Build 0.18.13.0
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@@ -1005,7 +1005,7 @@ namespace Barotrauma
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}
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}
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public SubmarineInfo SwitchSubs()
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public void SwitchSubs()
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{
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if (TransferItemsOnSubSwitch)
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{
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@@ -1013,7 +1013,6 @@ namespace Barotrauma
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}
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RefreshOwnedSubmarines();
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PendingSubmarineSwitch = null;
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return GameMain.GameSession.SubmarineInfo;
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}
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/// <summary>
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@@ -1039,9 +1038,12 @@ namespace Barotrauma
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if (item.HiddenInGame) { continue; }
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if (!connectedSubs.Contains(item.Submarine)) { continue; }
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if (item.Prefab.DontTransferBetweenSubs) { continue; }
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if (item.GetRootInventoryOwner() is Character) { continue; }
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if (item.GetComponent<Holdable>() == null && item.GetComponent<Wearable>() == null && item.GetComponent<Projectile>() == null) { continue; }
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if (item.Components.Any(c => c is Holdable h && h.Attached)) { continue; }
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var rootOwner = item.GetRootInventoryOwner();
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if (rootOwner is Character) { continue; }
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if (rootOwner is Item ownerItem && (ownerItem.NonInteractable || ownerItem.HiddenInGame)) { continue; }
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if (item.GetComponent<Door>() != null) { continue; }
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if (item.Components.None(c => c is Pickable)) { continue; }
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if (item.Components.Any(c => c is Pickable p && p.IsAttached)) { continue; }
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if (item.Components.Any(c => c is Wire w && w.Connections.Any(c => c != null))) { continue; }
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itemsToTransfer.Add((item, item.Container));
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item.Submarine = null;
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@@ -1054,6 +1056,7 @@ namespace Barotrauma
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item.Drop(null, createNetworkEvent: false, setTransform: false);
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}
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}
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currentSub.Info.NoItems = true;
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}
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// Serialize the current sub
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GameMain.GameSession.SubmarineInfo = new SubmarineInfo(currentSub);
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@@ -1122,6 +1125,7 @@ namespace Barotrauma
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DebugConsole.Log(msg);
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#endif
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}
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newSub.Info.NoItems = false;
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// Serialize the new sub
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PendingSubmarineSwitch = new SubmarineInfo(newSub);
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}
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