Build 0.18.13.0
This commit is contained in:
@@ -809,8 +809,13 @@ namespace Barotrauma
|
||||
|
||||
if (!Character.GodMode)
|
||||
{
|
||||
UpdateLimbAfflictionOverlays();
|
||||
UpdateSkinTint();
|
||||
#if CLIENT
|
||||
if (Character.IsVisible)
|
||||
{
|
||||
UpdateLimbAfflictionOverlays();
|
||||
UpdateSkinTint();
|
||||
}
|
||||
#endif
|
||||
CalculateVitality();
|
||||
|
||||
if (Vitality <= MinVitality)
|
||||
@@ -820,6 +825,12 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
public void ForceUpdateVisuals()
|
||||
{
|
||||
UpdateLimbAfflictionOverlays();
|
||||
UpdateSkinTint();
|
||||
}
|
||||
|
||||
private void UpdateDamageReductions(float deltaTime)
|
||||
{
|
||||
float healthRegen = Character.Params.Health.ConstantHealthRegeneration;
|
||||
|
||||
Reference in New Issue
Block a user