Fixed server end cinematic, bugfix in submarine position syncing, CharacterIgnoreDistance bugfix, readded crew button to multiplayer, searching a path out of the sub

This commit is contained in:
Regalis
2016-01-06 20:17:41 +02:00
parent ca7febfcab
commit 48eabedb77
17 changed files with 156 additions and 57 deletions
@@ -206,6 +206,8 @@ namespace Barotrauma.Networking
{
inGameHUD.Update(deltaTime);
GameMain.GameSession.CrewManager.Update(deltaTime);
//if (crewFrameOpen) crewFrame.Update(deltaTime);
if (Character.Controlled == null || Character.Controlled.IsDead)
@@ -233,6 +235,8 @@ namespace Barotrauma.Networking
{
if (!gameStarted || Screen.Selected != GameMain.GameScreen) return;
GameMain.GameSession.CrewManager.Draw(spriteBatch);
inGameHUD.Draw(spriteBatch);
}