Build 0.18.13.0

This commit is contained in:
Markus Isberg
2022-07-01 12:16:36 +09:00
parent 8e6c601162
commit 497045de7e
79 changed files with 717 additions and 361 deletions
@@ -1030,21 +1030,30 @@ namespace Barotrauma
/// <param name="hasAi">Is the character controlled by AI.</param>
/// <param name="createNetworkEvent">Should clients receive a network event about the creation of this character?</param>
/// <param name="ragdoll">Ragdoll configuration file. If null, will select the default.</param>
public static Character Create(string speciesName, Vector2 position, string seed, CharacterInfo characterInfo = null, ushort id = Entity.NullEntityID, bool isRemotePlayer = false, bool hasAi = true, bool createNetworkEvent = true, RagdollParams ragdoll = null)
public static Character Create(string speciesName, Vector2 position, string seed, CharacterInfo characterInfo = null, ushort id = Entity.NullEntityID, bool isRemotePlayer = false, bool hasAi = true, bool createNetworkEvent = true, RagdollParams ragdoll = null, bool throwErrorIfNotFound = true)
{
if (speciesName.EndsWith(".xml", StringComparison.OrdinalIgnoreCase))
{
speciesName = Path.GetFileNameWithoutExtension(speciesName);
}
return Create(speciesName.ToIdentifier(), position, seed, characterInfo, id, isRemotePlayer, hasAi, createNetworkEvent, ragdoll);
return Create(speciesName.ToIdentifier(), position, seed, characterInfo, id, isRemotePlayer, hasAi, createNetworkEvent, ragdoll, throwErrorIfNotFound);
}
public static Character Create(Identifier speciesName, Vector2 position, string seed, CharacterInfo characterInfo = null, ushort id = Entity.NullEntityID, bool isRemotePlayer = false, bool hasAi = true, bool createNetworkEvent = true, RagdollParams ragdoll = null)
public static Character Create(Identifier speciesName, Vector2 position, string seed, CharacterInfo characterInfo = null, ushort id = Entity.NullEntityID, bool isRemotePlayer = false, bool hasAi = true, bool createNetworkEvent = true, RagdollParams ragdoll = null, bool throwErrorIfNotFound = true)
{
var prefab = CharacterPrefab.FindBySpeciesName(speciesName);
if (prefab == null)
{
DebugConsole.ThrowError($"Failed to create character \"{speciesName}\". Matching prefab not found.\n" + Environment.StackTrace);
string errorMsg = $"Failed to create character \"{speciesName}\". Matching prefab not found.\n" + Environment.StackTrace;
if (throwErrorIfNotFound)
{
DebugConsole.ThrowError(errorMsg);
}
else
{
DebugConsole.AddWarning(errorMsg);
}
return null;
}
return Create(prefab, position, seed, characterInfo, id, isRemotePlayer, hasAi, createNetworkEvent, ragdoll);
@@ -1510,9 +1519,10 @@ namespace Barotrauma
if (skillIdentifier != null)
{
for (int i = 0; i < Inventory.Capacity; i++)
foreach (Item item in Inventory.AllItems)
{
if (Inventory.SlotTypes[i] != InvSlotType.Any && Inventory.GetItemAt(i)?.GetComponent<Wearable>() is Wearable wearable)
if (item?.GetComponent<Wearable>() is Wearable wearable &&
!Inventory.IsInLimbSlot(item, InvSlotType.Any))
{
if (wearable.SkillModifiers.TryGetValue(skillIdentifier, out float skillValue))
{