Build 0.18.13.0
This commit is contained in:
@@ -45,6 +45,20 @@ namespace Barotrauma
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Instance = new SettingsMenu(mainParent);
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return Instance;
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}
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public void Recreate()
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{
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if (GUI.SettingsMenuOpen)
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{
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GUI.SettingsMenuOpen = false;
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GUI.SettingsMenuOpen = true;
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}
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else
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{
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Create(mainFrame.Parent.RectTransform);
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Instance?.SelectTab(Tab.Controls);
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}
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}
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private SettingsMenu(RectTransform mainParent)
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{
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@@ -653,7 +667,7 @@ namespace Barotrauma
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{
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unsavedConfig.InventoryKeyMap = GameSettings.Config.InventoryKeyMapping.GetDefault();
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unsavedConfig.KeyMap = GameSettings.Config.KeyMapping.GetDefault();
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Create(mainFrame.Parent.RectTransform);
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Recreate();
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Instance?.SelectTab(Tab.Controls);
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return true;
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}
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@@ -761,7 +775,7 @@ namespace Barotrauma
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private void CreateBottomButtons()
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{
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GUIButton cancelButton =
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new GUIButton(new RectTransform(new Vector2(1.0f, 1.0f), bottom.RectTransform), text: "Cancel")
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new GUIButton(new RectTransform(new Vector2(1.0f, 1.0f), bottom.RectTransform), text: TextManager.Get("Cancel"))
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{
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OnClicked = (btn, obj) =>
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{
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@@ -770,7 +784,7 @@ namespace Barotrauma
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}
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};
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GUIButton applyButton =
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new GUIButton(new RectTransform(new Vector2(1.0f, 1.0f), bottom.RectTransform), text: "Apply")
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new GUIButton(new RectTransform(new Vector2(1.0f, 1.0f), bottom.RectTransform), text: TextManager.Get("applysettingsbutton"))
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{
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OnClicked = (btn, obj) =>
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{
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