor : 0);
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float isSelected = IsRepairing ? 50 : 0;
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float devotion = (CumulatedDevotion + isSelected) / 100;
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float max = MathHelper.Min(AIObjectiveManager.OrderPriority - 1, 90);
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