Fixed server end cinematic, bugfix in submarine position syncing, CharacterIgnoreDistance bugfix, readded crew button to multiplayer, searching a path out of the sub
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@@ -235,7 +235,7 @@ namespace Barotrauma
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{
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isRunning = false;
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var cinematic = new TransitionCinematic(Submarine.Loaded, GameMain.GameScreen.Cam);
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var cinematic = new TransitionCinematic(Submarine.Loaded, GameMain.GameScreen.Cam, 5.0f);
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SoundPlayer.OverrideMusicType = CrewManager.characters.Any(c => !c.IsDead) ? "endshift" : "crewdead";
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