Build 0.18.13.0
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@@ -89,7 +89,8 @@ namespace Barotrauma.Items.Components
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if (Light?.LightSprite != null && item.Prefab.CanSpriteFlipX && item.body == null)
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{
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Light.LightSpriteEffect = Light.LightSpriteEffect == SpriteEffects.None ?
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SpriteEffects.FlipHorizontally : SpriteEffects.None;
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SpriteEffects.FlipHorizontally : SpriteEffects.None;
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SetLightSourceTransformProjSpecific();
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}
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}
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