Host can have subs spawn with more items

TODO: check if clients see the extra cargo, they probably don't
This commit is contained in:
juanjp600
2016-10-04 22:27:10 -03:00
parent 6f136c8daf
commit 4874ad2ef8
6 changed files with 243 additions and 40 deletions

View File

@@ -116,6 +116,20 @@ namespace Barotrauma
}
}
public override Rectangle Rect
{
get
{
return rect;
}
set
{
frame.Rect = new Rectangle(value.X, value.Y, frame.Rect.Width, frame.Rect.Height);
textBlock.Rect = value;
rect = value;
}
}
public bool Selected { get; set; }
public GUIButton(Rectangle rect, string text, GUIStyle style, GUIComponent parent = null)

View File

@@ -185,11 +185,101 @@ namespace Barotrauma
}
}
private void UpdateChildrenRect(float deltaTime)
{
int x = rect.X, y = rect.Y;
if (!scrollBarHidden)
{
if (scrollBar.IsHorizontal)
{
x -= (int)((totalSize - rect.Width) * scrollBar.BarScroll);
}
else
{
y -= (int)((totalSize - rect.Height) * scrollBar.BarScroll);
}
}
for (int i = 0; i < children.Count; i++)
{
GUIComponent child = children[i];
if (child == frame || !child.Visible) continue;
child.Rect = new Rectangle(x, y, child.Rect.Width, child.Rect.Height);
if (scrollBar.IsHorizontal)
{
x += child.Rect.Width + spacing;
}
else
{
y += child.Rect.Height + spacing;
}
if (scrollBar.IsHorizontal)
{
if (child.Rect.Right < rect.X) continue;
if (child.Rect.Right > rect.Right) break;
if (child.Rect.X < rect.X && child.Rect.Right >= rect.X)
{
x = rect.X;
continue;
}
}
else
{
if (child.Rect.Y + child.Rect.Height < rect.Y) continue;
if (child.Rect.Y + child.Rect.Height > rect.Y + rect.Height) break;
if (child.Rect.Y < rect.Y && child.Rect.Y + child.Rect.Height >= rect.Y)
{
y = rect.Y;
continue;
}
}
if (deltaTime>0.0f) child.Update(deltaTime);
if (enabled && child.CanBeFocused &&
(MouseOn == this || (MouseOn != null && this.IsParentOf(MouseOn))) && child.Rect.Contains(PlayerInput.MousePosition))
{
child.State = ComponentState.Hover;
if (PlayerInput.LeftButtonClicked())
{
Debug.WriteLine("clicked");
Select(i);
//selected = child;
//if (OnSelected != null)
//{
// if (!OnSelected(selected, child.UserData)) selected = null;
//}
}
}
else if (selected.Contains(child))
{
child.State = ComponentState.Selected;
if (CheckSelected != null)
{
if (CheckSelected() != child.UserData) selected.Remove(child);
}
}
else
{
child.State = ComponentState.None;
}
}
}
public override void Update(float deltaTime)
{
if (!Visible) return;
base.Update(deltaTime);
UpdateChildrenRect(deltaTime);
//base.Update(deltaTime);
if (scrollBarEnabled && !scrollBarHidden) scrollBar.Update(deltaTime);
@@ -258,6 +348,7 @@ namespace Barotrauma
//float oldScroll = scrollBar.BarScroll;
//float oldSize = scrollBar.BarSize;
UpdateScrollBarSize();
UpdateChildrenRect(0.0f);
//if (oldSize == 1.0f && scrollBar.BarScroll == 0.0f) scrollBar.BarScroll = 1.0f;
@@ -325,7 +416,6 @@ namespace Barotrauma
GUIComponent child = children[i];
if (child == frame || !child.Visible) continue;
child.Rect = new Rectangle(x, y, child.Rect.Width, child.Rect.Height);
if (scrollBar.IsHorizontal)
{
x += child.Rect.Width + spacing;
@@ -358,36 +448,6 @@ namespace Barotrauma
continue;
}
}
if (enabled && child.CanBeFocused &&
(MouseOn == this || (MouseOn != null && this.IsParentOf(MouseOn))) && child.Rect.Contains(PlayerInput.MousePosition))
{
child.State = ComponentState.Hover;
if (PlayerInput.LeftButtonClicked())
{
Debug.WriteLine("clicked");
Select(i);
//selected = child;
//if (OnSelected != null)
//{
// if (!OnSelected(selected, child.UserData)) selected = null;
//}
}
}
else if (selected.Contains(child))
{
child.State = ComponentState.Selected;
if (CheckSelected != null)
{
if (CheckSelected() != child.UserData) selected.Remove(child);
}
}
else
{
child.State = ComponentState.None;
}
child.Draw(spriteBatch);
}

View File

@@ -61,7 +61,12 @@ namespace Barotrauma
set
{
if (base.Rect == value) return;
base.Rect = value;
foreach (GUIComponent child in children)
{
child.Rect = new Rectangle(child.Rect.X + value.X - rect.X, child.Rect.Y + value.Y - rect.Y, child.Rect.Width, child.Rect.Height);
}
rect = value;
SetTextPos();
}
}
@@ -163,7 +168,7 @@ namespace Barotrauma
}
}
private void SetTextPos()
public void SetTextPos()
{
if (text==null) return;