Build 0.18.13.0

This commit is contained in:
Markus Isberg
2022-07-01 12:16:36 +09:00
parent 8e6c601162
commit 497045de7e
79 changed files with 717 additions and 361 deletions
@@ -685,6 +685,7 @@ namespace Barotrauma
causeOfDeathAffliction = AfflictionPrefab.Prefabs[afflictionName]; causeOfDeathAffliction = AfflictionPrefab.Prefabs[afflictionName];
} }
} }
bool containsAfflictionData = msg.ReadBoolean();
if (!IsDead) if (!IsDead)
{ {
if (causeOfDeathType == CauseOfDeathType.Pressure || causeOfDeathAffliction == AfflictionPrefab.Pressure) if (causeOfDeathType == CauseOfDeathType.Pressure || causeOfDeathAffliction == AfflictionPrefab.Pressure)
@@ -695,6 +696,11 @@ namespace Barotrauma
{ {
Kill(causeOfDeathType, causeOfDeathAffliction?.Instantiate(1.0f), true); Kill(causeOfDeathType, causeOfDeathAffliction?.Instantiate(1.0f), true);
} }
}
if (containsAfflictionData)
{
CharacterHealth.ClientRead(msg);
CharacterHealth.ForceUpdateVisuals();
} }
} }
else else
@@ -2011,7 +2011,6 @@ namespace Barotrauma
partial void UpdateSkinTint() partial void UpdateSkinTint()
{ {
if (!Character.IsVisible) { return; }
FaceTint = DefaultFaceTint; FaceTint = DefaultFaceTint;
BodyTint = Color.TransparentBlack; BodyTint = Color.TransparentBlack;
@@ -2029,7 +2028,6 @@ namespace Barotrauma
partial void UpdateLimbAfflictionOverlays() partial void UpdateLimbAfflictionOverlays()
{ {
if (!Character.IsVisible) { return; }
foreach (Limb limb in Character.AnimController.Limbs) foreach (Limb limb in Character.AnimController.Limbs)
{ {
if (limb.HealthIndex < 0 || limb.HealthIndex >= limbHealths.Count) { continue; } if (limb.HealthIndex < 0 || limb.HealthIndex >= limbHealths.Count) { continue; }
@@ -1750,9 +1750,9 @@ namespace Barotrauma
addIfMissing($"missionfailure.{missionId}".ToIdentifier(), language); addIfMissing($"missionfailure.{missionId}".ToIdentifier(), language);
} }
} }
for (int i = 0; i<missionPrefab.Messages.Length; i++) for (int i = 0; i < missionPrefab.Messages.Length; i++)
{ {
if (missionPrefab.Messages[i].IsNullOrWhiteSpace()) if (missionPrefab.Messages[i].IsNullOrWhiteSpace() || (missionPrefab.Messages[i] as FallbackLString)?.GetLastFallback() is FallbackLString { PrimaryIsLoaded: false })
{ {
addIfMissing($"MissionMessage{i}.{missionId}".ToIdentifier(), language); addIfMissing($"MissionMessage{i}.{missionId}".ToIdentifier(), language);
} }
@@ -47,7 +47,9 @@ namespace Barotrauma
CreateUI(); CreateUI();
UpdateLocationView(campaignUI.Campaign.Map.CurrentLocation, true); UpdateLocationView(campaignUI.Campaign.Map.CurrentLocation, true);
campaignUI.Campaign.Map.OnLocationChanged += (prevLocation, newLocation) => UpdateLocationView(newLocation, true, prevLocation); campaignUI.Campaign.Map.OnLocationChanged.RegisterOverwriteExisting(
"CrewManagement.UpdateLocationView".ToIdentifier(),
(locationChangeInfo) => UpdateLocationView(locationChangeInfo.NewLocation, true, locationChangeInfo.PrevLocation));
} }
public void RefreshPermissions() public void RefreshPermissions()
@@ -20,7 +20,7 @@ namespace Barotrauma
private RectTransform currentHighestParent; private RectTransform currentHighestParent;
private List<RectTransform> parentHierarchy = new List<RectTransform>(); private List<RectTransform> parentHierarchy = new List<RectTransform>();
private bool selectMultiple; private readonly bool selectMultiple;
public bool Dropped { get; set; } public bool Dropped { get; set; }
@@ -129,18 +129,20 @@ namespace Barotrauma
} }
} }
private List<object> selectedDataMultiple = new List<object>(); private readonly List<object> selectedDataMultiple = new List<object>();
public IEnumerable<object> SelectedDataMultiple public IEnumerable<object> SelectedDataMultiple
{ {
get { return selectedDataMultiple; } get { return selectedDataMultiple; }
} }
private List<int> selectedIndexMultiple = new List<int>(); private readonly List<int> selectedIndexMultiple = new List<int>();
public IEnumerable<int> SelectedIndexMultiple public IEnumerable<int> SelectedIndexMultiple
{ {
get { return selectedIndexMultiple; } get { return selectedIndexMultiple; }
} }
public bool MustSelectAtLeastOne;
public LocalizedString Text public LocalizedString Text
{ {
get { return button.Text; } get { return button.Text; }
@@ -269,6 +271,12 @@ namespace Barotrauma
ToolTip = toolTip, ToolTip = toolTip,
OnSelected = (GUITickBox tb) => OnSelected = (GUITickBox tb) =>
{ {
if (MustSelectAtLeastOne && selectedIndexMultiple.Count <= 1 && !tb.Selected)
{
tb.Selected = true;
return false;
}
List<LocalizedString> texts = new List<LocalizedString>(); List<LocalizedString> texts = new List<LocalizedString>();
selectedDataMultiple.Clear(); selectedDataMultiple.Clear();
selectedIndexMultiple.Clear(); selectedIndexMultiple.Clear();
@@ -188,21 +188,23 @@ namespace Barotrauma
this.parentComponent = parentComponent; this.parentComponent = parentComponent;
UpdatePermissions(); UpdatePermissions();
CreateUI(); CreateUI();
campaignUI.Campaign.Map.OnLocationChanged += UpdateLocation; Identifier refreshStoreId = new Identifier("RefreshStore");
if (CurrentLocation?.Reputation != null) campaignUI.Campaign.Map.OnLocationChanged.RegisterOverwriteExisting(
{ refreshStoreId,
CurrentLocation.Reputation.OnReputationValueChanged += () => { needsRefresh = true; }; (locationChangeInfo) => UpdateLocation(locationChangeInfo.PrevLocation, locationChangeInfo.NewLocation));
}
campaignUI.Campaign.CargoManager.OnItemsInBuyCrateChanged += () => { needsBuyingRefresh = true; }; CurrentLocation?.Reputation?.OnReputationValueChanged.RegisterOverwriteExisting(refreshStoreId, _ => needsRefresh = true);
campaignUI.Campaign.CargoManager.OnPurchasedItemsChanged += () => { needsRefresh = true; }; CargoManager cargoManager = campaignUI.Campaign.CargoManager;
campaignUI.Campaign.CargoManager.OnItemsInSellCrateChanged += () => { needsSellingRefresh = true; }; cargoManager.OnItemsInBuyCrateChanged.RegisterOverwriteExisting(refreshStoreId, _ => needsBuyingRefresh = true);
campaignUI.Campaign.CargoManager.OnSoldItemsChanged += () => cargoManager.OnPurchasedItemsChanged.RegisterOverwriteExisting(refreshStoreId, _ => needsRefresh = true);
cargoManager.OnItemsInSellCrateChanged.RegisterOverwriteExisting(refreshStoreId, _ => needsSellingRefresh = true);
cargoManager.OnSoldItemsChanged.RegisterOverwriteExisting(refreshStoreId, _ =>
{ {
needsItemsToSellRefresh = true; needsItemsToSellRefresh = true;
needsItemsToSellFromSubRefresh = true; needsItemsToSellFromSubRefresh = true;
needsRefresh = true; needsRefresh = true;
}; });
campaignUI.Campaign.CargoManager.OnItemsInSellFromSubCrateChanged += () => { needsSellingFromSubRefresh = true; }; cargoManager.OnItemsInSellFromSubCrateChanged.RegisterOverwriteExisting(refreshStoreId, _ => needsSellingFromSubRefresh = true);
} }
public void SelectStore(Identifier identifier) public void SelectStore(Identifier identifier)
@@ -713,7 +715,7 @@ namespace Barotrauma
if (prevLocation == newLocation) { return; } if (prevLocation == newLocation) { return; }
if (prevLocation?.Reputation != null) if (prevLocation?.Reputation != null)
{ {
prevLocation.Reputation.OnReputationValueChanged -= SetNeedsRefresh; prevLocation.Reputation.OnReputationValueChanged.Dispose();
} }
if (ItemPrefab.Prefabs.Any(p => p.CanBeBoughtFrom(newLocation))) if (ItemPrefab.Prefabs.Any(p => p.CanBeBoughtFrom(newLocation)))
{ {
@@ -722,7 +724,7 @@ namespace Barotrauma
ChangeStoreTab(StoreTab.Buy); ChangeStoreTab(StoreTab.Buy);
if (newLocation?.Reputation != null) if (newLocation?.Reputation != null)
{ {
newLocation.Reputation.OnReputationValueChanged += SetNeedsRefresh; CurrentLocation.Reputation.OnReputationValueChanged.RegisterOverwriteExisting("RefreshStore".ToIdentifier(), _ => { SetNeedsRefresh(); });
} }
} }
@@ -4,7 +4,6 @@ using Microsoft.Xna.Framework;
using System.Linq; using System.Linq;
using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Input;
using System.Globalization;
using PlayerBalanceElement = Barotrauma.CampaignUI.PlayerBalanceElement; using PlayerBalanceElement = Barotrauma.CampaignUI.PlayerBalanceElement;
namespace Barotrauma namespace Barotrauma
@@ -30,12 +29,12 @@ namespace Barotrauma
private int selectionIndicatorThickness; private int selectionIndicatorThickness;
private GUIImage listBackground; private GUIImage listBackground;
private GUITickBox transferItemsTickBox; private GUITickBox transferItemsTickBox;
private GUITextBlock itemTransferReminderBlock; private GUITextBlock itemTransferInfoBlock;
private readonly List<SubmarineInfo> subsToShow; private readonly List<SubmarineInfo> subsToShow;
private readonly SubmarineDisplayContent[] submarineDisplays = new SubmarineDisplayContent[submarinesPerPage]; private readonly SubmarineDisplayContent[] submarineDisplays = new SubmarineDisplayContent[submarinesPerPage];
private SubmarineInfo selectedSubmarine = null; private SubmarineInfo selectedSubmarine = null;
private LocalizedString purchaseAndSwitchText, purchaseOnlyText, deliveryText, currentSubText, switchText, missingPreviewText, currencyName; private LocalizedString purchaseAndSwitchText, purchaseOnlyText, deliveryText, selectedSubText, switchText, missingPreviewText, currencyName;
private readonly RectTransform parent; private readonly RectTransform parent;
private readonly Action closeAction; private readonly Action closeAction;
private Sprite pageIndicator; private Sprite pageIndicator;
@@ -107,7 +106,7 @@ namespace Barotrauma
private void Initialize() private void Initialize()
{ {
initialized = true; initialized = true;
currentSubText = TextManager.Get("currentsub"); selectedSubText = TextManager.Get("selectedsub");
deliveryText = TextManager.Get("requestdeliverybutton"); deliveryText = TextManager.Get("requestdeliverybutton");
switchText = TextManager.Get("switchtosubmarinebutton"); switchText = TextManager.Get("switchtosubmarinebutton");
purchaseAndSwitchText = TextManager.Get("purchaseandswitch"); purchaseAndSwitchText = TextManager.Get("purchaseandswitch");
@@ -203,7 +202,7 @@ namespace Barotrauma
OnSelected = (tb) => transferItemsOnSwitch = tb.Selected OnSelected = (tb) => transferItemsOnSwitch = tb.Selected
}; };
transferItemsTickBox.RectTransform.Resize(new Point(Math.Min((int)transferItemsTickBox.ContentWidth, transferInfoFrame.Rect.Width), transferItemsTickBox.Rect.Height)); transferItemsTickBox.RectTransform.Resize(new Point(Math.Min((int)transferItemsTickBox.ContentWidth, transferInfoFrame.Rect.Width), transferItemsTickBox.Rect.Height));
itemTransferReminderBlock = new GUITextBlock(new RectTransform(Vector2.One, transferInfoFrame.RectTransform, Anchor.CenterRight), null) itemTransferInfoBlock = new GUITextBlock(new RectTransform(Vector2.One, transferInfoFrame.RectTransform, Anchor.CenterRight), null)
{ {
TextAlignment = Alignment.CenterRight, TextAlignment = Alignment.CenterRight,
Visible = false Visible = false
@@ -412,7 +411,7 @@ namespace Barotrauma
} }
else else
{ {
submarineDisplays[i].submarineFee.Text = currentSubText; submarineDisplays[i].submarineFee.Text = selectedSubText;
} }
} }
@@ -607,35 +606,49 @@ namespace Barotrauma
UpdateItemTransferInfoFrame(); UpdateItemTransferInfoFrame();
} }
private bool ForceItemTransfer()
{
if (selectedSubmarine == null) { return false; }
return !selectedSubmarine.IsManuallyOutfitted && !GameMain.GameSession.IsSubmarineOwned(selectedSubmarine);
}
private bool IsSelectedSubCurrentSub => Submarine.MainSub?.Info?.Name == selectedSubmarine?.Name;
private void UpdateItemTransferInfoFrame() private void UpdateItemTransferInfoFrame()
{ {
if (selectedSubmarine != null) if (selectedSubmarine != null)
{ {
var pendingSub = GameMain.GameSession?.Campaign?.PendingSubmarineSwitch; if (IsSelectedSubCurrentSub)
if (Submarine.MainSub?.Info?.Name == selectedSubmarine.Name && pendingSub == null)
{ {
TransferItemsOnSwitch = false;
transferItemsTickBox.Visible = false; transferItemsTickBox.Visible = false;
itemTransferReminderBlock.Visible = false; itemTransferInfoBlock.Visible = confirmButton.Enabled;
itemTransferInfoBlock.Text = TextManager.Get("switchingbacktocurrentsub");
} }
else if (pendingSub?.Name == selectedSubmarine.Name) else if (ForceItemTransfer())
{
TransferItemsOnSwitch = true;
transferItemsTickBox.Visible = false;
itemTransferInfoBlock.Visible = true;
itemTransferInfoBlock.Text = TransferItemsOnSwitch ? TextManager.Get("itemtransferenabledreminder") : TextManager.Get("itemtransferdisabledreminder");
}
else if (GameMain.GameSession?.Campaign?.PendingSubmarineSwitch?.Name == selectedSubmarine.Name)
{ {
transferItemsTickBox.Visible = false; transferItemsTickBox.Visible = false;
itemTransferReminderBlock.Text = GameMain.GameSession.Campaign.TransferItemsOnSubSwitch ? itemTransferInfoBlock.Visible = true;
TextManager.Get("itemtransferenabledreminder") : itemTransferInfoBlock.Text = GameMain.GameSession.Campaign.TransferItemsOnSubSwitch ? TextManager.Get("itemtransferenabledreminder") : TextManager.Get("itemtransferdisabledreminder");
TextManager.Get("itemtransferdisabledreminder");
itemTransferReminderBlock.Visible = true;
} }
else else
{ {
transferItemsTickBox.Selected = TransferItemsOnSwitch; transferItemsTickBox.Selected = TransferItemsOnSwitch;
transferItemsTickBox.Visible = true; transferItemsTickBox.Visible = true;
itemTransferReminderBlock.Visible = false; itemTransferInfoBlock.Visible = false;
} }
} }
else else
{ {
transferItemsTickBox.Visible = false; transferItemsTickBox.Visible = false;
itemTransferReminderBlock.Visible = false; itemTransferInfoBlock.Visible = false;
} }
} }
@@ -710,6 +723,40 @@ namespace Barotrauma
} }
msgBox.Buttons[0].OnClicked = (applyButton, obj) => msgBox.Buttons[0].OnClicked = (applyButton, obj) =>
{
if (!TransferItemsOnSwitch && !IsSelectedSubCurrentSub)
{
if (selectedSubmarine.NoItems)
{
return ShowConfirmationPopup(TextManager.Get("noitemsheader"), TextManager.Get("noitemswarning"));
}
if (selectedSubmarine.LowFuel)
{
return ShowConfirmationPopup(TextManager.Get("lowfuelheader"), TextManager.Get("lowfuelwarning"));
}
}
return Confirm();
};
msgBox.Buttons[0].OnClicked += msgBox.Close;
msgBox.Buttons[1].OnClicked = msgBox.Close;
bool ShowConfirmationPopup(LocalizedString header, LocalizedString textBody)
{
msgBox.Close();
var extraConfirmationBox = new GUIMessageBox(header, textBody, new LocalizedString[2] { TextManager.Get("ok"), TextManager.Get("cancel") });
extraConfirmationBox.Buttons[0].OnClicked = (b, o) => Confirm();
extraConfirmationBox.Buttons[1].OnClicked = (b, o) =>
{
selectedSubmarine = CurrentOrPendingSubmarine();
RefreshSubmarineDisplay(true);
return true;
};
extraConfirmationBox.Buttons[0].OnClicked += extraConfirmationBox.Close;
extraConfirmationBox.Buttons[1].OnClicked += extraConfirmationBox.Close;
return true;
}
bool Confirm()
{ {
if (GameMain.Client == null) if (GameMain.Client == null)
{ {
@@ -721,9 +768,7 @@ namespace Barotrauma
GameMain.Client.InitiateSubmarineChange(selectedSubmarine, TransferItemsOnSwitch, Networking.VoteType.SwitchSub); GameMain.Client.InitiateSubmarineChange(selectedSubmarine, TransferItemsOnSwitch, Networking.VoteType.SwitchSub);
} }
return true; return true;
}; }
msgBox.Buttons[0].OnClicked += msgBox.Close;
msgBox.Buttons[1].OnClicked = msgBox.Close;
} }
private void ShowBuyPrompt(bool purchaseOnly) private void ShowBuyPrompt(bool purchaseOnly)
@@ -792,7 +837,16 @@ namespace Barotrauma
private LocalizedString GetItemTransferText() private LocalizedString GetItemTransferText()
{ {
return "\n\n" + TextManager.Get(TransferItemsOnSwitch ? "itemswillbetransferred" : "itemswontbetransferred"); if (Submarine.MainSub?.Info?.Name == selectedSubmarine.Name)
{
return $"\n\n{TextManager.Get("switchingbacktocurrentsub")}";
}
var s = "\n\n" + TextManager.Get(TransferItemsOnSwitch ? "itemswillbetransferred" : "itemswontbetransferred");
if (!ForceItemTransfer())
{
s += $" {TextManager.Get("toggleitemtransferprompt")}";
}
return s;
} }
} }
} }
@@ -1885,6 +1885,7 @@ namespace Barotrauma
{ {
IgnoreLayoutGroups = true IgnoreLayoutGroups = true
}; };
newCharacterBox.TextBlock.AutoScaleHorizontal = true;
newCharacterBox.OnClicked = (button, o) => newCharacterBox.OnClicked = (button, o) =>
{ {
@@ -107,10 +107,11 @@ namespace Barotrauma
CreateUI(upgradeFrame); CreateUI(upgradeFrame);
if (Campaign == null) { return; } if (Campaign == null) { return; }
Campaign.UpgradeManager.OnUpgradesChanged += RequestRefresh; Identifier eventId = new Identifier(nameof(UpgradeStore));
Campaign.CargoManager.OnPurchasedItemsChanged += RequestRefresh; Campaign.UpgradeManager.OnUpgradesChanged?.RegisterOverwriteExisting(eventId, _ => RequestRefresh());
Campaign.CargoManager.OnSoldItemsChanged += RequestRefresh; Campaign.CargoManager.OnPurchasedItemsChanged.RegisterOverwriteExisting(eventId, _ => RequestRefresh());
Campaign.OnMoneyChanged.RegisterOverwriteExisting(nameof(UpgradeStore).ToIdentifier(), e => { RequestRefresh(); } ); Campaign.CargoManager.OnSoldItemsChanged.RegisterOverwriteExisting(eventId, _ => RequestRefresh());
Campaign.OnMoneyChanged.RegisterOverwriteExisting(eventId, _ => RequestRefresh());
} }
public void RequestRefresh() public void RequestRefresh()
@@ -1109,27 +1109,6 @@ namespace Barotrauma
GUIMessageBox.CloseAll(); GUIMessageBox.CloseAll();
MainMenuScreen.Select(); MainMenuScreen.Select();
GameSession = null; GameSession = null;
}
public void ShowCampaignDisclaimer(Action onContinue = null)
{
var msgBox = new GUIMessageBox(TextManager.Get("CampaignDisclaimerTitle"), TextManager.Get("CampaignDisclaimerText"),
new LocalizedString[] { TextManager.Get("CampaignRoadMapTitle"), TextManager.Get("OK") });
msgBox.Buttons[0].OnClicked = (btn, userdata) =>
{
ShowOpenUrlInWebBrowserPrompt("https://trello.com/b/hBXI8ltN/barotrauma-roadmap-known-issues");
return true;
};
msgBox.Buttons[0].OnClicked += msgBox.Close;
msgBox.Buttons[1].OnClicked += msgBox.Close;
msgBox.Buttons[1].OnClicked += (_, __) => { onContinue?.Invoke(); return true; };
var config = GameSettings.CurrentConfig;
config.CampaignDisclaimerShown = true;
GameSettings.SetCurrentConfig(config);
GameSettings.SaveCurrentConfig();
} }
public void ShowEditorDisclaimer() public void ShowEditorDisclaimer()
@@ -52,7 +52,7 @@ namespace Barotrauma
{ {
ItemsInBuyCrate.Add(entry.Key, entry.Value); ItemsInBuyCrate.Add(entry.Key, entry.Value);
} }
OnItemsInBuyCrateChanged?.Invoke(); OnItemsInBuyCrateChanged?.Invoke(this);
} }
public void SetItemsInSubSellCrate(Dictionary<Identifier, List<PurchasedItem>> items) public void SetItemsInSubSellCrate(Dictionary<Identifier, List<PurchasedItem>> items)
@@ -62,7 +62,7 @@ namespace Barotrauma
{ {
ItemsInSellFromSubCrate.Add(entry.Key, entry.Value); ItemsInSellFromSubCrate.Add(entry.Key, entry.Value);
} }
OnItemsInSellFromSubCrateChanged?.Invoke(); OnItemsInSellFromSubCrateChanged?.Invoke(this);
} }
public void SetSoldItems(Dictionary<Identifier, List<SoldItem>> items) public void SetSoldItems(Dictionary<Identifier, List<SoldItem>> items)
@@ -97,7 +97,7 @@ namespace Barotrauma
soldEntityMatch.Status = SoldEntity.SellStatus.Confirmed; soldEntityMatch.Status = SoldEntity.SellStatus.Confirmed;
} }
} }
OnSoldItemsChanged?.Invoke(); OnSoldItemsChanged?.Invoke(this);
static bool Match(SoldItem soldItem, SoldEntity soldEntity, bool matchId) static bool Match(SoldItem soldItem, SoldEntity soldEntity, bool matchId)
{ {
@@ -122,7 +122,7 @@ namespace Barotrauma
{ {
GetSellCrateItems(storeIdentifier, create: true).Add(new PurchasedItem(itemPrefab, changeInQuantity)); GetSellCrateItems(storeIdentifier, create: true).Add(new PurchasedItem(itemPrefab, changeInQuantity));
} }
OnItemsInSellCrateChanged?.Invoke(); OnItemsInSellCrateChanged?.Invoke(this);
} }
public void SellItems(Identifier storeIdentifier, List<PurchasedItem> itemsToSell, Store.StoreTab sellingMode) public void SellItems(Identifier storeIdentifier, List<PurchasedItem> itemsToSell, Store.StoreTab sellingMode)
@@ -199,7 +199,7 @@ namespace Barotrauma
} }
} }
} }
OnSoldItemsChanged?.Invoke(); OnSoldItemsChanged?.Invoke(this);
} }
public void ClearSoldItemsProjSpecific() public void ClearSoldItemsProjSpecific()
@@ -326,6 +326,47 @@ namespace Barotrauma
ReadyCheckButton?.AddToGUIUpdateList(); ReadyCheckButton?.AddToGUIUpdateList();
} }
protected void TryEndRoundWithFuelCheck(Action onConfirm, Action onReturnToMapScreen)
{
Submarine.MainSub.CheckFuel();
SubmarineInfo nextSub = PendingSubmarineSwitch ?? Submarine.MainSub.Info;
if (Level.IsLoadedFriendlyOutpost && nextSub.LowFuel && CargoManager.PurchasedItems.None(i => i.Value.Any(pi => pi.ItemPrefab.Tags.Contains("reactorfuel"))))
{
var extraConfirmationBox =
new GUIMessageBox(TextManager.Get("lowfuelheader"),
TextManager.Get("lowfuelwarning"),
new LocalizedString[2] { TextManager.Get("ok"), TextManager.Get("cancel") });
extraConfirmationBox.Buttons[0].OnClicked = (b, o) => { Confirm(); return true; };
extraConfirmationBox.Buttons[0].OnClicked += extraConfirmationBox.Close;
extraConfirmationBox.Buttons[1].OnClicked = extraConfirmationBox.Close;
}
else
{
Confirm();
}
void Confirm()
{
var availableTransition = GetAvailableTransition(out _, out _);
if (Character.Controlled != null &&
availableTransition == TransitionType.ReturnToPreviousLocation &&
Character.Controlled?.Submarine == Level.Loaded?.StartOutpost)
{
onConfirm();
}
else if (Character.Controlled != null &&
availableTransition == TransitionType.ProgressToNextLocation &&
Character.Controlled?.Submarine == Level.Loaded?.EndOutpost)
{
onConfirm();
}
else
{
onReturnToMapScreen();
}
}
}
public override void Update(float deltaTime) public override void Update(float deltaTime)
{ {
base.Update(deltaTime); base.Update(deltaTime);
@@ -137,25 +137,14 @@ namespace Barotrauma
}, },
OnClicked = (btn, userdata) => OnClicked = (btn, userdata) =>
{ {
var availableTransition = GetAvailableTransition(out _, out _); TryEndRoundWithFuelCheck(
if (Character.Controlled != null && onConfirm: () => GameMain.Client.RequestStartRound(),
availableTransition == TransitionType.ReturnToPreviousLocation && onReturnToMapScreen: () =>
Character.Controlled?.Submarine == Level.Loaded?.StartOutpost) {
{ ShowCampaignUI = true;
GameMain.Client.RequestStartRound(); if (CampaignUI == null) { InitCampaignUI(); }
} CampaignUI.SelectTab(InteractionType.Map);
else if (Character.Controlled != null && });
availableTransition == TransitionType.ProgressToNextLocation &&
Character.Controlled?.Submarine == Level.Loaded?.EndOutpost)
{
GameMain.Client.RequestStartRound();
}
else
{
ShowCampaignUI = true;
if (CampaignUI == null) { InitCampaignUI(); }
CampaignUI.SelectTab(InteractionType.Map);
}
return true; return true;
} }
}; };
@@ -184,24 +184,9 @@ namespace Barotrauma
}, },
OnClicked = (btn, userdata) => OnClicked = (btn, userdata) =>
{ {
var availableTransition = GetAvailableTransition(out _, out _); TryEndRoundWithFuelCheck(
if (Character.Controlled != null && onConfirm: () => TryEndRound(),
availableTransition == TransitionType.ReturnToPreviousLocation && onReturnToMapScreen: () => { ShowCampaignUI = true; CampaignUI.SelectTab(InteractionType.Map); });
Character.Controlled?.Submarine == Level.Loaded?.StartOutpost)
{
TryEndRound();
}
else if (Character.Controlled != null &&
availableTransition == TransitionType.ProgressToNextLocation &&
Character.Controlled?.Submarine == Level.Loaded?.EndOutpost)
{
TryEndRound();
}
else
{
ShowCampaignUI = true;
CampaignUI.SelectTab(InteractionType.Map);
}
return true; return true;
} }
}; };
@@ -251,7 +251,7 @@ namespace Barotrauma.Tutorials
yield return new WaitForSeconds(2.0f); yield return new WaitForSeconds(2.0f);
}*/ }*/
TriggerTutorialSegment(0, GameSettings.CurrentConfig.KeyMap.KeyBindText(InputType.Select), GameSettings.CurrentConfig.KeyMap.KeyBindText(InputType.Deselect)); // Medical supplies objective TriggerTutorialSegment(0, GameSettings.CurrentConfig.KeyMap.KeyBindText(InputType.Select), GameSettings.CurrentConfig.KeyMap.KeyBindText(InputType.Deselect), "None"); // Medical supplies objective
do do
{ {
@@ -405,13 +405,13 @@ namespace Barotrauma.Items.Components
float newVolume; float newVolume;
try try
{ {
newVolume = Math.Min(property.GetFloatValue(this), 1.0f); newVolume = property.GetFloatValue(this);
} }
catch catch
{ {
return 0.0f; return 0.0f;
} }
newVolume *= sound.VolumeMultiplier; newVolume = Math.Min(newVolume * sound.VolumeMultiplier, 1.0f);
if (!MathUtils.IsValid(newVolume)) if (!MathUtils.IsValid(newVolume))
{ {
@@ -89,7 +89,8 @@ namespace Barotrauma.Items.Components
if (Light?.LightSprite != null && item.Prefab.CanSpriteFlipX && item.body == null) if (Light?.LightSprite != null && item.Prefab.CanSpriteFlipX && item.body == null)
{ {
Light.LightSpriteEffect = Light.LightSpriteEffect == SpriteEffects.None ? Light.LightSpriteEffect = Light.LightSpriteEffect == SpriteEffects.None ?
SpriteEffects.FlipHorizontally : SpriteEffects.None; SpriteEffects.FlipHorizontally : SpriteEffects.None;
SetLightSourceTransformProjSpecific();
} }
} }
@@ -985,7 +985,8 @@ namespace Barotrauma.Items.Components
missionIndex++; missionIndex++;
} }
if (AllowUsingMineralScanner && useMineralScanner && CurrentMode == Mode.Active && MineralClusters != null) if (AllowUsingMineralScanner && useMineralScanner && CurrentMode == Mode.Active && MineralClusters != null &&
(item.CurrentHull == null || !DetectSubmarineWalls))
{ {
foreach (var c in MineralClusters) foreach (var c in MineralClusters)
{ {
@@ -1,11 +1,9 @@
using Barotrauma.Networking; using Barotrauma.Networking;
using Barotrauma.Particles; using Barotrauma.Particles;
using FarseerPhysics;
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Xml.Linq;
namespace Barotrauma.Items.Components namespace Barotrauma.Items.Components
{ {
@@ -10,22 +10,18 @@ namespace Barotrauma.Items.Components
{ {
int roundedValue = (int)Math.Round((1 - damageModifier.DamageMultiplier * damageModifier.ProbabilityMultiplier) * 100); int roundedValue = (int)Math.Round((1 - damageModifier.DamageMultiplier * damageModifier.ProbabilityMultiplier) * 100);
if (roundedValue == 0) { return; } if (roundedValue == 0) { return; }
string colorStr = XMLExtensions.ColorToString(GUIStyle.Green); string colorStr = XMLExtensions.ToStringHex(GUIStyle.Green);
LocalizedString afflictionName = LocalizedString afflictionName =
AfflictionPrefab.List.FirstOrDefault(ap => ap.Identifier == afflictionIdentifier)?.Name ?? AfflictionPrefab.List.FirstOrDefault(ap => ap.Identifier == afflictionIdentifier)?.Name ??
TextManager.Get($"afflictiontype.{afflictionIdentifier}").Fallback(afflictionIdentifier.Value); TextManager.Get($"afflictiontype.{afflictionIdentifier}").Fallback(afflictionIdentifier.Value);
description += $"\n ‖color:{colorStr}‖{roundedValue.ToString("-0;+#")}%‖color:end‖ {afflictionName}"; if (!description.IsNullOrWhiteSpace()) { description += '\n'; }
description += $" ‖color:{colorStr}‖{roundedValue.ToString("-0;+#")}%‖color:end‖ {afflictionName}";
} }
public override void AddTooltipInfo(ref LocalizedString name, ref LocalizedString description) public override void AddTooltipInfo(ref LocalizedString name, ref LocalizedString description)
{ {
if (damageModifiers.Any(d => !MathUtils.NearlyEqual(d.DamageMultiplier, 1f) || !MathUtils.NearlyEqual(d.ProbabilityMultiplier, 1f)) || SkillModifiers.Any())
{
description += "\n";
}
if (damageModifiers.Any()) if (damageModifiers.Any())
{ {
foreach (DamageModifier damageModifier in damageModifiers) foreach (DamageModifier damageModifier in damageModifiers)
@@ -49,10 +45,11 @@ namespace Barotrauma.Items.Components
{ {
foreach (var skillModifier in SkillModifiers) foreach (var skillModifier in SkillModifiers)
{ {
string colorStr = XMLExtensions.ColorToString(GUIStyle.Green); string colorStr = XMLExtensions.ToStringHex(GUIStyle.Green);
int roundedValue = (int)Math.Round(skillModifier.Value); int roundedValue = (int)Math.Round(skillModifier.Value);
if (roundedValue == 0) { continue; } if (roundedValue == 0) { continue; }
description += $"\n ‖color:{colorStr}‖{roundedValue.ToString("+0;-#")}‖color:end‖ {TextManager.Get($"SkillName.{skillModifier.Key}").Fallback(skillModifier.Key.Value)}"; if (!description.IsNullOrWhiteSpace()) { description += '\n'; }
description += $" ‖color:{colorStr}‖{roundedValue.ToString("+0;-#")}‖color:end‖ {TextManager.Get($"SkillName.{skillModifier.Key}").Fallback(skillModifier.Key.Value)}";
} }
} }
} }
@@ -292,7 +292,9 @@ namespace Barotrauma
} }
else else
{ {
description = TextManager.GetWithVariables("IDCardNameJob", ("[name]", idName, FormatCapitals.No), ("[job]", idJob, FormatCapitals.Yes)); description = TextManager.GetWithVariables("IDCardNameJob",
("[name]", idName, FormatCapitals.No),
("[job]", TextManager.Get("jobname." + idJob).Fallback(idJob), FormatCapitals.Yes));
} }
if (!string.IsNullOrEmpty(item.Description)) if (!string.IsNullOrEmpty(item.Description))
{ {
@@ -1582,7 +1584,7 @@ namespace Barotrauma
DrawItemStateIndicator(spriteBatch, inventory, indicatorSprite, emptyIndicatorSprite, conditionIndicatorArea, item.Condition / item.MaxCondition); DrawItemStateIndicator(spriteBatch, inventory, indicatorSprite, emptyIndicatorSprite, conditionIndicatorArea, item.Condition / item.MaxCondition);
} }
if (itemContainer != null && itemContainer.ShowContainedStateIndicator) if (itemContainer != null && itemContainer.ShowContainedStateIndicator && itemContainer.Capacity > 0)
{ {
float containedState = 0.0f; float containedState = 0.0f;
if (itemContainer.ShowConditionInContainedStateIndicator) if (itemContainer.ShowConditionInContainedStateIndicator)
@@ -149,51 +149,18 @@ namespace Barotrauma
pos.X += Math.Sign(flowForce.X); pos.X += Math.Sign(flowForce.X);
pos.Y = MathHelper.Clamp(Rand.Range(higherSurface, lowerSurface), rect.Y - rect.Height, rect.Y); pos.Y = MathHelper.Clamp(Rand.Range(higherSurface, lowerSurface), rect.Y - rect.Height, rect.Y);
} }
else if (flowTargetHull != null)
{ {
pos.Y += Math.Sign(flowForce.Y) * rect.Height / 2.0f; pos.X = MathHelper.Clamp(pos.X, flowTargetHull.Rect.X + 1, flowTargetHull.Rect.Right - 1);
pos.Y = MathHelper.Clamp(pos.Y, flowTargetHull.Rect.Y - flowTargetHull.Rect.Height + 1, flowTargetHull.Rect.Y - 1);
} }
//spawn less particles when there's already a large number of them //spawn less particles when there's already a large number of them
float particleAmountMultiplier = 1.0f - GameMain.ParticleManager.ParticleCount / (float)GameMain.ParticleManager.MaxParticles; float particleAmountMultiplier = 1.0f - GameMain.ParticleManager.ParticleCount / (float)GameMain.ParticleManager.MaxParticles;
particleAmountMultiplier *= particleAmountMultiplier; particleAmountMultiplier *= particleAmountMultiplier;
//light dripping
if (open < 0.2f && LerpedFlowForce.LengthSquared() > 100.0f)
{
particleTimer += deltaTime;
float particlesPerSec = open * 100.0f * particleAmountMultiplier;
float emitInterval = 1.0f / particlesPerSec;
while (particleTimer > emitInterval)
{
Vector2 velocity = flowForce;
if (!IsHorizontal)
{
velocity.X = Rand.Range(-500.0f, 500.0f) * open;
}
else
{
velocity.X *= Rand.Range(1.0f, 3.0f);
}
if (flowTargetHull.WaterVolume < flowTargetHull.Volume)
{
GameMain.ParticleManager.CreateParticle(
Rand.Range(0.0f, open) < 0.05f ? "waterdrop" : "watersplash",
(Submarine == null ? pos : pos + Submarine.Position),
velocity, 0, flowTargetHull);
}
GameMain.ParticleManager.CreateParticle(
"bubbles",
(Submarine == null ? pos : pos + Submarine.Position),
velocity, 0, flowTargetHull);
particleTimer -= emitInterval;
}
}
//heavy flow -> strong waterfall type of particles //heavy flow -> strong waterfall type of particles
else if (LerpedFlowForce.LengthSquared() > 20000.0f) if (LerpedFlowForce.LengthSquared() > 20000.0f)
{ {
particleTimer += deltaTime; particleTimer += deltaTime;
if (IsHorizontal) if (IsHorizontal)
@@ -218,6 +185,10 @@ namespace Barotrauma
if (particle.CurrentHull == null) { GameMain.ParticleManager.RemoveParticle(particle); } if (particle.CurrentHull == null) { GameMain.ParticleManager.RemoveParticle(particle); }
particle.Size *= Math.Min(Math.Abs(flowForce.X / 500.0f), 5.0f); particle.Size *= Math.Min(Math.Abs(flowForce.X / 500.0f), 5.0f);
} }
if (GapSize() <= Structure.WallSectionSize || !IsRoomToRoom)
{
CreateWaterSpatter();
}
} }
if (Math.Abs(flowForce.X) > 300.0f && flowTargetHull.WaterVolume > flowTargetHull.Volume * 0.1f) if (Math.Abs(flowForce.X) > 300.0f && flowTargetHull.WaterVolume > flowTargetHull.Volume * 0.1f)
@@ -245,7 +216,7 @@ namespace Barotrauma
{ {
if (Math.Sign(flowTargetHull.Rect.Y - rect.Y) != Math.Sign(lerpedFlowForce.Y)) { return; } if (Math.Sign(flowTargetHull.Rect.Y - rect.Y) != Math.Sign(lerpedFlowForce.Y)) { return; }
float particlesPerSec = Math.Max(open * rect.Width * 0.3f * particleAmountMultiplier, 20.0f); float particlesPerSec = Math.Max(open * rect.Width * 0.5f * particleAmountMultiplier, 10.0f);
float emitInterval = 1.0f / particlesPerSec; float emitInterval = 1.0f / particlesPerSec;
while (particleTimer > emitInterval) while (particleTimer > emitInterval)
{ {
@@ -263,7 +234,11 @@ namespace Barotrauma
if (splash != null) if (splash != null)
{ {
if (splash.CurrentHull == null) { GameMain.ParticleManager.RemoveParticle(splash); } if (splash.CurrentHull == null) { GameMain.ParticleManager.RemoveParticle(splash); }
splash.Size *= MathHelper.Clamp(rect.Width / 50.0f, 1.5f, 4.0f); splash.Size *= MathHelper.Clamp(rect.Width / 50.0f, 1.5f, 4.0f);
}
if (GapSize() <= Structure.WallSectionSize || !IsRoomToRoom)
{
CreateWaterSpatter();
} }
} }
if (Math.Abs(flowForce.Y) > 190.0f && Rand.Range(0.0f, 1.0f) < 0.3f && flowTargetHull.WaterVolume > flowTargetHull.Volume * 0.1f) if (Math.Abs(flowForce.Y) > 190.0f && Rand.Range(0.0f, 1.0f) < 0.3f && flowTargetHull.WaterVolume > flowTargetHull.Volume * 0.1f)
@@ -277,10 +252,77 @@ namespace Barotrauma
} }
} }
} }
//light dripping
else if (LerpedFlowForce.LengthSquared() > 100.0f &&
/*no dripping from large gaps between rooms (looks bad)*/
((GapSize() <= Structure.WallSectionSize) || !IsRoomToRoom))
{
particleTimer += deltaTime;
float particlesPerSec = open * 100.0f * particleAmountMultiplier;
float emitInterval = 1.0f / particlesPerSec;
while (particleTimer > emitInterval)
{
Vector2 velocity = flowForce;
if (!IsHorizontal)
{
velocity.X = Rand.Range(-100.0f, 100.0f) * open;
}
else
{
velocity.X *= Rand.Range(1.0f, 3.0f);
}
if (flowTargetHull.WaterVolume < flowTargetHull.Volume)
{
GameMain.ParticleManager.CreateParticle(
Rand.Range(0.0f, open) < 0.05f ? "waterdrop" : "watersplash",
Submarine == null ? pos : pos + Submarine.Position,
velocity, 0, flowTargetHull);
CreateWaterSpatter();
}
GameMain.ParticleManager.CreateParticle(
"bubbles",
(Submarine == null ? pos : pos + Submarine.Position),
velocity, 0, flowTargetHull);
particleTimer -= emitInterval;
}
}
else else
{ {
particleTimer = 0.0f; particleTimer = 0.0f;
} }
void CreateWaterSpatter()
{
Vector2 spatterPos = pos;
float rotation;
if (IsHorizontal)
{
rotation = LerpedFlowForce.X > 0 ? 0 : MathHelper.Pi;
spatterPos.Y = rect.Y - rect.Height / 2;
}
else
{
rotation = LerpedFlowForce.Y > 0 ? -MathHelper.PiOver2 : MathHelper.PiOver2;
spatterPos.X = rect.Center.X;
}
var spatter = GameMain.ParticleManager.CreateParticle(
"waterspatter",
Submarine == null ? spatterPos : spatterPos + Submarine.Position,
Vector2.Zero, rotation, flowTargetHull);
if (spatter != null)
{
if (spatter.CurrentHull == null) { GameMain.ParticleManager.RemoveParticle(spatter); }
spatter.Size *= MathHelper.Clamp(LerpedFlowForce.Length() / 200.0f, 0.5f, 1.0f);
}
}
float GapSize()
{
return IsHorizontal ? rect.Height : rect.Width;
}
} }
} }
} }
@@ -254,7 +254,7 @@ namespace Barotrauma.Lights
} }
//remove some lights with a light volume if there's too many of them //remove some lights with a light volume if there's too many of them
if (activeLightsWithLightVolume.Count > GameSettings.CurrentConfig.Graphics.VisibleLightLimit) if (activeLightsWithLightVolume.Count > GameSettings.CurrentConfig.Graphics.VisibleLightLimit && Screen.Selected is { IsEditor: false })
{ {
for (int i = GameSettings.CurrentConfig.Graphics.VisibleLightLimit; i < activeLightsWithLightVolume.Count; i++) for (int i = GameSettings.CurrentConfig.Graphics.VisibleLightLimit; i < activeLightsWithLightVolume.Count; i++)
{ {
@@ -52,7 +52,7 @@ namespace Barotrauma.Lights
[Serialize(0f, IsPropertySaveable.Yes), Editable(MinValueFloat = -360, MaxValueFloat = 360, ValueStep = 1, DecimalCount = 0)] [Serialize(0f, IsPropertySaveable.Yes), Editable(MinValueFloat = -360, MaxValueFloat = 360, ValueStep = 1, DecimalCount = 0)]
public float Rotation { get; set; } public float Rotation { get; set; }
public Vector2 GetOffset() => Vector2.Transform(Offset, Matrix.CreateRotationZ(Rotation)); public Vector2 GetOffset() => Vector2.Transform(Offset, Matrix.CreateRotationZ(MathHelper.ToRadians(Rotation)));
private float flicker; private float flicker;
[Editable, Serialize(0.0f, IsPropertySaveable.No, description: "How heavily the light flickers. 0 = no flickering, 1 = the light will alternate between completely dark and full brightness.")] [Editable, Serialize(0.0f, IsPropertySaveable.No, description: "How heavily the light flickers. 0 = no flickering, 1 = the light will alternate between completely dark and full brightness.")]
@@ -110,7 +110,9 @@ namespace Barotrauma
{ {
noiseOverlay ??= new Sprite("Content/UI/noise.png", Vector2.Zero); noiseOverlay ??= new Sprite("Content/UI/noise.png", Vector2.Zero);
OnLocationChanged = LocationChanged; OnLocationChanged.RegisterOverwriteExisting(
"Map.InitProjSpecific".ToIdentifier(),
(locationChangeInfo) => LocationChanged(locationChangeInfo.PrevLocation, locationChangeInfo.NewLocation));
borders = new Rectangle( borders = new Rectangle(
(int)Locations.Min(l => l.MapPosition.X), (int)Locations.Min(l => l.MapPosition.X),
@@ -447,7 +449,7 @@ namespace Barotrauma
Level.Loaded.DebugSetEndLocation(null); Level.Loaded.DebugSetEndLocation(null);
CurrentLocation.Discover(); CurrentLocation.Discover();
OnLocationChanged?.Invoke(prevLocation, CurrentLocation); OnLocationChanged?.Invoke(new LocationChangeInfo(prevLocation, CurrentLocation));
SelectLocation(-1); SelectLocation(-1);
if (GameMain.Client == null) if (GameMain.Client == null)
{ {
@@ -88,6 +88,11 @@ namespace Barotrauma
prevCullTime = 0; prevCullTime = 0;
} }
public static void ForceRemoveFromVisibleEntities(MapEntity entity)
{
visibleEntities?.Remove(entity);
}
public static void Draw(SpriteBatch spriteBatch, bool editing = false) public static void Draw(SpriteBatch spriteBatch, bool editing = false)
{ {
var entitiesToRender = !editing && visibleEntities != null ? visibleEntities : MapEntity.mapEntityList; var entitiesToRender = !editing && visibleEntities != null ? visibleEntities : MapEntity.mapEntityList;
@@ -1845,8 +1845,11 @@ namespace Barotrauma.Networking
GameMain.GameScreen.Select(); GameMain.GameScreen.Select();
// TODO: Re-enable the server message once it's been edited and translated string message = "ServerMessage.HowToCommunicate" +
//AddChatMessage($"ServerMessage.HowToCommunicate~[chatbutton]={GameSettings.CurrentConfig.KeyMap.KeyBindText(InputType.Chat)}~[radiobutton]={GameSettings.CurrentConfig.KeyMap.KeyBindText(InputType.RadioChat)}", ChatMessageType.Server); $"~[chatbutton]={GameSettings.CurrentConfig.KeyMap.KeyBindText(InputType.ActiveChat)}" +
$"~[pttbutton]={GameSettings.CurrentConfig.KeyMap.KeyBindText(InputType.Voice)}" +
$"~[switchbutton]={GameSettings.CurrentConfig.KeyMap.KeyBindText(InputType.ToggleChatMode)}";
AddChatMessage(message, ChatMessageType.Server);
yield return CoroutineStatus.Success; yield return CoroutineStatus.Success;
} }
@@ -275,7 +275,7 @@ namespace Barotrauma
{ {
GUILayoutGroup inputContainer = CreateSettingBase(parent, description, tooltip, horizontalSize: 0.55f, verticalSize: verticalSize); GUILayoutGroup inputContainer = CreateSettingBase(parent, description, tooltip, horizontalSize: 0.55f, verticalSize: verticalSize);
GUIButton minusButton = new GUIButton(new RectTransform(Vector2.One, inputContainer.RectTransform, scaleBasis: ScaleBasis.BothHeight), style: "GUIMinusButton", textAlignment: Alignment.Center) { UserData = -1 }; GUIButton minusButton = new GUIButton(new RectTransform(Vector2.One, inputContainer.RectTransform, scaleBasis: ScaleBasis.BothHeight), style: "GUIButtonToggleLeft", textAlignment: Alignment.Center) { UserData = -1 };
GUIFrame inputFrame = new GUIFrame(new RectTransform(Vector2.One, inputContainer.RectTransform), style: null); GUIFrame inputFrame = new GUIFrame(new RectTransform(Vector2.One, inputContainer.RectTransform), style: null);
GUINumberInput numberInput = new GUINumberInput(new RectTransform(Vector2.One, inputFrame.RectTransform, Anchor.Center), NumberType.Int, textAlignment: Alignment.Center, style: "GUITextBox", hidePlusMinusButtons: true) GUINumberInput numberInput = new GUINumberInput(new RectTransform(Vector2.One, inputFrame.RectTransform, Anchor.Center), NumberType.Int, textAlignment: Alignment.Center, style: "GUITextBox", hidePlusMinusButtons: true)
{ {
@@ -290,7 +290,7 @@ namespace Barotrauma
CanBeFocused = false CanBeFocused = false
}; };
GUIButton plusButton = new GUIButton(new RectTransform(Vector2.One, inputContainer.RectTransform, scaleBasis: ScaleBasis.BothHeight), style: "GUIPlusButton", textAlignment: Alignment.Center) { UserData = 1 }; GUIButton plusButton = new GUIButton(new RectTransform(Vector2.One, inputContainer.RectTransform, scaleBasis: ScaleBasis.BothHeight), style: "GUIButtonToggleRight", textAlignment: Alignment.Center) { UserData = 1 };
minusButton.OnClicked = plusButton.OnClicked = ChangeValue; minusButton.OnClicked = plusButton.OnClicked = ChangeValue;
@@ -235,13 +235,6 @@ namespace Barotrauma
} }
}; };
var disclaimerBtn = new GUIButton(new RectTransform(new Vector2(1.0f, 0.8f), rightColumn.RectTransform, Anchor.TopRight) { AbsoluteOffset = new Point(5) }, style: "GUINotificationButton")
{
IgnoreLayoutGroups = true,
OnClicked = (btn, userdata) => { GameMain.Instance.ShowCampaignDisclaimer(); return true; }
};
disclaimerBtn.RectTransform.MaxSize = new Point((int)(30 * GUI.Scale));
columnContainer.Recalculate(); columnContainer.Recalculate();
leftColumn.Recalculate(); leftColumn.Recalculate();
rightColumn.Recalculate(); rightColumn.Recalculate();
@@ -57,8 +57,8 @@ namespace Barotrauma
CreateUI(container); CreateUI(container);
campaign.Map.OnLocationSelected += SelectLocation; campaign.Map.OnLocationSelected = SelectLocation;
campaign.Map.OnMissionsSelected += (connection, missions) => campaign.Map.OnMissionsSelected = (connection, missions) =>
{ {
if (missionList?.Content != null) if (missionList?.Content != null)
{ {
@@ -534,12 +534,6 @@ namespace Barotrauma
ShowTutorialSkipWarning(Tab.NewGame); ShowTutorialSkipWarning(Tab.NewGame);
return true; return true;
} }
if (!GameSettings.CurrentConfig.CampaignDisclaimerShown)
{
selectedTab = Tab.Empty;
GameMain.Instance.ShowCampaignDisclaimer(() => { SelectTab(null, Tab.NewGame); });
return true;
}
campaignSetupUI.RandomizeCrew(); campaignSetupUI.RandomizeCrew();
campaignSetupUI.SetPage(0); campaignSetupUI.SetPage(0);
campaignSetupUI.CreateDefaultSaveName(); campaignSetupUI.CreateDefaultSaveName();
@@ -559,12 +553,6 @@ namespace Barotrauma
ShowTutorialSkipWarning(Tab.JoinServer); ShowTutorialSkipWarning(Tab.JoinServer);
return true; return true;
} }
if (!GameSettings.CurrentConfig.CampaignDisclaimerShown)
{
selectedTab = Tab.Empty;
GameMain.Instance.ShowCampaignDisclaimer(() => { SelectTab(null, Tab.JoinServer); });
return true;
}
GameMain.ServerListScreen.Select(); GameMain.ServerListScreen.Select();
break; break;
case Tab.HostServer: case Tab.HostServer:
@@ -574,13 +562,6 @@ namespace Barotrauma
ShowTutorialSkipWarning(tab); ShowTutorialSkipWarning(tab);
return true; return true;
} }
if (!GameSettings.CurrentConfig.CampaignDisclaimerShown)
{
selectedTab = Tab.Empty;
GameMain.Instance.ShowCampaignDisclaimer(() => { SelectTab(null, Tab.HostServer); });
return true;
}
serverExecutableDropdown.ListBox.Content.Children.ToArray() serverExecutableDropdown.ListBox.Content.Children.ToArray()
.Where(c => c.UserData is ServerExecutableFile f && !ContentPackageManager.EnabledPackages.All.Contains(f.ContentPackage)) .Where(c => c.UserData is ServerExecutableFile f && !ContentPackageManager.EnabledPackages.All.Contains(f.ContentPackage))
.ForEach(serverExecutableDropdown.ListBox.RemoveChild); .ForEach(serverExecutableDropdown.ListBox.RemoveChild);
@@ -611,12 +592,6 @@ namespace Barotrauma
} }
break; break;
case Tab.Tutorials: case Tab.Tutorials:
if (!GameSettings.CurrentConfig.CampaignDisclaimerShown)
{
selectedTab = Tab.Empty;
GameMain.Instance.ShowCampaignDisclaimer(() => { SelectTab(null, Tab.Tutorials); });
return true;
}
UpdateTutorialList(); UpdateTutorialList();
break; break;
case Tab.CharacterEditor: case Tab.CharacterEditor:
@@ -1814,7 +1814,7 @@ namespace Barotrauma
{ {
if (Submarine.GetLightCount() > MaxLights) if (Submarine.GetLightCount() > MaxLights)
{ {
new GUIMessageBox(TextManager.Get("error"), TextManager.GetWithVariable("subeditor.lightcounterror", "[max]", MaxShadowCastingLights.ToString())); new GUIMessageBox(TextManager.Get("error"), TextManager.GetWithVariable("subeditor.lightcounterror", "[max]", MaxLights.ToString()));
return false; return false;
} }
@@ -2522,6 +2522,27 @@ namespace Barotrauma
} }
}; };
var outFittingArea = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.25f), subSettingsContainer.RectTransform), isHorizontal: true, childAnchor: Anchor.CenterLeft)
{
Stretch = true,
AbsoluteSpacing = 5
};
new GUITextBlock(new RectTransform(new Vector2(0.6f, 1.0f), outFittingArea.RectTransform),
TextManager.Get("ManuallyOutfitted"), textAlignment: Alignment.CenterLeft, wrap: true, font: GUIStyle.SmallFont)
{
ToolTip = TextManager.Get("manuallyoutfittedtooltip")
};
new GUITickBox(new RectTransform((0.4f, 1.0f), outFittingArea.RectTransform), "")
{
ToolTip = TextManager.Get("manuallyoutfittedtooltip"),
Selected = MainSub.Info.IsManuallyOutfitted,
OnSelected = box =>
{
MainSub.Info.IsManuallyOutfitted = box.Selected;
return true;
}
};
if (MainSub != null) if (MainSub != null)
{ {
int min = MainSub.Info.RecommendedCrewSizeMin; int min = MainSub.Info.RecommendedCrewSizeMin;
@@ -2824,7 +2845,7 @@ namespace Barotrauma
}; };
var saveButton = new GUIButton(new RectTransform(new Vector2(0.3f, 1.0f), buttonArea.RectTransform, Anchor.BottomRight), var saveButton = new GUIButton(new RectTransform(new Vector2(0.3f, 1.0f), buttonArea.RectTransform, Anchor.BottomRight),
TextManager.Get("SaveSubButton")) TextManager.Get("SaveSubButton").Fallback(TextManager.Get("save")))
{ {
OnClicked = (button, o) => SaveSub(packageToSaveInList.SelectedData as ContentPackage) OnClicked = (button, o) => SaveSub(packageToSaveInList.SelectedData as ContentPackage)
}; };
@@ -3502,8 +3523,11 @@ namespace Barotrauma
modProject.RemoveFile(modProject.Files.First(f => ContentPath.FromRaw(subPackage, f.Path) == sub.FilePath)); modProject.RemoveFile(modProject.Files.First(f => ContentPath.FromRaw(subPackage, f.Path) == sub.FilePath));
modProject.Save(subPackage.Path); modProject.Save(subPackage.Path);
ReloadModifiedPackage(subPackage); ReloadModifiedPackage(subPackage);
} if (MainSub?.Info != null && MainSub.Info.FilePath == sub.FilePath)
{
MainSub.Info.FilePath = null;
}
}
sub.Dispose(); sub.Dispose();
CreateLoadScreen(); CreateLoadScreen();
} }
@@ -5036,8 +5060,8 @@ namespace Barotrauma
hullVolumeFrame.Visible = MapEntity.SelectedList.Any(s => s is Hull); hullVolumeFrame.Visible = MapEntity.SelectedList.Any(s => s is Hull);
hullVolumeFrame.RectTransform.AbsoluteOffset = new Point(Math.Max(showEntitiesPanel.Rect.Right, previouslyUsedPanel.Rect.Right), 0); hullVolumeFrame.RectTransform.AbsoluteOffset = new Point(Math.Max(showEntitiesPanel.Rect.Right, previouslyUsedPanel.Rect.Right), 0);
saveAssemblyFrame.Visible = MapEntity.SelectedList.Count > 0; saveAssemblyFrame.Visible = MapEntity.SelectedList.Count > 0 && !WiringMode;
snapToGridFrame.Visible = MapEntity.SelectedList.Count > 0; snapToGridFrame.Visible = MapEntity.SelectedList.Count > 0 && !WiringMode;
var offset = cam.WorldView.Top - cam.ScreenToWorld(new Vector2(0, GameMain.GraphicsHeight - EntityMenu.Rect.Top)).Y; var offset = cam.WorldView.Top - cam.ScreenToWorld(new Vector2(0, GameMain.GraphicsHeight - EntityMenu.Rect.Top)).Y;
@@ -629,16 +629,18 @@ namespace Barotrauma
bool isFlagsAttribute = value.GetType().IsDefined(typeof(FlagsAttribute), false); bool isFlagsAttribute = value.GetType().IsDefined(typeof(FlagsAttribute), false);
bool hasNoneOption = false;
foreach (object enumValue in Enum.GetValues(value.GetType())) foreach (object enumValue in Enum.GetValues(value.GetType()))
{ {
if (isFlagsAttribute && !MathHelper.IsPowerOfTwo((int)enumValue)) { continue; } if (isFlagsAttribute && !MathHelper.IsPowerOfTwo((int)enumValue)) { continue; }
hasNoneOption |= (int)enumValue == 0;
enumDropDown.AddItem(enumValue.ToString(), enumValue); enumDropDown.AddItem(enumValue.ToString(), enumValue);
if (((int)enumValue != 0 || (int)value == 0) && ((Enum)value).HasFlag((Enum)enumValue)) if (((int)enumValue != 0 || (int)value == 0) && ((Enum)value).HasFlag((Enum)enumValue))
{ {
enumDropDown.SelectItem(enumValue); enumDropDown.SelectItem(enumValue);
} }
} }
enumDropDown.MustSelectAtLeastOne = !hasNoneOption;
enumDropDown.OnSelected += (selected, val) => enumDropDown.OnSelected += (selected, val) =>
{ {
if (SetPropertyValue(property, entity, string.Join(", ", enumDropDown.SelectedDataMultiple.Select(d => d.ToString())))) if (SetPropertyValue(property, entity, string.Join(", ", enumDropDown.SelectedDataMultiple.Select(d => d.ToString()))))
@@ -1441,7 +1443,21 @@ namespace Barotrauma
if (component.GetType() == parentObject.GetType() && component != parentObject) if (component.GetType() == parentObject.GetType() && component != parentObject)
{ {
SafeAdd(component, property); SafeAdd(component, property);
property.PropertyInfo.SetValue(component, value); if (value is string stringValue && Enum.TryParse(property.PropertyType, stringValue, out var enumValue))
{
property.PropertyInfo.SetValue(component, enumValue);
}
else
{
try
{
property.PropertyInfo.SetValue(component, value);
}
catch (ArgumentException e)
{
DebugConsole.ThrowError($"Failed to set the value of the property \"{property.Name}\" to {value?.ToString() ?? "null"}", e);
}
}
} }
} }
break; break;
@@ -45,6 +45,20 @@ namespace Barotrauma
Instance = new SettingsMenu(mainParent); Instance = new SettingsMenu(mainParent);
return Instance; return Instance;
} }
public void Recreate()
{
if (GUI.SettingsMenuOpen)
{
GUI.SettingsMenuOpen = false;
GUI.SettingsMenuOpen = true;
}
else
{
Create(mainFrame.Parent.RectTransform);
Instance?.SelectTab(Tab.Controls);
}
}
private SettingsMenu(RectTransform mainParent) private SettingsMenu(RectTransform mainParent)
{ {
@@ -653,7 +667,7 @@ namespace Barotrauma
{ {
unsavedConfig.InventoryKeyMap = GameSettings.Config.InventoryKeyMapping.GetDefault(); unsavedConfig.InventoryKeyMap = GameSettings.Config.InventoryKeyMapping.GetDefault();
unsavedConfig.KeyMap = GameSettings.Config.KeyMapping.GetDefault(); unsavedConfig.KeyMap = GameSettings.Config.KeyMapping.GetDefault();
Create(mainFrame.Parent.RectTransform); Recreate();
Instance?.SelectTab(Tab.Controls); Instance?.SelectTab(Tab.Controls);
return true; return true;
} }
@@ -761,7 +775,7 @@ namespace Barotrauma
private void CreateBottomButtons() private void CreateBottomButtons()
{ {
GUIButton cancelButton = GUIButton cancelButton =
new GUIButton(new RectTransform(new Vector2(1.0f, 1.0f), bottom.RectTransform), text: "Cancel") new GUIButton(new RectTransform(new Vector2(1.0f, 1.0f), bottom.RectTransform), text: TextManager.Get("Cancel"))
{ {
OnClicked = (btn, obj) => OnClicked = (btn, obj) =>
{ {
@@ -770,7 +784,7 @@ namespace Barotrauma
} }
}; };
GUIButton applyButton = GUIButton applyButton =
new GUIButton(new RectTransform(new Vector2(1.0f, 1.0f), bottom.RectTransform), text: "Apply") new GUIButton(new RectTransform(new Vector2(1.0f, 1.0f), bottom.RectTransform), text: TextManager.Get("applysettingsbutton"))
{ {
OnClicked = (btn, obj) => OnClicked = (btn, obj) =>
{ {
@@ -253,12 +253,12 @@ namespace Barotrauma
if (flipHorizontal) if (flipHorizontal)
{ {
float diff = targetSize.X % (sourceRect.Width * scale.X); float diff = targetSize.X % (sourceRect.Width * scale.X);
flippedDrawOffset.X = (int)MathF.Round((sourceRect.Width * scale.X - diff) / scale.X); flippedDrawOffset.X = (int)((sourceRect.Width * scale.X - diff) / scale.X);
} }
if (flipVertical) if (flipVertical)
{ {
float diff = targetSize.Y % (sourceRect.Height * scale.Y); float diff = targetSize.Y % (sourceRect.Height * scale.Y);
flippedDrawOffset.Y = (int)MathF.Round((sourceRect.Height * scale.Y - diff) / scale.Y); flippedDrawOffset.Y = (int)((sourceRect.Height * scale.Y - diff) / scale.Y);
} }
drawOffset += flippedDrawOffset; drawOffset += flippedDrawOffset;
@@ -6,7 +6,7 @@
<RootNamespace>Barotrauma</RootNamespace> <RootNamespace>Barotrauma</RootNamespace>
<Authors>FakeFish, Undertow Games</Authors> <Authors>FakeFish, Undertow Games</Authors>
<Product>Barotrauma</Product> <Product>Barotrauma</Product>
<Version>0.18.11.0</Version> <Version>0.18.13.0</Version>
<Copyright>Copyright © FakeFish 2018-2022</Copyright> <Copyright>Copyright © FakeFish 2018-2022</Copyright>
<Platforms>AnyCPU;x64</Platforms> <Platforms>AnyCPU;x64</Platforms>
<AssemblyName>Barotrauma</AssemblyName> <AssemblyName>Barotrauma</AssemblyName>
+1 -1
View File
@@ -6,7 +6,7 @@
<RootNamespace>Barotrauma</RootNamespace> <RootNamespace>Barotrauma</RootNamespace>
<Authors>FakeFish, Undertow Games</Authors> <Authors>FakeFish, Undertow Games</Authors>
<Product>Barotrauma</Product> <Product>Barotrauma</Product>
<Version>0.18.11.0</Version> <Version>0.18.13.0</Version>
<Copyright>Copyright © FakeFish 2018-2022</Copyright> <Copyright>Copyright © FakeFish 2018-2022</Copyright>
<Platforms>AnyCPU;x64</Platforms> <Platforms>AnyCPU;x64</Platforms>
<AssemblyName>Barotrauma</AssemblyName> <AssemblyName>Barotrauma</AssemblyName>
@@ -6,7 +6,7 @@
<RootNamespace>Barotrauma</RootNamespace> <RootNamespace>Barotrauma</RootNamespace>
<Authors>FakeFish, Undertow Games</Authors> <Authors>FakeFish, Undertow Games</Authors>
<Product>Barotrauma</Product> <Product>Barotrauma</Product>
<Version>0.18.11.0</Version> <Version>0.18.13.0</Version>
<Copyright>Copyright © FakeFish 2018-2022</Copyright> <Copyright>Copyright © FakeFish 2018-2022</Copyright>
<Platforms>AnyCPU;x64</Platforms> <Platforms>AnyCPU;x64</Platforms>
<AssemblyName>Barotrauma</AssemblyName> <AssemblyName>Barotrauma</AssemblyName>
@@ -6,7 +6,7 @@
<RootNamespace>Barotrauma</RootNamespace> <RootNamespace>Barotrauma</RootNamespace>
<Authors>FakeFish, Undertow Games</Authors> <Authors>FakeFish, Undertow Games</Authors>
<Product>Barotrauma Dedicated Server</Product> <Product>Barotrauma Dedicated Server</Product>
<Version>0.18.11.0</Version> <Version>0.18.13.0</Version>
<Copyright>Copyright © FakeFish 2018-2022</Copyright> <Copyright>Copyright © FakeFish 2018-2022</Copyright>
<Platforms>AnyCPU;x64</Platforms> <Platforms>AnyCPU;x64</Platforms>
<AssemblyName>DedicatedServer</AssemblyName> <AssemblyName>DedicatedServer</AssemblyName>
+1 -1
View File
@@ -6,7 +6,7 @@
<RootNamespace>Barotrauma</RootNamespace> <RootNamespace>Barotrauma</RootNamespace>
<Authors>FakeFish, Undertow Games</Authors> <Authors>FakeFish, Undertow Games</Authors>
<Product>Barotrauma Dedicated Server</Product> <Product>Barotrauma Dedicated Server</Product>
<Version>0.18.11.0</Version> <Version>0.18.13.0</Version>
<Copyright>Copyright © FakeFish 2018-2022</Copyright> <Copyright>Copyright © FakeFish 2018-2022</Copyright>
<Platforms>AnyCPU;x64</Platforms> <Platforms>AnyCPU;x64</Platforms>
<AssemblyName>DedicatedServer</AssemblyName> <AssemblyName>DedicatedServer</AssemblyName>
@@ -562,8 +562,10 @@ namespace Barotrauma
} }
} }
private List<int> severedJointIndices = new List<int>(); private readonly List<int> severedJointIndices = new List<int>();
private void WriteStatus(IWriteMessage msg)
/// <param name="forceAfflictionData">Normally full affliction data is not written for dead characters, this can be used to force them to be written</param>
private void WriteStatus(IWriteMessage msg, bool forceAfflictionData = false)
{ {
msg.Write(IsDead); msg.Write(IsDead);
if (IsDead) if (IsDead)
@@ -573,6 +575,11 @@ namespace Barotrauma
{ {
msg.Write(CauseOfDeath.Affliction.Identifier); msg.Write(CauseOfDeath.Affliction.Identifier);
} }
msg.Write(forceAfflictionData);
if (forceAfflictionData)
{
CharacterHealth.ServerWrite(msg);
}
} }
else else
{ {
@@ -689,7 +696,7 @@ namespace Barotrauma
if (msg.LengthBytes - initialMsgLength >= 255 && restrictMessageSize) if (msg.LengthBytes - initialMsgLength >= 255 && restrictMessageSize)
{ {
string errorMsg = $"Error when writing character spawn data: data exceeded 255 bytes (info: {infoLength}, orders: {ordersLength}, total: {msg.LengthBytes - initialMsgLength})"; string errorMsg = $"Error when writing character spawn data for \"{Name}\": data exceeded 255 bytes (info: {infoLength}, orders: {ordersLength}, total: {msg.LengthBytes - initialMsgLength})";
DebugConsole.ThrowError(errorMsg); DebugConsole.ThrowError(errorMsg);
GameAnalyticsManager.AddErrorEventOnce("Character.WriteSpawnData:TooMuchData", GameAnalyticsManager.ErrorSeverity.Error, errorMsg); GameAnalyticsManager.AddErrorEventOnce("Character.WriteSpawnData:TooMuchData", GameAnalyticsManager.ErrorSeverity.Error, errorMsg);
} }
@@ -701,13 +708,13 @@ namespace Barotrauma
int msgLengthBeforeStatus = msg.LengthBytes - initialMsgLength; int msgLengthBeforeStatus = msg.LengthBytes - initialMsgLength;
var tempBuffer = new ReadWriteMessage(); var tempBuffer = new ReadWriteMessage();
WriteStatus(tempBuffer); WriteStatus(tempBuffer, forceAfflictionData: true);
if (msgLengthBeforeStatus + tempBuffer.LengthBytes >= 255 && restrictMessageSize) if (msgLengthBeforeStatus + tempBuffer.LengthBytes >= 255 && restrictMessageSize)
{ {
msg.Write(false); msg.Write(false);
if (msgLengthBeforeStatus < 255) if (msgLengthBeforeStatus < 255)
{ {
string errorMsg = $"Error when writing character spawn data: status data caused the length of the message to exceed 255 bytes ({msgLengthBeforeStatus} + {tempBuffer.LengthBytes})"; string errorMsg = $"Error when writing character spawn data for \"{Name}\": status data caused the length of the message to exceed 255 bytes ({msgLengthBeforeStatus} + {tempBuffer.LengthBytes})";
DebugConsole.ThrowError(errorMsg); DebugConsole.ThrowError(errorMsg);
GameAnalyticsManager.AddErrorEventOnce("Character.WriteSpawnData:TooMuchDataForStatus", GameAnalyticsManager.ErrorSeverity.Error, errorMsg); GameAnalyticsManager.AddErrorEventOnce("Character.WriteSpawnData:TooMuchDataForStatus", GameAnalyticsManager.ErrorSeverity.Error, errorMsg);
} }
@@ -715,7 +722,7 @@ namespace Barotrauma
else else
{ {
msg.Write(true); msg.Write(true);
WriteStatus(msg); WriteStatus(msg, forceAfflictionData: true);
} }
} }
@@ -77,7 +77,7 @@ namespace Barotrauma
campaign.GetWallet(client).Give(itemValue); campaign.GetWallet(client).Give(itemValue);
GameAnalyticsManager.AddMoneyGainedEvent(itemValue, GameAnalyticsManager.MoneySource.Store, item.ItemPrefab.Identifier.Value); GameAnalyticsManager.AddMoneyGainedEvent(itemValue, GameAnalyticsManager.MoneySource.Store, item.ItemPrefab.Identifier.Value);
} }
OnSoldItemsChanged?.Invoke(); OnSoldItemsChanged?.Invoke(this);
} }
public void ClearSoldItemsProjSpecific() public void ClearSoldItemsProjSpecific()
@@ -393,14 +393,17 @@ namespace Barotrauma
} }
partial void InitProjSpecific() partial void InitProjSpecific()
{ {
CargoManager.OnItemsInBuyCrateChanged += () => { IncrementLastUpdateIdForFlag(NetFlags.ItemsInBuyCrate); }; Identifier eventId = nameof(MultiPlayerCampaign).ToIdentifier();
CargoManager.OnPurchasedItemsChanged += () => { IncrementLastUpdateIdForFlag(NetFlags.PurchasedItems); }; CargoManager.OnItemsInBuyCrateChanged.RegisterOverwriteExisting(eventId, _ => IncrementLastUpdateIdForFlag(NetFlags.ItemsInBuyCrate));
CargoManager.OnSoldItemsChanged += () => { IncrementLastUpdateIdForFlag(NetFlags.SoldItems); }; CargoManager.OnPurchasedItemsChanged.RegisterOverwriteExisting(eventId, _ => IncrementLastUpdateIdForFlag(NetFlags.PurchasedItems));
UpgradeManager.OnUpgradesChanged += () => { IncrementLastUpdateIdForFlag(NetFlags.UpgradeManager); }; CargoManager.OnSoldItemsChanged.RegisterOverwriteExisting(eventId, _ => IncrementLastUpdateIdForFlag(NetFlags.SoldItems));
Map.OnLocationSelected += (loc, connection) => { IncrementLastUpdateIdForFlag(NetFlags.MapAndMissions); }; UpgradeManager.OnUpgradesChanged.RegisterOverwriteExisting(eventId, _ => IncrementLastUpdateIdForFlag(NetFlags.UpgradeManager));
Map.OnMissionsSelected += (loc, mission) => { IncrementLastUpdateIdForFlag(NetFlags.MapAndMissions); };
Reputation.OnAnyReputationValueChanged += () => { IncrementLastUpdateIdForFlag(NetFlags.Reputation); }; Reputation.OnAnyReputationValueChanged.RegisterOverwriteExisting(eventId, _ => IncrementLastUpdateIdForFlag(NetFlags.Reputation));
Map.OnLocationSelected = (loc, connection) => IncrementLastUpdateIdForFlag(NetFlags.MapAndMissions);
Map.OnMissionsSelected = (loc, mission) => IncrementLastUpdateIdForFlag(NetFlags.MapAndMissions);
//increment save ID so clients know they're lacking the most up-to-date save file //increment save ID so clients know they're lacking the most up-to-date save file
LastSaveID++; LastSaveID++;
@@ -2409,17 +2409,20 @@ namespace Barotrauma.Networking
campaign?.CargoManager.InitPurchasedIDCards(); campaign?.CargoManager.InitPurchasedIDCards();
foreach (Submarine sub in Submarine.MainSubs) if (campaign == null || campaign.IsFirstRound)
{ {
if (sub == null) { continue; } foreach (Submarine sub in Submarine.MainSubs)
List<PurchasedItem> spawnList = new List<PurchasedItem>();
foreach (KeyValuePair<ItemPrefab, int> kvp in serverSettings.ExtraCargo)
{ {
spawnList.Add(new PurchasedItem(kvp.Key, kvp.Value, buyer: null)); if (sub == null) { continue; }
}
CargoManager.CreateItems(spawnList, sub, cargoManager: null); List<PurchasedItem> spawnList = new List<PurchasedItem>();
foreach (KeyValuePair<ItemPrefab, int> kvp in serverSettings.ExtraCargo)
{
spawnList.Add(new PurchasedItem(kvp.Key, kvp.Value, buyer: null));
}
CargoManager.CreateItems(spawnList, sub, cargoManager: null);
}
} }
TraitorManager = null; TraitorManager = null;
@@ -19,7 +19,8 @@ namespace Barotrauma.Networking
if (Sender != null && c.InGame) if (Sender != null && c.InGame)
{ {
msg.Write(Sender.ID); msg.Write(Sender.ID);
} }
msg.Write(false); //text color (no custom text colors for order messages)
msg.WritePadBits(); msg.WritePadBits();
WriteOrder(msg); WriteOrder(msg);
} }
@@ -65,6 +65,8 @@ namespace Barotrauma.Steam
Steamworks.SteamServer.SetKey("allowspectating", server.ServerSettings.AllowSpectating.ToString()); Steamworks.SteamServer.SetKey("allowspectating", server.ServerSettings.AllowSpectating.ToString());
Steamworks.SteamServer.SetKey("allowrespawn", server.ServerSettings.AllowRespawn.ToString()); Steamworks.SteamServer.SetKey("allowrespawn", server.ServerSettings.AllowRespawn.ToString());
Steamworks.SteamServer.SetKey("traitors", server.ServerSettings.TraitorsEnabled.ToString()); Steamworks.SteamServer.SetKey("traitors", server.ServerSettings.TraitorsEnabled.ToString());
Steamworks.SteamServer.SetKey("friendlyfireenabled", server.ServerSettings.AllowFriendlyFire.ToString());
Steamworks.SteamServer.SetKey("karmaenabled", server.ServerSettings.KarmaEnabled.ToString());
Steamworks.SteamServer.SetKey("gamestarted", server.GameStarted.ToString()); Steamworks.SteamServer.SetKey("gamestarted", server.GameStarted.ToString());
Steamworks.SteamServer.SetKey("gamemode", server.ServerSettings.GameModeIdentifier.Value); Steamworks.SteamServer.SetKey("gamemode", server.ServerSettings.GameModeIdentifier.Value);
Steamworks.SteamServer.SetKey("playstyle", server.ServerSettings.PlayStyle.ToString()); Steamworks.SteamServer.SetKey("playstyle", server.ServerSettings.PlayStyle.ToString());
@@ -6,7 +6,7 @@
<RootNamespace>Barotrauma</RootNamespace> <RootNamespace>Barotrauma</RootNamespace>
<Authors>FakeFish, Undertow Games</Authors> <Authors>FakeFish, Undertow Games</Authors>
<Product>Barotrauma Dedicated Server</Product> <Product>Barotrauma Dedicated Server</Product>
<Version>0.18.11.0</Version> <Version>0.18.13.0</Version>
<Copyright>Copyright © FakeFish 2018-2022</Copyright> <Copyright>Copyright © FakeFish 2018-2022</Copyright>
<Platforms>AnyCPU;x64</Platforms> <Platforms>AnyCPU;x64</Platforms>
<AssemblyName>DedicatedServer</AssemblyName> <AssemblyName>DedicatedServer</AssemblyName>
@@ -308,6 +308,7 @@ namespace Barotrauma
} }
} }
} }
if (targetSlot < 0) { return false; }
return targetInventory.TryPutItem(item, targetSlot, allowSwapping, allowCombine: false, Character); return targetInventory.TryPutItem(item, targetSlot, allowSwapping, allowCombine: false, Character);
} }
else else
@@ -1297,6 +1297,7 @@ namespace Barotrauma
AIObjectiveCombat.CombatMode DetermineCombatMode(Character c, float cumulativeDamage = 0, bool isWitnessing = false) AIObjectiveCombat.CombatMode DetermineCombatMode(Character c, float cumulativeDamage = 0, bool isWitnessing = false)
{ {
if (!(c.AIController is HumanAIController humanAI)) { return AIObjectiveCombat.CombatMode.None; }
if (!IsFriendly(attacker)) if (!IsFriendly(attacker))
{ {
if (c.Submarine == null) if (c.Submarine == null)
@@ -1306,12 +1307,15 @@ namespace Barotrauma
} }
if (!c.Submarine.GetConnectedSubs().Contains(attacker.Submarine)) if (!c.Submarine.GetConnectedSubs().Contains(attacker.Submarine))
{ {
// Attacked from an unconnected submarine. // Attacked from an unconnected submarine (pirate/pvp)
return c.SelectedConstruction?.GetComponent<Turret>() != null ? AIObjectiveCombat.CombatMode.None : AIObjectiveCombat.CombatMode.Retreat; return
humanAI.ObjectiveManager.CurrentOrder is AIObjectiveOperateItem operateOrder && operateOrder.GetTarget() is Controller ?
AIObjectiveCombat.CombatMode.None : AIObjectiveCombat.CombatMode.Retreat;
} }
return c.AIController is HumanAIController humanAI && return
(humanAI.ObjectiveManager.IsCurrentOrder<AIObjectiveFightIntruders>() || humanAI.ObjectiveManager.Objectives.Any(o => o is AIObjectiveFightIntruders)) humanAI.ObjectiveManager.IsCurrentOrder<AIObjectiveFightIntruders>() ||
? AIObjectiveCombat.CombatMode.Offensive : AIObjectiveCombat.CombatMode.Defensive; humanAI.ObjectiveManager.Objectives.Any(o => o is AIObjectiveFightIntruders) ?
AIObjectiveCombat.CombatMode.Offensive : AIObjectiveCombat.CombatMode.Defensive;
} }
else else
{ {
@@ -1362,7 +1366,7 @@ namespace Barotrauma
} }
else else
{ {
if (c.AIController is HumanAIController humanAI && humanAI.ObjectiveManager.GetActiveObjective<AIObjectiveCombat>()?.Enemy == attacker) if (humanAI.ObjectiveManager.GetActiveObjective<AIObjectiveCombat>()?.Enemy == attacker)
{ {
// Already targeting the attacker -> treat as a more serious threat. // Already targeting the attacker -> treat as a more serious threat.
cumulativeDamage *= 2; cumulativeDamage *= 2;
@@ -31,8 +31,9 @@ namespace Barotrauma
if (!pump.Item.IsInteractable(character)) { return false; } if (!pump.Item.IsInteractable(character)) { return false; }
if (pump.IsAutoControlled) { return false; } if (pump.IsAutoControlled) { return false; }
if (pump.Item.ConditionPercentage <= 0) { return false; } if (pump.Item.ConditionPercentage <= 0) { return false; }
if (pump.Item.CurrentHull == null) { return false; }
if (pump.Item.CurrentHull.FireSources.Count > 0) { return false; } if (pump.Item.CurrentHull.FireSources.Count > 0) { return false; }
if (character.Submarine != null) if (character.Submarine != null && pump.Item.Submarine != null)
{ {
if (!character.Submarine.IsConnectedTo(pump.Item.Submarine)) { return false; } if (!character.Submarine.IsConnectedTo(pump.Item.Submarine)) { return false; }
} }
@@ -1030,21 +1030,30 @@ namespace Barotrauma
/// <param name="hasAi">Is the character controlled by AI.</param> /// <param name="hasAi">Is the character controlled by AI.</param>
/// <param name="createNetworkEvent">Should clients receive a network event about the creation of this character?</param> /// <param name="createNetworkEvent">Should clients receive a network event about the creation of this character?</param>
/// <param name="ragdoll">Ragdoll configuration file. If null, will select the default.</param> /// <param name="ragdoll">Ragdoll configuration file. If null, will select the default.</param>
public static Character Create(string speciesName, Vector2 position, string seed, CharacterInfo characterInfo = null, ushort id = Entity.NullEntityID, bool isRemotePlayer = false, bool hasAi = true, bool createNetworkEvent = true, RagdollParams ragdoll = null) public static Character Create(string speciesName, Vector2 position, string seed, CharacterInfo characterInfo = null, ushort id = Entity.NullEntityID, bool isRemotePlayer = false, bool hasAi = true, bool createNetworkEvent = true, RagdollParams ragdoll = null, bool throwErrorIfNotFound = true)
{ {
if (speciesName.EndsWith(".xml", StringComparison.OrdinalIgnoreCase)) if (speciesName.EndsWith(".xml", StringComparison.OrdinalIgnoreCase))
{ {
speciesName = Path.GetFileNameWithoutExtension(speciesName); speciesName = Path.GetFileNameWithoutExtension(speciesName);
} }
return Create(speciesName.ToIdentifier(), position, seed, characterInfo, id, isRemotePlayer, hasAi, createNetworkEvent, ragdoll); return Create(speciesName.ToIdentifier(), position, seed, characterInfo, id, isRemotePlayer, hasAi, createNetworkEvent, ragdoll, throwErrorIfNotFound);
} }
public static Character Create(Identifier speciesName, Vector2 position, string seed, CharacterInfo characterInfo = null, ushort id = Entity.NullEntityID, bool isRemotePlayer = false, bool hasAi = true, bool createNetworkEvent = true, RagdollParams ragdoll = null) public static Character Create(Identifier speciesName, Vector2 position, string seed, CharacterInfo characterInfo = null, ushort id = Entity.NullEntityID, bool isRemotePlayer = false, bool hasAi = true, bool createNetworkEvent = true, RagdollParams ragdoll = null, bool throwErrorIfNotFound = true)
{ {
var prefab = CharacterPrefab.FindBySpeciesName(speciesName); var prefab = CharacterPrefab.FindBySpeciesName(speciesName);
if (prefab == null) if (prefab == null)
{ {
DebugConsole.ThrowError($"Failed to create character \"{speciesName}\". Matching prefab not found.\n" + Environment.StackTrace); string errorMsg = $"Failed to create character \"{speciesName}\". Matching prefab not found.\n" + Environment.StackTrace;
if (throwErrorIfNotFound)
{
DebugConsole.ThrowError(errorMsg);
}
else
{
DebugConsole.AddWarning(errorMsg);
}
return null; return null;
} }
return Create(prefab, position, seed, characterInfo, id, isRemotePlayer, hasAi, createNetworkEvent, ragdoll); return Create(prefab, position, seed, characterInfo, id, isRemotePlayer, hasAi, createNetworkEvent, ragdoll);
@@ -1510,9 +1519,10 @@ namespace Barotrauma
if (skillIdentifier != null) if (skillIdentifier != null)
{ {
for (int i = 0; i < Inventory.Capacity; i++) foreach (Item item in Inventory.AllItems)
{ {
if (Inventory.SlotTypes[i] != InvSlotType.Any && Inventory.GetItemAt(i)?.GetComponent<Wearable>() is Wearable wearable) if (item?.GetComponent<Wearable>() is Wearable wearable &&
!Inventory.IsInLimbSlot(item, InvSlotType.Any))
{ {
if (wearable.SkillModifiers.TryGetValue(skillIdentifier, out float skillValue)) if (wearable.SkillModifiers.TryGetValue(skillIdentifier, out float skillValue))
{ {
@@ -1639,8 +1639,13 @@ namespace Barotrauma
private void RefreshHeadSprites() private void RefreshHeadSprites()
{ {
HeadSprite = null; _headSprite = null;
AttachmentSprites = null; LoadHeadSprite();
#if CLIENT
CalculateHeadPosition(_headSprite);
#endif
attachmentSprites?.Clear();
LoadAttachmentSprites();
} }
// This could maybe be a LookUp instead? // This could maybe be a LookUp instead?
@@ -809,8 +809,13 @@ namespace Barotrauma
if (!Character.GodMode) if (!Character.GodMode)
{ {
UpdateLimbAfflictionOverlays(); #if CLIENT
UpdateSkinTint(); if (Character.IsVisible)
{
UpdateLimbAfflictionOverlays();
UpdateSkinTint();
}
#endif
CalculateVitality(); CalculateVitality();
if (Vitality <= MinVitality) if (Vitality <= MinVitality)
@@ -820,6 +825,12 @@ namespace Barotrauma
} }
} }
public void ForceUpdateVisuals()
{
UpdateLimbAfflictionOverlays();
UpdateSkinTint();
}
private void UpdateDamageReductions(float deltaTime) private void UpdateDamageReductions(float deltaTime)
{ {
float healthRegen = Character.Params.Health.ConstantHealthRegeneration; float healthRegen = Character.Params.Health.ConstantHealthRegeneration;
@@ -532,7 +532,13 @@ namespace Barotrauma
} }
} }
Character createdCharacter = Character.Create(SpeciesName, pos, seed, characterInfo: null, isRemotePlayer: false, hasAi: true, createNetworkEvent: true); Character createdCharacter = Character.Create(SpeciesName, pos, seed, characterInfo: null, isRemotePlayer: false, hasAi: true, createNetworkEvent: true, throwErrorIfNotFound: false);
if (createdCharacter == null)
{
disallowed = true;
return;
}
var eventManager = GameMain.GameSession.EventManager; var eventManager = GameMain.GameSession.EventManager;
if (eventManager != null) if (eventManager != null)
{ {
@@ -28,6 +28,7 @@ namespace Barotrauma
var subs = sub.GetConnectedSubs().Where(s => s.TeamID == sub.TeamID); var subs = sub.GetConnectedSubs().Where(s => s.TeamID == sub.TeamID);
CreateAndPlace(subs); CreateAndPlace(subs);
subs.ForEach(s => s.Info.InitialSuppliesSpawned = true); subs.ForEach(s => s.Info.InitialSuppliesSpawned = true);
sub.CheckFuel();
} }
} }
@@ -147,12 +147,12 @@ namespace Barotrauma
private Location Location => campaign?.Map?.CurrentLocation; private Location Location => campaign?.Map?.CurrentLocation;
public Action OnItemsInBuyCrateChanged; public readonly NamedEvent<CargoManager> OnItemsInBuyCrateChanged = new NamedEvent<CargoManager>();
public Action OnItemsInSellCrateChanged; public readonly NamedEvent<CargoManager> OnItemsInSellCrateChanged = new NamedEvent<CargoManager>();
public Action OnItemsInSellFromSubCrateChanged; public readonly NamedEvent<CargoManager> OnItemsInSellFromSubCrateChanged = new NamedEvent<CargoManager>();
public Action OnPurchasedItemsChanged; public readonly NamedEvent<CargoManager> OnPurchasedItemsChanged = new NamedEvent<CargoManager>();
public Action OnSoldItemsChanged; public readonly NamedEvent<CargoManager> OnSoldItemsChanged = new NamedEvent<CargoManager>();
public CargoManager(CampaignMode campaign) public CargoManager(CampaignMode campaign)
{ {
this.campaign = campaign; this.campaign = campaign;
@@ -215,19 +215,19 @@ namespace Barotrauma
public void ClearItemsInBuyCrate() public void ClearItemsInBuyCrate()
{ {
ItemsInBuyCrate.Clear(); ItemsInBuyCrate.Clear();
OnItemsInBuyCrateChanged?.Invoke(); OnItemsInBuyCrateChanged?.Invoke(this);
} }
public void ClearItemsInSellCrate() public void ClearItemsInSellCrate()
{ {
ItemsInSellCrate.Clear(); ItemsInSellCrate.Clear();
OnItemsInSellCrateChanged?.Invoke(); OnItemsInSellCrateChanged?.Invoke(this);
} }
public void ClearItemsInSellFromSubCrate() public void ClearItemsInSellFromSubCrate()
{ {
ItemsInSellFromSubCrate.Clear(); ItemsInSellFromSubCrate.Clear();
OnItemsInSellFromSubCrateChanged?.Invoke(); OnItemsInSellFromSubCrateChanged?.Invoke(this);
} }
public void SetPurchasedItems(Dictionary<Identifier, List<PurchasedItem>> purchasedItems) public void SetPurchasedItems(Dictionary<Identifier, List<PurchasedItem>> purchasedItems)
@@ -238,7 +238,7 @@ namespace Barotrauma
{ {
PurchasedItems.Add(entry.Key, entry.Value); PurchasedItems.Add(entry.Key, entry.Value);
} }
OnPurchasedItemsChanged?.Invoke(); OnPurchasedItemsChanged?.Invoke(this);
} }
public void ModifyItemQuantityInBuyCrate(Identifier storeIdentifier, ItemPrefab itemPrefab, int changeInQuantity, Client client = null) public void ModifyItemQuantityInBuyCrate(Identifier storeIdentifier, ItemPrefab itemPrefab, int changeInQuantity, Client client = null)
@@ -255,7 +255,7 @@ namespace Barotrauma
{ {
GetBuyCrateItems(storeIdentifier, create: true).Add(new PurchasedItem(itemPrefab, changeInQuantity, client)); GetBuyCrateItems(storeIdentifier, create: true).Add(new PurchasedItem(itemPrefab, changeInQuantity, client));
} }
OnItemsInBuyCrateChanged?.Invoke(); OnItemsInBuyCrateChanged?.Invoke(this);
} }
public void ModifyItemQuantityInSubSellCrate(Identifier storeIdentifier, ItemPrefab itemPrefab, int changeInQuantity, Client client = null) public void ModifyItemQuantityInSubSellCrate(Identifier storeIdentifier, ItemPrefab itemPrefab, int changeInQuantity, Client client = null)
@@ -272,7 +272,7 @@ namespace Barotrauma
{ {
GetSubCrateItems(storeIdentifier, create: true).Add(new PurchasedItem(itemPrefab, changeInQuantity, client)); GetSubCrateItems(storeIdentifier, create: true).Add(new PurchasedItem(itemPrefab, changeInQuantity, client));
} }
OnItemsInSellFromSubCrateChanged?.Invoke(); OnItemsInSellFromSubCrateChanged?.Invoke(this);
} }
#if SERVER #if SERVER
@@ -331,7 +331,7 @@ namespace Barotrauma
} }
} }
} }
OnPurchasedItemsChanged?.Invoke(); OnPurchasedItemsChanged?.Invoke(this);
} }
public Dictionary<ItemPrefab, int> GetBuyValuesAtCurrentLocation(Identifier storeIdentifier, IEnumerable<ItemPrefab> items) public Dictionary<ItemPrefab, int> GetBuyValuesAtCurrentLocation(Identifier storeIdentifier, IEnumerable<ItemPrefab> items)
@@ -378,7 +378,7 @@ namespace Barotrauma
} }
CreateItems(items, Submarine.MainSub, this); CreateItems(items, Submarine.MainSub, this);
PurchasedItems.Clear(); PurchasedItems.Clear();
OnPurchasedItemsChanged?.Invoke(); OnPurchasedItemsChanged?.Invoke(this);
} }
private Dictionary<ItemPrefab, int> UndeterminedSoldEntities { get; } = new Dictionary<ItemPrefab, int>(); private Dictionary<ItemPrefab, int> UndeterminedSoldEntities { get; } = new Dictionary<ItemPrefab, int>();
@@ -39,8 +39,8 @@ namespace Barotrauma
float prevValue = Value; float prevValue = Value;
Metadata.SetValue(metaDataIdentifier, Math.Clamp(value, MinReputation, MaxReputation)); Metadata.SetValue(metaDataIdentifier, Math.Clamp(value, MinReputation, MaxReputation));
OnReputationValueChanged?.Invoke(); OnReputationValueChanged?.Invoke(this);
OnAnyReputationValueChanged?.Invoke(); OnAnyReputationValueChanged?.Invoke(this);
#if CLIENT #if CLIENT
int increase = (int)Value - (int)prevValue; int increase = (int)Value - (int)prevValue;
if (increase != 0 && Character.Controlled != null) if (increase != 0 && Character.Controlled != null)
@@ -73,8 +73,8 @@ namespace Barotrauma
Value += reputationChange; Value += reputationChange;
} }
public Action OnReputationValueChanged; public readonly NamedEvent<Reputation> OnReputationValueChanged = new NamedEvent<Reputation>();
public static Action OnAnyReputationValueChanged; public static readonly NamedEvent<Reputation> OnAnyReputationValueChanged = new NamedEvent<Reputation>();
public readonly Faction Faction; public readonly Faction Faction;
public readonly Location Location; public readonly Location Location;
@@ -1005,7 +1005,7 @@ namespace Barotrauma
} }
} }
public SubmarineInfo SwitchSubs() public void SwitchSubs()
{ {
if (TransferItemsOnSubSwitch) if (TransferItemsOnSubSwitch)
{ {
@@ -1013,7 +1013,6 @@ namespace Barotrauma
} }
RefreshOwnedSubmarines(); RefreshOwnedSubmarines();
PendingSubmarineSwitch = null; PendingSubmarineSwitch = null;
return GameMain.GameSession.SubmarineInfo;
} }
/// <summary> /// <summary>
@@ -1039,9 +1038,12 @@ namespace Barotrauma
if (item.HiddenInGame) { continue; } if (item.HiddenInGame) { continue; }
if (!connectedSubs.Contains(item.Submarine)) { continue; } if (!connectedSubs.Contains(item.Submarine)) { continue; }
if (item.Prefab.DontTransferBetweenSubs) { continue; } if (item.Prefab.DontTransferBetweenSubs) { continue; }
if (item.GetRootInventoryOwner() is Character) { continue; } var rootOwner = item.GetRootInventoryOwner();
if (item.GetComponent<Holdable>() == null && item.GetComponent<Wearable>() == null && item.GetComponent<Projectile>() == null) { continue; } if (rootOwner is Character) { continue; }
if (item.Components.Any(c => c is Holdable h && h.Attached)) { continue; } if (rootOwner is Item ownerItem && (ownerItem.NonInteractable || ownerItem.HiddenInGame)) { continue; }
if (item.GetComponent<Door>() != null) { continue; }
if (item.Components.None(c => c is Pickable)) { continue; }
if (item.Components.Any(c => c is Pickable p && p.IsAttached)) { continue; }
if (item.Components.Any(c => c is Wire w && w.Connections.Any(c => c != null))) { continue; } if (item.Components.Any(c => c is Wire w && w.Connections.Any(c => c != null))) { continue; }
itemsToTransfer.Add((item, item.Container)); itemsToTransfer.Add((item, item.Container));
item.Submarine = null; item.Submarine = null;
@@ -1054,6 +1056,7 @@ namespace Barotrauma
item.Drop(null, createNetworkEvent: false, setTransform: false); item.Drop(null, createNetworkEvent: false, setTransform: false);
} }
} }
currentSub.Info.NoItems = true;
} }
// Serialize the current sub // Serialize the current sub
GameMain.GameSession.SubmarineInfo = new SubmarineInfo(currentSub); GameMain.GameSession.SubmarineInfo = new SubmarineInfo(currentSub);
@@ -1122,6 +1125,7 @@ namespace Barotrauma
DebugConsole.Log(msg); DebugConsole.Log(msg);
#endif #endif
} }
newSub.Info.NoItems = false;
// Serialize the new sub // Serialize the new sub
PendingSubmarineSwitch = new SubmarineInfo(newSub); PendingSubmarineSwitch = new SubmarineInfo(newSub);
} }
@@ -94,7 +94,7 @@ namespace Barotrauma
private CampaignMetadata Metadata => Campaign.CampaignMetadata; private CampaignMetadata Metadata => Campaign.CampaignMetadata;
private readonly CampaignMode Campaign; private readonly CampaignMode Campaign;
public event Action? OnUpgradesChanged; public readonly NamedEvent<UpgradeManager> OnUpgradesChanged = new NamedEvent<UpgradeManager>();
public UpgradeManager(CampaignMode campaign) public UpgradeManager(CampaignMode campaign)
{ {
@@ -248,7 +248,7 @@ namespace Barotrauma
// tell the server that this item is yet to be paid for server side // tell the server that this item is yet to be paid for server side
PurchasedUpgrades.Add(new PurchasedUpgrade(prefab, category)); PurchasedUpgrades.Add(new PurchasedUpgrade(prefab, category));
#endif #endif
OnUpgradesChanged?.Invoke(); OnUpgradesChanged?.Invoke(this);
} }
else else
{ {
@@ -349,7 +349,7 @@ namespace Barotrauma
} }
} }
OnUpgradesChanged?.Invoke(); OnUpgradesChanged?.Invoke(this);
} }
else else
{ {
@@ -418,7 +418,7 @@ namespace Barotrauma
} }
#if CLIENT #if CLIENT
OnUpgradesChanged?.Invoke(); OnUpgradesChanged?.Invoke(this);
#endif #endif
} }
@@ -802,7 +802,7 @@ namespace Barotrauma
{ {
PendingUpgrades.Clear(); PendingUpgrades.Clear();
PendingUpgrades.AddRange(upgrades); PendingUpgrades.AddRange(upgrades);
OnUpgradesChanged?.Invoke(); OnUpgradesChanged?.Invoke(this);
} }
public static void DebugLog(string msg, Color? color = null) public static void DebugLog(string msg, Color? color = null)
@@ -193,6 +193,9 @@ namespace Barotrauma.Items.Components
private Vector2 prevContainedItemPositions; private Vector2 prevContainedItemPositions;
private float autoInjectCooldown = 1.0f;
const float AutoInjectInterval = 1.0f;
public bool ShouldBeContained(string[] identifiersOrTags, out bool isRestrictionsDefined) public bool ShouldBeContained(string[] identifiersOrTags, out bool isRestrictionsDefined)
{ {
@@ -412,7 +415,15 @@ namespace Barotrauma.Items.Components
if (AutoInject) if (AutoInject)
{ {
if (ownerInventory?.Owner is Character ownerCharacter && //normally autoinjection should delete the (medical) item, so it only gets applied once
//but in multiplayer clients aren't allowed to remove items themselves, so they may be able to trigger this dozens of times
//before the server notifies them of the item being removed, leading to a sharp lag spike.
//this can also happen with mods, if there's a way to autoinject something that doesn't get removed On Use.
//so let's ensure the item is only applied once per second at most.
autoInjectCooldown -= deltaTime;
if (autoInjectCooldown <= 0.0f &&
ownerInventory?.Owner is Character ownerCharacter &&
ownerCharacter.HealthPercentage / 100f <= AutoInjectThreshold && ownerCharacter.HealthPercentage / 100f <= AutoInjectThreshold &&
ownerCharacter.HasEquippedItem(item)) ownerCharacter.HasEquippedItem(item))
{ {
@@ -420,6 +431,7 @@ namespace Barotrauma.Items.Components
{ {
item.ApplyStatusEffects(ActionType.OnUse, 1.0f, ownerCharacter); item.ApplyStatusEffects(ActionType.OnUse, 1.0f, ownerCharacter);
item.GetComponent<GeneticMaterial>()?.Equip(ownerCharacter); item.GetComponent<GeneticMaterial>()?.Equip(ownerCharacter);
autoInjectCooldown = AutoInjectInterval;
} }
} }
} }
@@ -338,9 +338,7 @@ namespace Barotrauma.Items.Components
if (user == null) { return; } if (user == null) { return; }
if (GameMain.GameSession?.GameMode is MultiPlayerCampaign mpCampaign) if (GameMain.GameSession?.GameMode is MultiPlayerCampaign mpCampaign)
{ {
#if CLIENT #if SERVER
mpCampaign.TryPurchase(null, fabricatedItem.RequiredMoney);
#elif SERVER
if (GetUsingClient() is { } client) if (GetUsingClient() is { } client)
{ {
mpCampaign.TryPurchase(client, fabricatedItem.RequiredMoney); mpCampaign.TryPurchase(client, fabricatedItem.RequiredMoney);
@@ -142,9 +142,8 @@ namespace Barotrauma.Items.Components
//less effective when in a bad condition //less effective when in a bad condition
currFlow *= MathHelper.Lerp(0.5f, 1.0f, item.Condition / item.MaxCondition); currFlow *= MathHelper.Lerp(0.5f, 1.0f, item.Condition / item.MaxCondition);
item.CurrentHull.WaterVolume += currFlow * deltaTime * Timing.FixedUpdateRate; item.CurrentHull.WaterVolume += currFlow * deltaTime * Timing.FixedUpdateRate;
if (item.CurrentHull.WaterVolume > item.CurrentHull.Volume) { item.CurrentHull.Pressure += 30.0f * deltaTime; } if (item.CurrentHull.WaterVolume > item.CurrentHull.Volume) { item.CurrentHull.Pressure += 30.0f * deltaTime; }
} }
public void InfectBallast(Identifier identifier, bool allowMultiplePerShip = false) public void InfectBallast(Identifier identifier, bool allowMultiplePerShip = false)
@@ -789,6 +789,11 @@ namespace Barotrauma.Items.Components
private bool ShouldIgnoreSubmarineCollision(ref Fixture target, Contact contact) private bool ShouldIgnoreSubmarineCollision(ref Fixture target, Contact contact)
{ {
//not in the projectile category: the projectile has not been launched (e.g. just dropped from an inventory)
if (item.body.CollisionCategories != Physics.CollisionProjectile)
{
return false;
}
if (target.Body.UserData is Submarine sub) if (target.Body.UserData is Submarine sub)
{ {
Vector2 dir = item.body.LinearVelocity.LengthSquared() < 0.001f ? Vector2 dir = item.body.LinearVelocity.LengthSquared() < 0.001f ?
@@ -877,6 +877,7 @@ namespace Barotrauma
//and check if the collision should be ignored in the OnCollision callback, but //and check if the collision should be ignored in the OnCollision callback, but
//that'd make the hit detection more expensive because every item would be included) //that'd make the hit detection more expensive because every item would be included)
collisionCategory = Physics.CollisionCharacter; collisionCategory = Physics.CollisionCharacter;
collidesWith |= Physics.CollisionProjectile;
} }
if (collisionCategoryStr != null) if (collisionCategoryStr != null)
{ {
@@ -1265,8 +1266,8 @@ namespace Barotrauma
Vector2 displayPos = ConvertUnits.ToDisplayUnits(simPosition); Vector2 displayPos = ConvertUnits.ToDisplayUnits(simPosition);
rect.X = (int)(displayPos.X - rect.Width / 2.0f); rect.X = (int)MathF.Round(displayPos.X - rect.Width / 2.0f);
rect.Y = (int)(displayPos.Y + rect.Height / 2.0f); rect.Y = (int)MathF.Round(displayPos.Y + rect.Height / 2.0f);
if (findNewHull) { FindHull(); } if (findNewHull) { FindHull(); }
} }
@@ -403,13 +403,14 @@ namespace Barotrauma.MapCreatures.Behavior
new XAttribute("health", branch.Health.ToString("G", CultureInfo.InvariantCulture)), new XAttribute("health", branch.Health.ToString("G", CultureInfo.InvariantCulture)),
new XAttribute("maxhealth", branch.MaxHealth.ToString("G", CultureInfo.InvariantCulture)), new XAttribute("maxhealth", branch.MaxHealth.ToString("G", CultureInfo.InvariantCulture)),
new XAttribute("sides", (int)branch.Sides), new XAttribute("sides", (int)branch.Sides),
new XAttribute("blockedsides", (int)branch.BlockedSides)); new XAttribute("blockedsides", (int)branch.BlockedSides),
new XAttribute("tile", (int)branch.Type));
if (branch.ClaimedItem != null) if (branch.ClaimedItem != null)
{ {
be.Add(new XAttribute("claimed", (int)(branch.ClaimedItem?.ID ?? -1))); be.Add(new XAttribute("claimed", (int)(branch.ClaimedItem?.ID ?? -1)));
} }
if (branch.ParentBranch != null) if (branch.ParentBranch != null && !branch.ParentBranch.Removed)
{ {
be.Add(new XAttribute("parentbranch", (int)(branch.ParentBranch?.ID ?? -1))); be.Add(new XAttribute("parentbranch", (int)(branch.ParentBranch?.ID ?? -1)));
} }
@@ -495,14 +496,15 @@ namespace Barotrauma.MapCreatures.Behavior
int blockedSides = getInt("blockedsides"); int blockedSides = getInt("blockedsides");
int claimedId = branchElement.GetAttributeInt("claimed", -1); int claimedId = branchElement.GetAttributeInt("claimed", -1);
int parentBranchId = branchElement.GetAttributeInt("parentbranch", -1); int parentBranchId = branchElement.GetAttributeInt("parentbranch", -1);
VineTileType type = (VineTileType)branchElement.GetAttributeInt("tile", 0);
BallastFloraBranch newBranch = new BallastFloraBranch(this, null, pos, VineTileType.CrossJunction, FoliageConfig.Deserialize(flowerConfig), FoliageConfig.Deserialize(leafconfig)) BallastFloraBranch newBranch = new BallastFloraBranch(this, null, pos, type, FoliageConfig.Deserialize(flowerConfig), FoliageConfig.Deserialize(leafconfig))
{ {
ID = id, ID = id,
Health = health, Health = health,
MaxHealth = maxhealth, MaxHealth = maxhealth,
Sides = (TileSide) sides, Sides = (TileSide)sides,
BlockedSides = (TileSide) blockedSides, BlockedSides = (TileSide)blockedSides,
IsRoot = isRoot, IsRoot = isRoot,
IsRootGrowth = isRootGrowth IsRootGrowth = isRootGrowth
}; };
@@ -683,7 +685,6 @@ namespace Barotrauma.MapCreatures.Behavior
if (branch.ClaimedItem != null) if (branch.ClaimedItem != null)
{ {
RemoveClaim(branch.ClaimedItem); RemoveClaim(branch.ClaimedItem);
branch.ClaimedItem = null;
} }
branch.RemoveTimer -= deltaTime; branch.RemoveTimer -= deltaTime;
@@ -1196,6 +1197,14 @@ namespace Barotrauma.MapCreatures.Behavior
ClaimedTargets.Remove(item); ClaimedTargets.Remove(item);
item.Infector = null; item.Infector = null;
foreach (var branch in Branches)
{
if (branch.ClaimedItem == item)
{
branch.ClaimedItem = null;
}
}
ClaimedJunctionBoxes.ForEachMod(jb => ClaimedJunctionBoxes.ForEachMod(jb =>
{ {
if (jb.Item == item) if (jb.Item == item)
@@ -1226,10 +1235,14 @@ namespace Barotrauma.MapCreatures.Behavior
branch.DisconnectedFromRoot = true; branch.DisconnectedFromRoot = true;
} }
foreach (Item target in ClaimedTargets) foreach (Item target in ClaimedTargets.ToList())
{ {
RemoveClaim(target);
target.Infector = null; target.Infector = null;
} }
Debug.Assert(ClaimedTargets.Count == 0);
Debug.Assert(ClaimedJunctionBoxes.Count == 0);
Debug.Assert(ClaimedBatteries.Count == 0);
StateMachine?.State?.Exit(); StateMachine?.State?.Exit();
#if SERVER #if SERVER
@@ -549,7 +549,7 @@ namespace Barotrauma
startPath = new Tunnel( startPath = new Tunnel(
TunnelType.SidePath, TunnelType.SidePath,
new List<Point>() { startExitPosition, startPosition }, new List<Point>() { startExitPosition, startPosition },
minWidth / 2, parentTunnel: mainPath); minWidth, parentTunnel: mainPath);
Tunnels.Add(startPath); Tunnels.Add(startPath);
} }
else else
@@ -561,7 +561,7 @@ namespace Barotrauma
endPath = new Tunnel( endPath = new Tunnel(
TunnelType.SidePath, TunnelType.SidePath,
new List<Point>() { endPosition, endExitPosition }, new List<Point>() { endPosition, endExitPosition },
minWidth / 2, parentTunnel: mainPath); minWidth, parentTunnel: mainPath);
Tunnels.Add(endPath); Tunnels.Add(endPath);
} }
else else
@@ -576,14 +576,14 @@ namespace Barotrauma
endHole = new Tunnel( endHole = new Tunnel(
TunnelType.SidePath, TunnelType.SidePath,
new List<Point>() { startPosition, startExitPosition, new Point(0, Size.Y) }, new List<Point>() { startPosition, startExitPosition, new Point(0, Size.Y) },
minWidth / 2, parentTunnel: mainPath); minWidth, parentTunnel: mainPath);
} }
else else
{ {
endHole = new Tunnel( endHole = new Tunnel(
TunnelType.SidePath, TunnelType.SidePath,
new List<Point>() { endPosition, endExitPosition, Size }, new List<Point>() { endPosition, endExitPosition, Size },
minWidth / 2, parentTunnel: mainPath); minWidth, parentTunnel: mainPath);
} }
Tunnels.Add(endHole); Tunnels.Add(endHole);
} }
@@ -601,7 +601,7 @@ namespace Barotrauma
abyssTunnel = new Tunnel( abyssTunnel = new Tunnel(
TunnelType.SidePath, TunnelType.SidePath,
new List<Point>() { lowestPoint, new Point(lowestPoint.X, 0) }, new List<Point>() { lowestPoint, new Point(lowestPoint.X, 0) },
minWidth / 2, parentTunnel: mainPath); minWidth, parentTunnel: mainPath);
Tunnels.Add(abyssTunnel); Tunnels.Add(abyssTunnel);
} }
@@ -4266,6 +4266,7 @@ namespace Barotrauma
corpse.TeamID = CharacterTeamType.None; corpse.TeamID = CharacterTeamType.None;
corpse.EnableDespawn = false; corpse.EnableDespawn = false;
selectedPrefab.GiveItems(corpse, wreck); selectedPrefab.GiveItems(corpse, wreck);
corpse.Kill(CauseOfDeathType.Unknown, causeOfDeathAffliction: null, log: false);
corpse.CharacterHealth.ApplyAffliction(corpse.AnimController.MainLimb, AfflictionPrefab.OxygenLow.Instantiate(200)); corpse.CharacterHealth.ApplyAffliction(corpse.AnimController.MainLimb, AfflictionPrefab.OxygenLow.Instantiate(200));
bool applyBurns = Rand.Value() < 0.1f; bool applyBurns = Rand.Value() < 0.1f;
bool applyDamage = Rand.Value() < 0.3f; bool applyDamage = Rand.Value() < 0.3f;
@@ -4294,7 +4295,7 @@ namespace Barotrauma
return strength; return strength;
} }
} }
corpse.Kill(CauseOfDeathType.Unknown, causeOfDeathAffliction: null, log: false); corpse.CharacterHealth.ForceUpdateVisuals();
corpse.GiveIdCardTags(sp); corpse.GiveIdCardTags(sp);
bool isServerOrSingleplayer = GameMain.IsSingleplayer || GameMain.NetworkMember is { IsServer: true }; bool isServerOrSingleplayer = GameMain.IsSingleplayer || GameMain.NetworkMember is { IsServer: true };
@@ -182,8 +182,8 @@ namespace Barotrauma
float scale = element.GetAttributeFloat("scale", prefab.Scale); float scale = element.GetAttributeFloat("scale", prefab.Scale);
var rect = element.GetAttributeVector4("rect", Vector4.Zero); var rect = element.GetAttributeVector4("rect", Vector4.Zero);
rect.Z *= scale / prefab.Scale; if (!prefab.ResizeHorizontal) { rect.Z *= scale / prefab.Scale; }
rect.W *= scale / prefab.Scale; if (!prefab.ResizeVertical) { rect.W *= scale / prefab.Scale; }
points.Add(new Vector2(rect.X, rect.Y)); points.Add(new Vector2(rect.X, rect.Y));
points.Add(new Vector2(rect.X + rect.Z, rect.Y)); points.Add(new Vector2(rect.X + rect.Z, rect.Y));
@@ -212,7 +212,9 @@ namespace Barotrauma
LevelData levelData = GameMain.GameSession?.Campaign?.NextLevel ?? GameMain.GameSession?.LevelData; LevelData levelData = GameMain.GameSession?.Campaign?.NextLevel ?? GameMain.GameSession?.LevelData;
linkedSub = new LinkedSubmarine(submarine, id) linkedSub = new LinkedSubmarine(submarine, id)
{ {
purchasedLostShuttles = GameMain.GameSession?.GameMode is CampaignMode campaign && campaign.PurchasedLostShuttles, purchasedLostShuttles =
(GameMain.GameSession?.GameMode is CampaignMode campaign && campaign.PurchasedLostShuttles) ||
element.GetAttributeBool("purchasedlostshuttle", false),
saveElement = element saveElement = element
}; };
@@ -282,6 +284,8 @@ namespace Barotrauma
return; return;
} }
saveElement.Attribute("purchasedlostshuttle")?.Remove();
IdRemap parentRemap = new IdRemap(Submarine.Info.SubmarineElement, Submarine.IdOffset); IdRemap parentRemap = new IdRemap(Submarine.Info.SubmarineElement, Submarine.IdOffset);
sub = Submarine.Load(info, false, parentRemap); sub = Submarine.Load(info, false, parentRemap);
sub.Info.SubmarineClass = Submarine.Info.SubmarineClass; sub.Info.SubmarineClass = Submarine.Info.SubmarineClass;
@@ -442,14 +446,19 @@ namespace Barotrauma
saveElement.Attribute("previewimage").Remove(); saveElement.Attribute("previewimage").Remove();
} }
if (saveElement.Attribute("pos") != null) { saveElement.Attribute("pos").Remove(); } if (GameMain.GameSession?.GameMode is CampaignMode campaign && campaign.PurchasedLostShuttles)
saveElement.Add(new XAttribute("pos", XMLExtensions.Vector2ToString(Position - Submarine.HiddenSubPosition))); {
saveElement.SetAttributeValue("purchasedlostshuttle", true);
}
var linkedPort = linkedTo.FirstOrDefault(lt => (lt is Item) && ((Item)lt).GetComponent<DockingPort>() != null); saveElement.SetAttributeValue("pos", XMLExtensions.Vector2ToString(Position - Submarine.HiddenSubPosition));
var linkedPort =
linkedTo.FirstOrDefault(lt => (lt is Item item) && item.GetComponent<DockingPort>() != null) ??
FindEntityByID(linkedToID.First()) as MapEntity;
if (linkedPort != null) if (linkedPort != null)
{ {
saveElement.Attribute("linkedto")?.Remove(); saveElement.SetAttributeValue("linkedto", linkedPort.ID);
saveElement.Add(new XAttribute("linkedto", linkedPort.ID));
} }
} }
else else
@@ -458,10 +467,8 @@ namespace Barotrauma
sub.SaveToXElement(saveElement); sub.SaveToXElement(saveElement);
} }
saveElement.Attribute("originallinkedto")?.Remove(); saveElement.SetAttributeValue("originallinkedto", originalLinkedPort != null ? originalLinkedPort.Item.ID : originalLinkedToID);
saveElement.Add(new XAttribute("originallinkedto", originalLinkedPort != null ? originalLinkedPort.Item.ID : originalLinkedToID)); saveElement.SetAttributeValue("originalmyport", originalMyPortID);
saveElement.Attribute("originalmyport")?.Remove();
saveElement.Add(new XAttribute("originalmyport", originalMyPortID));
if (sub != null) if (sub != null)
{ {
@@ -20,11 +20,24 @@ namespace Barotrauma
public int Height { get; private set; } public int Height { get; private set; }
public Action<Location, LocationConnection> OnLocationSelected; public Action<Location, LocationConnection> OnLocationSelected;
public Action<LocationConnection, IEnumerable<Mission>> OnMissionsSelected;
public readonly struct LocationChangeInfo
{
public readonly Location PrevLocation;
public readonly Location NewLocation;
public LocationChangeInfo(Location prevLocation, Location newLocation)
{
PrevLocation = prevLocation;
NewLocation = newLocation;
}
}
/// <summary> /// <summary>
/// From -> To /// From -> To
/// </summary> /// </summary>
public Action<Location, Location> OnLocationChanged; public readonly NamedEvent<LocationChangeInfo> OnLocationChanged = new NamedEvent<LocationChangeInfo>();
public Action<LocationConnection, IEnumerable<Mission>> OnMissionsSelected;
public Location EndLocation { get; private set; } public Location EndLocation { get; private set; }
@@ -766,7 +779,7 @@ namespace Barotrauma
SelectedLocation = null; SelectedLocation = null;
CurrentLocation.CreateStores(); CurrentLocation.CreateStores();
OnLocationChanged?.Invoke(prevLocation, CurrentLocation); OnLocationChanged?.Invoke(new LocationChangeInfo(prevLocation, CurrentLocation));
if (GameMain.GameSession is { Campaign: { CampaignMetadata: { } metadata } }) if (GameMain.GameSession is { Campaign: { CampaignMetadata: { } metadata } })
{ {
@@ -803,7 +816,7 @@ namespace Barotrauma
{ {
connection.Passed = true; connection.Passed = true;
} }
OnLocationChanged?.Invoke(prevLocation, CurrentLocation); OnLocationChanged?.Invoke(new LocationChangeInfo(prevLocation, CurrentLocation));
} }
} }
@@ -540,6 +540,7 @@ namespace Barotrauma
mapEntityList.Remove(this); mapEntityList.Remove(this);
#if CLIENT #if CLIENT
Submarine.ForceRemoveFromVisibleEntities(this);
if (SelectedList.Contains(this)) if (SelectedList.Contains(this))
{ {
SelectedList = SelectedList.Where(e => e != this).ToHashSet(); SelectedList = SelectedList.Where(e => e != this).ToHashSet();
@@ -52,7 +52,9 @@ namespace Barotrauma
get { return MainSubs[0]; } get { return MainSubs[0]; }
set { MainSubs[0] = value; } set { MainSubs[0] = value; }
} }
private static List<Submarine> loaded = new List<Submarine>(); private static readonly List<Submarine> loaded = new List<Submarine>();
private readonly Identifier upgradeEventIdentifier;
private static List<MapEntity> visibleEntities; private static List<MapEntity> visibleEntities;
public static IEnumerable<MapEntity> VisibleEntities public static IEnumerable<MapEntity> VisibleEntities
@@ -1301,6 +1303,7 @@ namespace Barotrauma
public Submarine(SubmarineInfo info, bool showWarningMessages = true, Func<Submarine, List<MapEntity>> loadEntities = null, IdRemap linkedRemap = null) : base(null, Entity.NullEntityID) public Submarine(SubmarineInfo info, bool showWarningMessages = true, Func<Submarine, List<MapEntity>> loadEntities = null, IdRemap linkedRemap = null) : base(null, Entity.NullEntityID)
{ {
upgradeEventIdentifier = new Identifier($"Submarine{ID}");
Loading = true; Loading = true;
GameMain.World.Enabled = false; GameMain.World.Enabled = false;
try try
@@ -1462,10 +1465,7 @@ namespace Barotrauma
} }
} }
if (GameMain.GameSession?.Campaign?.UpgradeManager != null) GameMain.GameSession?.Campaign?.UpgradeManager?.OnUpgradesChanged.Register(upgradeEventIdentifier, _ => ResetCrushDepth());
{
GameMain.GameSession.Campaign.UpgradeManager.OnUpgradesChanged += ResetCrushDepth;
}
#if CLIENT #if CLIENT
GameMain.LightManager.OnMapLoaded(); GameMain.LightManager.OnMapLoaded();
@@ -1527,6 +1527,13 @@ namespace Barotrauma
} }
} }
public bool CheckFuel()
{
float fuel = GetItems(true).Where(i => i.HasTag("reactorfuel")).Sum(i => i.Condition);
Info.LowFuel = fuel < 200;
return !Info.LowFuel;
}
public void SaveToXElement(XElement element) public void SaveToXElement(XElement element)
{ {
element.Add(new XAttribute("name", Info.Name)); element.Add(new XAttribute("name", Info.Name));
@@ -1534,7 +1541,10 @@ namespace Barotrauma
element.Add(new XAttribute("checkval", Rand.Int(int.MaxValue))); element.Add(new XAttribute("checkval", Rand.Int(int.MaxValue)));
element.Add(new XAttribute("price", Info.Price)); element.Add(new XAttribute("price", Info.Price));
element.Add(new XAttribute("initialsuppliesspawned", Info.InitialSuppliesSpawned)); element.Add(new XAttribute("initialsuppliesspawned", Info.InitialSuppliesSpawned));
element.Add(new XAttribute("noitems", Info.NoItems));
element.Add(new XAttribute("lowfuel", !CheckFuel()));
element.Add(new XAttribute("type", Info.Type.ToString())); element.Add(new XAttribute("type", Info.Type.ToString()));
element.Add(new XAttribute("ismanuallyoutfitted", Info.IsManuallyOutfitted));
if (Info.IsPlayer && !Info.HasTag(SubmarineTag.Shuttle)) if (Info.IsPlayer && !Info.HasTag(SubmarineTag.Shuttle))
{ {
element.Add(new XAttribute("class", Info.SubmarineClass.ToString())); element.Add(new XAttribute("class", Info.SubmarineClass.ToString()));
@@ -1623,7 +1633,6 @@ namespace Barotrauma
e.Save(element); e.Save(element);
} }
Info.CheckSubsLeftBehind(element); Info.CheckSubsLeftBehind(element);
} }
@@ -1727,10 +1736,7 @@ namespace Barotrauma
outdoorNodes?.Clear(); outdoorNodes?.Clear();
outdoorNodes = null; outdoorNodes = null;
if (GameMain.GameSession?.Campaign?.UpgradeManager != null) GameMain.GameSession?.Campaign?.UpgradeManager?.OnUpgradesChanged?.TryDeregister(upgradeEventIdentifier);
{
GameMain.GameSession.Campaign.UpgradeManager.OnUpgradesChanged -= ResetCrushDepth;
}
if (entityGrid != null) if (entityGrid != null)
{ {
@@ -598,7 +598,12 @@ namespace Barotrauma
if (newHull != null) if (newHull != null)
{ {
CoroutineManager.Invoke(() => CoroutineManager.Invoke(() =>
character.AnimController.FindHull(newHull.WorldPosition, setSubmarine: true)); {
if (character != null && !character.Removed)
{
character.AnimController.FindHull(newHull.WorldPosition, setSubmarine: true);
}
});
} }
return false; return false;
@@ -86,6 +86,18 @@ namespace Barotrauma
set; set;
} }
public bool NoItems
{
get;
set;
}
public bool LowFuel
{
get;
set;
}
public Version GameVersion public Version GameVersion
{ {
get; get;
@@ -94,6 +106,8 @@ namespace Barotrauma
public SubmarineType Type { get; set; } public SubmarineType Type { get; set; }
public bool IsManuallyOutfitted { get; set; }
public SubmarineClass SubmarineClass; public SubmarineClass SubmarineClass;
public OutpostModuleInfo OutpostModuleInfo { get; set; } public OutpostModuleInfo OutpostModuleInfo { get; set; }
@@ -272,6 +286,8 @@ namespace Barotrauma
Description = original.Description; Description = original.Description;
Price = original.Price; Price = original.Price;
InitialSuppliesSpawned = original.InitialSuppliesSpawned; InitialSuppliesSpawned = original.InitialSuppliesSpawned;
NoItems = original.NoItems;
LowFuel = original.LowFuel;
GameVersion = original.GameVersion; GameVersion = original.GameVersion;
Type = original.Type; Type = original.Type;
SubmarineClass = original.SubmarineClass; SubmarineClass = original.SubmarineClass;
@@ -286,6 +302,7 @@ namespace Barotrauma
RecommendedCrewExperience = original.RecommendedCrewExperience; RecommendedCrewExperience = original.RecommendedCrewExperience;
RecommendedCrewSizeMin = original.RecommendedCrewSizeMin; RecommendedCrewSizeMin = original.RecommendedCrewSizeMin;
RecommendedCrewSizeMax = original.RecommendedCrewSizeMax; RecommendedCrewSizeMax = original.RecommendedCrewSizeMax;
IsManuallyOutfitted = original.IsManuallyOutfitted;
Tags = original.Tags; Tags = original.Tags;
if (original.OutpostModuleInfo != null) if (original.OutpostModuleInfo != null)
{ {
@@ -335,6 +352,9 @@ namespace Barotrauma
Price = SubmarineElement.GetAttributeInt("price", 1000); Price = SubmarineElement.GetAttributeInt("price", 1000);
InitialSuppliesSpawned = SubmarineElement.GetAttributeBool("initialsuppliesspawned", false); InitialSuppliesSpawned = SubmarineElement.GetAttributeBool("initialsuppliesspawned", false);
NoItems = SubmarineElement.GetAttributeBool("noitems", false);
LowFuel = SubmarineElement.GetAttributeBool("lowfuel", false);
IsManuallyOutfitted = SubmarineElement.GetAttributeBool("ismanuallyoutfitted", false);
GameVersion = new Version(SubmarineElement.GetAttributeString("gameversion", "0.0.0.0")); GameVersion = new Version(SubmarineElement.GetAttributeString("gameversion", "0.0.0.0"));
if (Enum.TryParse(SubmarineElement.GetAttributeString("tags", ""), out SubmarineTag tags)) if (Enum.TryParse(SubmarineElement.GetAttributeString("tags", ""), out SubmarineTag tags))
@@ -284,7 +284,7 @@ namespace Barotrauma.Networking
if (hull.Submarine != RespawnShuttle) { continue; } if (hull.Submarine != RespawnShuttle) { continue; }
hull.OxygenPercentage = 100.0f; hull.OxygenPercentage = 100.0f;
hull.WaterVolume = 0.0f; hull.WaterVolume = 0.0f;
hull.BallastFlora?.Kill(); hull.BallastFlora?.Remove();
} }
Dictionary<Character, Vector2> characterPositions = new Dictionary<Character, Vector2>(); Dictionary<Character, Vector2> characterPositions = new Dictionary<Character, Vector2>();
@@ -1,17 +1,12 @@
using Microsoft.Xna.Framework; using Barotrauma.Extensions;
using Barotrauma.IO;
using Microsoft.Xna.Framework;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Collections.Immutable; using System.Collections.Immutable;
using System.ComponentModel;
using System.Globalization;
using Barotrauma.IO;
using System.Linq; using System.Linq;
using System.Net;
using System.Security.Cryptography; using System.Security.Cryptography;
using System.Text; using System.Text;
using System.Xml;
using System.Xml.Linq;
using Barotrauma.Extensions;
namespace Barotrauma.Networking namespace Barotrauma.Networking
{ {
@@ -405,6 +405,8 @@ namespace Barotrauma
FarseerBody.Restitution = limbParams.Restitution; FarseerBody.Restitution = limbParams.Restitution;
FarseerBody.AngularDamping = limbParams.AngularDamping; FarseerBody.AngularDamping = limbParams.AngularDamping;
FarseerBody.UserData = this; FarseerBody.UserData = this;
_collisionCategories = collisionCategory;
_collidesWith = collidesWith;
SetTransformIgnoreContacts(position, 0.0f); SetTransformIgnoreContacts(position, 0.0f);
LastSentPosition = position; LastSentPosition = position;
list.Add(this); list.Add(this);
@@ -418,6 +420,8 @@ namespace Barotrauma
density = Math.Max(forceDensity ?? element.GetAttributeFloat("density", 10.0f), MinDensity); density = Math.Max(forceDensity ?? element.GetAttributeFloat("density", 10.0f), MinDensity);
Enum.TryParse(element.GetAttributeString("bodytype", "Dynamic"), out BodyType bodyType); Enum.TryParse(element.GetAttributeString("bodytype", "Dynamic"), out BodyType bodyType);
CreateBody(width, height, radius, density, bodyType, collisionCategory, collidesWith, findNewContacts); CreateBody(width, height, radius, density, bodyType, collisionCategory, collidesWith, findNewContacts);
_collisionCategories = collisionCategory;
_collidesWith = collidesWith;
FarseerBody.Friction = element.GetAttributeFloat("friction", 0.5f); FarseerBody.Friction = element.GetAttributeFloat("friction", 0.5f);
FarseerBody.Restitution = element.GetAttributeFloat("restitution", 0.05f); FarseerBody.Restitution = element.GetAttributeFloat("restitution", 0.05f);
FarseerBody.UserData = this; FarseerBody.UserData = this;
@@ -456,6 +460,8 @@ namespace Barotrauma
this.width = width; this.width = width;
this.height = height; this.height = height;
this.radius = radius; this.radius = radius;
_collisionCategories = collisionCategory;
_collidesWith = collidesWith;
} }
/// <summary> /// <summary>
@@ -54,7 +54,6 @@ namespace Barotrauma
EnableMouseLook = true, EnableMouseLook = true,
ChatOpen = true, ChatOpen = true,
CrewMenuOpen = true, CrewMenuOpen = true,
CampaignDisclaimerShown = false,
EditorDisclaimerShown = false, EditorDisclaimerShown = false,
ShowOffensiveServerPrompt = true, ShowOffensiveServerPrompt = true,
TutorialSkipWarning = true, TutorialSkipWarning = true,
@@ -127,7 +126,6 @@ namespace Barotrauma
public bool EnableMouseLook; public bool EnableMouseLook;
public bool ChatOpen; public bool ChatOpen;
public bool CrewMenuOpen; public bool CrewMenuOpen;
public bool CampaignDisclaimerShown;
public bool EditorDisclaimerShown; public bool EditorDisclaimerShown;
public bool ShowOffensiveServerPrompt; public bool ShowOffensiveServerPrompt;
public bool TutorialSkipWarning; public bool TutorialSkipWarning;
@@ -6,11 +6,11 @@ namespace Barotrauma
private readonly LocalizedString primary; private readonly LocalizedString primary;
private readonly LocalizedString fallback; private readonly LocalizedString fallback;
private bool primaryIsLoaded = false; public bool PrimaryIsLoaded { get; private set; }
public FallbackLString(LocalizedString primary, LocalizedString fallback) public FallbackLString(LocalizedString primary, LocalizedString fallback)
{ {
if (primary is FallbackLString {primary: { } innerPrimary, fallback: { } innerFallback}) if (primary is FallbackLString { primary: { } innerPrimary, fallback: { } innerFallback })
{ {
this.primary = innerPrimary; this.primary = innerPrimary;
this.fallback = innerFallback.Fallback(fallback); this.fallback = innerFallback.Fallback(fallback);
@@ -27,18 +27,27 @@ namespace Barotrauma
return base.MustRetrieveValue() return base.MustRetrieveValue()
|| MustRetrieveValue(primary) || MustRetrieveValue(primary)
|| MustRetrieveValue(fallback) || MustRetrieveValue(fallback)
|| primaryIsLoaded != primary.Loaded; || PrimaryIsLoaded != primary.Loaded;
} }
public override bool Loaded => primary.Loaded || fallback.Loaded; public override bool Loaded => primary.Loaded || fallback.Loaded;
public override void RetrieveValue() public override void RetrieveValue()
{ {
cachedValue = primary.Value; cachedValue = primary.Value;
primaryIsLoaded = primary.Loaded; PrimaryIsLoaded = primary.Loaded;
if (!primary.Loaded) if (!primary.Loaded)
{ {
cachedValue = fallback.Value; cachedValue = fallback.Value;
} }
} }
public LocalizedString GetLastFallback()
{
if (fallback is FallbackLString innerFallback)
{
return innerFallback.GetLastFallback();
}
return fallback;
}
} }
} }
@@ -1,4 +1,5 @@
#nullable enable #nullable enable
using System;
using System.Collections.Immutable; using System.Collections.Immutable;
using System.Linq; using System.Linq;
@@ -18,7 +19,14 @@ namespace Barotrauma
public override void RetrieveValue() public override void RetrieveValue()
{ {
//TODO: possibly broken! //TODO: possibly broken!
cachedValue = string.Format(str.Value, subStrs.Select(s => s.Value as object).ToArray()); try
{
cachedValue = string.Format(str.Value, subStrs.Select(s => s.Value as object).ToArray());
}
catch (FormatException)
{
cachedValue = str.Value;
}
UpdateLanguage(); UpdateLanguage();
} }
} }
+61
View File
@@ -1,3 +1,64 @@
---------------------------------------------------------------------------------------------------------
v0.18.13.0
---------------------------------------------------------------------------------------------------------
Changes:
- Show a warning when trying to switch to a submarine that's low on fuel.
- Also show the low fuel warning when leaving an outpost without enough fuel.
- Items are always transferred when switching to a submarine that has no manually placed items, which should prevent softlocking the campaign if you switch to a sub that has no fuel. Whether a submarine is considered to have manually placed items can be set when saving it in the submarine editor (the checkbox "manually outfitted" in the saving dialog).
- Handheld sonars can't detect minerals from inside the sub.
- Changed the plus and minus button in the campaign settings into arrows. The button on the right increases difficulty, which in the case of the starting balance and supplies means reducing them, making the plus and minus buttons misleading.
- Reduced costs of handheld weapon ammunition significantly.
- Slightly reduced effectiveness of harpoons and revolver round to compensate for the cheaper ammo.
- Changed recipes for Handcannon, Assault Rifle and Auto-Shotgun. Weapon crafting is more expensive, to compensate for cheaper ammo.
- Adjusted numerous other recipes and price costs of materials. Previously little used materials (like tin) are now used more.
Fixes:
- Fixed shuttles getting misplaced when switching and transferring items to a new sub with shuttles.
- Fixed inability to damage items (such as monster eggs) with melee weapons or handheld weapons.
- Fixed "failed to parse the string 'COLOR.GUI.GREEN' to Color" errors when using the submarine upgrade interface in Spanish.
- Fixed items with a projectile component (e.g. bullets, harpoons, syringes) going through external walls when dropped.
- Fixed incorrect value in the "too many lights" error message in the sub editor.
- Fixed lightcomponent not getting refreshed when flipping a lightcomponent horizontally.
- Fixed extra cargo defined in the server settings spawning every round in multiplayer campaign.
- Fixes wreck corpses' damage visuals (bloodstains, burns) not showing client-side.
- Fixed wearables that are worn (or held) in multiple limbs applying skill bonuses multiple times (e.g. when holding a bandolier with both hands).
- Fixed console error when deselecting all target types from a motion sensor in the sub editor.
- Fixed crashing when multi-editing motion sensor targets in the sub editor.
- Fixed one of the path unlock event texts still using the old price (talking about 12,000 mk even though the price is 4,000 mk).
- Fixed money getting incorrectly deducted on the client side when buying items from the vending machine.
- Fixed item transfer taking items from non-interactable containers.
- Made depleted fuel sprite darker to match the rest of the "depleted" items.
- Fixed PUCS's autoinjection feature sometimes causing performance drops in multiplayer.
- Fixed "tried to overwrite a submarine that's not in a local package" error when you delete a sub that's in a local package and try to resave it.
- Fixed misaligned broken duffelbag sprite.
- Fixed full-white x-ray monitors.
- Fixed FPS drop when adjusting character appearance in the campaign setup menu or server lobby.
- Fixed tunnels at the beginning or end of the level sometimes being too narrow to pass through (especially with a small sub) when there's no outpost at that side of the level.
- Fixed missing background sprite in duct block.
- Fixed water particles not showing up when water is flowing down a duct block.
- Fixed changing the scale of resizeable structures (such as background doors) messing up the outline of linked subs in the sub editor.
- Fixed friendly fire and karma always showing up as disabled on dedicated servers in the server list.
Modding:
- Fixed removing a door mid-round crashing the game. Does not affect the vanilla game, because doors are never removed mid-round.
- Fixed having a vending machine in your inventory crashing the game due to the 0-capacity input inventory of the machine.
---------------------------------------------------------------------------------------------------------
v0.18.12.0
---------------------------------------------------------------------------------------------------------
- Fixed medical doctor tutorial throwing an error and freezing in most languages other than English.
- Fixed occasional disconnects with the error "the given key was not present in the dictionary" when giving orders or reporting things in multiplayer.
- Fixed occasional crashes caused by AIObjectivePumpWater.
- Fixed certain looping item sounds (oxygen generators, vents, reactor) being too quiet to hear.
- Fixed one of texts not appearing in the "captive souls" event.
- Fixed inability to fabricate rubber shells.
Modding:
- Fixed crashing when a MonsterEvent fails to find the character prefab.
--------------------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------------
v0.18.11.0 v0.18.11.0
--------------------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------------