Fixed server end cinematic, bugfix in submarine position syncing, CharacterIgnoreDistance bugfix, readded crew button to multiplayer, searching a path out of the sub
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@@ -499,13 +499,14 @@ namespace Barotrauma
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}
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}
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for (int i = 0; i < mapEntityList.Count; i++)
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{
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if (mapEntityList[i].Submarine != null) mapEntityList[i].Move(Submarine.HiddenSubPosition);
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}
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for (int i = 0; i<mapEntityList.Count; i++)
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{
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MapEntity e = mapEntityList[i];
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e.OnMapLoaded();
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if (e.Submarine != null) e.Move(Submarine.HiddenSubPosition);
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mapEntityList[i].OnMapLoaded();
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}
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