Fixed server end cinematic, bugfix in submarine position syncing, CharacterIgnoreDistance bugfix, readded crew button to multiplayer, searching a path out of the sub

This commit is contained in:
Regalis
2016-01-06 20:17:41 +02:00
parent ca7febfcab
commit 48eabedb77
17 changed files with 156 additions and 57 deletions
+5 -2
View File
@@ -15,8 +15,10 @@ namespace Barotrauma
get;
private set;
}
private float duration;
public TransitionCinematic(Submarine submarine, Camera cam)
public TransitionCinematic(Submarine submarine, Camera cam, float duration)
{
Vector2 targetPos = submarine.Position;
@@ -29,6 +31,8 @@ namespace Barotrauma
targetPos = Level.Loaded.StartPosition + Vector2.UnitY * 500.0f;
}
this.duration = duration;
Running = true;
CoroutineManager.StartCoroutine(UpdateTransitionCinematic(submarine, cam, targetPos));
}
@@ -46,7 +50,6 @@ namespace Barotrauma
Level.Loaded.ShaftBodies[1].Enabled = false;
cam.TargetPos = Vector2.Zero;
float duration = 5.0f;
float timer = 0.0f;
while (timer < duration)