Build 0.18.13.0
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@@ -142,9 +142,8 @@ namespace Barotrauma.Items.Components
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//less effective when in a bad condition
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currFlow *= MathHelper.Lerp(0.5f, 1.0f, item.Condition / item.MaxCondition);
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item.CurrentHull.WaterVolume += currFlow * deltaTime * Timing.FixedUpdateRate;
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item.CurrentHull.WaterVolume += currFlow * deltaTime * Timing.FixedUpdateRate;
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if (item.CurrentHull.WaterVolume > item.CurrentHull.Volume) { item.CurrentHull.Pressure += 30.0f * deltaTime; }
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}
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public void InfectBallast(Identifier identifier, bool allowMultiplePerShip = false)
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