Fixed server end cinematic, bugfix in submarine position syncing, CharacterIgnoreDistance bugfix, readded crew button to multiplayer, searching a path out of the sub
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@@ -80,6 +80,8 @@ namespace Barotrauma
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InsertToList();
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WayPointList.Add(this);
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currentHull = Hull.FindHull(WorldPosition);
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}
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public override void Draw(SpriteBatch spriteBatch, bool editing, bool back=true)
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@@ -472,7 +474,7 @@ namespace Barotrauma
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public override void OnMapLoaded()
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{
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currentHull = Hull.FindHull(WorldPosition);
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currentHull = Hull.FindHull(WorldPosition, currentHull);
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}
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public override XElement Save(XDocument doc)
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