Build 0.18.13.0
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@@ -405,6 +405,8 @@ namespace Barotrauma
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FarseerBody.Restitution = limbParams.Restitution;
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FarseerBody.AngularDamping = limbParams.AngularDamping;
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FarseerBody.UserData = this;
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_collisionCategories = collisionCategory;
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_collidesWith = collidesWith;
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SetTransformIgnoreContacts(position, 0.0f);
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LastSentPosition = position;
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list.Add(this);
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@@ -418,6 +420,8 @@ namespace Barotrauma
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density = Math.Max(forceDensity ?? element.GetAttributeFloat("density", 10.0f), MinDensity);
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Enum.TryParse(element.GetAttributeString("bodytype", "Dynamic"), out BodyType bodyType);
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CreateBody(width, height, radius, density, bodyType, collisionCategory, collidesWith, findNewContacts);
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_collisionCategories = collisionCategory;
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_collidesWith = collidesWith;
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FarseerBody.Friction = element.GetAttributeFloat("friction", 0.5f);
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FarseerBody.Restitution = element.GetAttributeFloat("restitution", 0.05f);
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FarseerBody.UserData = this;
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@@ -456,6 +460,8 @@ namespace Barotrauma
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this.width = width;
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this.height = height;
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this.radius = radius;
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_collisionCategories = collisionCategory;
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_collidesWith = collidesWith;
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}
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/// <summary>
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