(965c31410) v0.10.4.0

This commit is contained in:
Joonas Rikkonen
2020-07-30 13:00:09 +03:00
parent eeac247a8e
commit 4978af3d60
539 changed files with 45803 additions and 25359 deletions
@@ -165,7 +165,7 @@ namespace Barotrauma
float noiseStrength = (float)PerlinNoise.CalculatePerlin(noiseT, noiseT, 0);
float noiseScale = (float)PerlinNoise.CalculatePerlin(noiseT * 5.0f, noiseT * 2.0f, 0) * 4.0f;
noiseSprite.DrawTiled(spriteBatch, Vector2.Zero, new Vector2(GameMain.GraphicsWidth, GameMain.GraphicsHeight),
startOffset: new Point(Rand.Range(0, noiseSprite.SourceRect.Width), Rand.Range(0, noiseSprite.SourceRect.Height)),
startOffset: new Vector2(Rand.Range(0.0f, noiseSprite.SourceRect.Width), Rand.Range(0.0f, noiseSprite.SourceRect.Height)),
color: Color.White * noiseStrength * 0.1f,
textureScale: Vector2.One * noiseScale);
@@ -185,7 +185,7 @@ namespace Barotrauma
if (LoadState == 100.0f)
{
#if DEBUG
if (GameMain.Config.AutomaticQuickStartEnabled && GameMain.FirstLoad)
if (GameMain.Config.AutomaticQuickStartEnabled || GameMain.Config.AutomaticCampaignLoadEnabled && GameMain.FirstLoad)
{
loadText = "QUICKSTARTING ...";
}