Build 0.18.13.0

This commit is contained in:
Markus Isberg
2022-07-01 12:16:36 +09:00
parent 8e6c601162
commit 497045de7e
79 changed files with 717 additions and 361 deletions
@@ -326,6 +326,47 @@ namespace Barotrauma
ReadyCheckButton?.AddToGUIUpdateList();
}
protected void TryEndRoundWithFuelCheck(Action onConfirm, Action onReturnToMapScreen)
{
Submarine.MainSub.CheckFuel();
SubmarineInfo nextSub = PendingSubmarineSwitch ?? Submarine.MainSub.Info;
if (Level.IsLoadedFriendlyOutpost && nextSub.LowFuel && CargoManager.PurchasedItems.None(i => i.Value.Any(pi => pi.ItemPrefab.Tags.Contains("reactorfuel"))))
{
var extraConfirmationBox =
new GUIMessageBox(TextManager.Get("lowfuelheader"),
TextManager.Get("lowfuelwarning"),
new LocalizedString[2] { TextManager.Get("ok"), TextManager.Get("cancel") });
extraConfirmationBox.Buttons[0].OnClicked = (b, o) => { Confirm(); return true; };
extraConfirmationBox.Buttons[0].OnClicked += extraConfirmationBox.Close;
extraConfirmationBox.Buttons[1].OnClicked = extraConfirmationBox.Close;
}
else
{
Confirm();
}
void Confirm()
{
var availableTransition = GetAvailableTransition(out _, out _);
if (Character.Controlled != null &&
availableTransition == TransitionType.ReturnToPreviousLocation &&
Character.Controlled?.Submarine == Level.Loaded?.StartOutpost)
{
onConfirm();
}
else if (Character.Controlled != null &&
availableTransition == TransitionType.ProgressToNextLocation &&
Character.Controlled?.Submarine == Level.Loaded?.EndOutpost)
{
onConfirm();
}
else
{
onReturnToMapScreen();
}
}
}
public override void Update(float deltaTime)
{
base.Update(deltaTime);
@@ -137,25 +137,14 @@ namespace Barotrauma
},
OnClicked = (btn, userdata) =>
{
var availableTransition = GetAvailableTransition(out _, out _);
if (Character.Controlled != null &&
availableTransition == TransitionType.ReturnToPreviousLocation &&
Character.Controlled?.Submarine == Level.Loaded?.StartOutpost)
{
GameMain.Client.RequestStartRound();
}
else if (Character.Controlled != null &&
availableTransition == TransitionType.ProgressToNextLocation &&
Character.Controlled?.Submarine == Level.Loaded?.EndOutpost)
{
GameMain.Client.RequestStartRound();
}
else
{
ShowCampaignUI = true;
if (CampaignUI == null) { InitCampaignUI(); }
CampaignUI.SelectTab(InteractionType.Map);
}
TryEndRoundWithFuelCheck(
onConfirm: () => GameMain.Client.RequestStartRound(),
onReturnToMapScreen: () =>
{
ShowCampaignUI = true;
if (CampaignUI == null) { InitCampaignUI(); }
CampaignUI.SelectTab(InteractionType.Map);
});
return true;
}
};
@@ -184,24 +184,9 @@ namespace Barotrauma
},
OnClicked = (btn, userdata) =>
{
var availableTransition = GetAvailableTransition(out _, out _);
if (Character.Controlled != null &&
availableTransition == TransitionType.ReturnToPreviousLocation &&
Character.Controlled?.Submarine == Level.Loaded?.StartOutpost)
{
TryEndRound();
}
else if (Character.Controlled != null &&
availableTransition == TransitionType.ProgressToNextLocation &&
Character.Controlled?.Submarine == Level.Loaded?.EndOutpost)
{
TryEndRound();
}
else
{
ShowCampaignUI = true;
CampaignUI.SelectTab(InteractionType.Map);
}
TryEndRoundWithFuelCheck(
onConfirm: () => TryEndRound(),
onReturnToMapScreen: () => { ShowCampaignUI = true; CampaignUI.SelectTab(InteractionType.Map); });
return true;
}
};
@@ -251,7 +251,7 @@ namespace Barotrauma.Tutorials
yield return new WaitForSeconds(2.0f);
}*/
TriggerTutorialSegment(0, GameSettings.CurrentConfig.KeyMap.KeyBindText(InputType.Select), GameSettings.CurrentConfig.KeyMap.KeyBindText(InputType.Deselect)); // Medical supplies objective
TriggerTutorialSegment(0, GameSettings.CurrentConfig.KeyMap.KeyBindText(InputType.Select), GameSettings.CurrentConfig.KeyMap.KeyBindText(InputType.Deselect), "None"); // Medical supplies objective
do
{