Fixed server end cinematic, bugfix in submarine position syncing, CharacterIgnoreDistance bugfix, readded crew button to multiplayer, searching a path out of the sub
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@@ -206,6 +206,8 @@ namespace Barotrauma.Networking
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{
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inGameHUD.Update(deltaTime);
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GameMain.GameSession.CrewManager.Update(deltaTime);
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//if (crewFrameOpen) crewFrame.Update(deltaTime);
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if (Character.Controlled == null || Character.Controlled.IsDead)
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@@ -233,6 +235,8 @@ namespace Barotrauma.Networking
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{
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if (!gameStarted || Screen.Selected != GameMain.GameScreen) return;
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GameMain.GameSession.CrewManager.Draw(spriteBatch);
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inGameHUD.Draw(spriteBatch);
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}
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