Fixed server end cinematic, bugfix in submarine position syncing, CharacterIgnoreDistance bugfix, readded crew button to multiplayer, searching a path out of the sub
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@@ -105,6 +105,14 @@ namespace Barotrauma
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get { return subBody==null ? Vector2.Zero : subBody.Position - HiddenSubPosition; }
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}
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public override Vector2 WorldPosition
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{
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get
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{
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return ConvertUnits.ToDisplayUnits(subBody.Position);
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}
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}
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public bool AtEndPosition
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{
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get
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@@ -136,7 +144,7 @@ namespace Barotrauma
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return ConvertUnits.ToSimUnits(Position);
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}
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}
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public Vector2 Velocity
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{
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get { return subBody==null ? Vector2.Zero : subBody.Velocity; }
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@@ -661,6 +669,8 @@ namespace Barotrauma
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loaded = this;
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Hull.GenerateEntityGrid();
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MapEntity.MapLoaded();
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WayPoint.GenerateSubWaypoints();
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