Fixed server end cinematic, bugfix in submarine position syncing, CharacterIgnoreDistance bugfix, readded crew button to multiplayer, searching a path out of the sub
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@@ -170,15 +170,14 @@ namespace Barotrauma
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InsertToList();
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}
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public override void OnMapLoaded()
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public static void GenerateEntityGrid()
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{
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if (entityGrid == null)
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entityGrid = new EntityGrid(Submarine.Borders, 200.0f);
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foreach (Hull hull in hullList)
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{
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entityGrid = new EntityGrid(Submarine.Borders, 200.0f);
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entityGrid.InsertEntity(hull);
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}
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entityGrid.InsertEntity(this);
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}
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public override bool Contains(Vector2 position)
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