Build 0.18.13.0
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@@ -253,12 +253,12 @@ namespace Barotrauma
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if (flipHorizontal)
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{
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float diff = targetSize.X % (sourceRect.Width * scale.X);
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flippedDrawOffset.X = (int)MathF.Round((sourceRect.Width * scale.X - diff) / scale.X);
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flippedDrawOffset.X = (int)((sourceRect.Width * scale.X - diff) / scale.X);
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}
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if (flipVertical)
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{
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float diff = targetSize.Y % (sourceRect.Height * scale.Y);
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flippedDrawOffset.Y = (int)MathF.Round((sourceRect.Height * scale.Y - diff) / scale.Y);
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flippedDrawOffset.Y = (int)((sourceRect.Height * scale.Y - diff) / scale.Y);
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}
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drawOffset += flippedDrawOffset;
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