Renamed the "file" attribute of hit sounds to "tag", replaced footstep sound paths in creature configs with tags.
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@@ -59,7 +59,7 @@
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</limb>
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<limb id = "5" width="5" height="40" type="RightFoot" flip="true" pullpos="0.0,15.0" refjoint="3" stepoffset="20.0,0.0">
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<sprite texture="Content/Characters/Crawler/crawler.png" sourcerect="59,78,19,43" depth="0.03" origin="0.5,0.5"/>
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<sound file ="Content/Sounds/stepMetal.ogg"/>
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<sound tag="footstep_metal"/>
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</limb>
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<limb id = "6" width="13" height="35" type="LeftLeg" flip="true">
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@@ -67,7 +67,7 @@
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</limb>
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<limb id = "7" width="5" height="40" type="LeftFoot" flip="true" pullpos="0.0,15.0" refjoint="5" stepoffset="20.0,0.0">
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<sprite texture="Content/Characters/Crawler/crawler.png" sourcerect="59,78,19,43" depth="0.03" origin="0.5,0.5"/>
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<sound file ="Content/Sounds/stepMetal.ogg"/>
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<sound tag="footstep_metal"/>
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</limb>
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<limb id = "8" width="13" height="35" type="RightLeg" flip="true">
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@@ -75,7 +75,7 @@
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</limb>
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<limb id = "9" width="5" height="40" type="RightFoot" flip="true" pullpos="0.0,15.0" refjoint="7" stepoffset="20.0,0.0">
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<sprite texture="Content/Characters/Crawler/crawler.png" sourcerect="59,78,19,43" depth="0.03" origin="0.5,0.5"/>
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<sound file ="Content/Sounds/stepMetal.ogg"/>
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<sound tag="footstep_metal"/>
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</limb>
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<joint limb1="0" limb1anchor="-5,-38" limb2="1" limb2anchor="-2,25" lowerlimit="-20" upperlimit="40" canbesevered="true"/>
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