Fixed server end cinematic, bugfix in submarine position syncing, CharacterIgnoreDistance bugfix, readded crew button to multiplayer, searching a path out of the sub
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@@ -51,7 +51,7 @@ namespace Barotrauma
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get { return Vector2.Zero; }
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}
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public Vector2 WorldPosition
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public virtual Vector2 WorldPosition
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{
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get { return Submarine == null ? Position : Submarine.Position + Position; }
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}
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