(23ecb8f20) Fixed: Scaling past 1920x1080 for: Reactor UI, Submarine labels, loading tips, inventoryslot container status
This commit is contained in:
@@ -121,90 +121,7 @@ namespace Barotrauma
|
|||||||
MainLimb.PullJointWorldAnchorB = Collider.SimPosition;
|
MainLimb.PullJointWorldAnchorB = Collider.SimPosition;
|
||||||
MainLimb.PullJointEnabled = true;
|
MainLimb.PullJointEnabled = true;
|
||||||
}
|
}
|
||||||
character.SelectedConstruction = character.MemState[0].SelectedItem;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (character.MemState[0].Animation == AnimController.Animation.CPR)
|
|
||||||
{
|
|
||||||
character.AnimController.Anim = AnimController.Animation.CPR;
|
|
||||||
}
|
|
||||||
else if (character.AnimController.Anim == AnimController.Animation.CPR)
|
|
||||||
{
|
|
||||||
character.AnimController.Anim = AnimController.Animation.None;
|
|
||||||
}
|
|
||||||
|
|
||||||
Vector2 newVelocity = Collider.LinearVelocity;
|
|
||||||
Vector2 newPosition = Collider.SimPosition;
|
|
||||||
float newRotation = Collider.Rotation;
|
|
||||||
float newAngularVelocity = Collider.AngularVelocity;
|
|
||||||
Collider.CorrectPosition(character.MemState, out newPosition, out newVelocity, out newRotation, out newAngularVelocity);
|
|
||||||
|
|
||||||
newVelocity = newVelocity.ClampLength(100.0f);
|
|
||||||
if (!MathUtils.IsValid(newVelocity)) { newVelocity = Vector2.Zero; }
|
|
||||||
overrideTargetMovement = newVelocity.LengthSquared() > 0.01f ? newVelocity : Vector2.Zero;
|
|
||||||
|
|
||||||
Collider.LinearVelocity = newVelocity;
|
|
||||||
Collider.AngularVelocity = newAngularVelocity;
|
|
||||||
|
|
||||||
float distSqrd = Vector2.DistanceSquared(newPosition, Collider.SimPosition);
|
|
||||||
float errorTolerance = character.AllowInput ? 0.01f : 0.2f;
|
|
||||||
if (distSqrd > errorTolerance)
|
|
||||||
{
|
|
||||||
if (distSqrd > 10.0f || !character.AllowInput)
|
|
||||||
{
|
|
||||||
Collider.TargetRotation = newRotation;
|
|
||||||
SetPosition(newPosition, lerp: distSqrd < 5.0f, ignorePlatforms: false);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
Collider.TargetRotation = newRotation;
|
|
||||||
Collider.TargetPosition = newPosition;
|
|
||||||
Collider.MoveToTargetPosition(true);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
//unconscious/dead characters can't correct their position using AnimController movement
|
|
||||||
// -> we need to correct it manually
|
|
||||||
if (!character.AllowInput)
|
|
||||||
{
|
|
||||||
float mainLimbDistSqrd = Vector2.DistanceSquared(MainLimb.PullJointWorldAnchorA, Collider.SimPosition);
|
|
||||||
float mainLimbErrorTolerance = 0.1f;
|
|
||||||
//if the main limb is roughly at the correct position and the collider isn't moving (much at least),
|
|
||||||
//don't attempt to correct the position.
|
|
||||||
if (mainLimbDistSqrd > mainLimbErrorTolerance || Collider.LinearVelocity.LengthSquared() > 0.05f)
|
|
||||||
{
|
|
||||||
MainLimb.PullJointWorldAnchorB = Collider.SimPosition;
|
|
||||||
MainLimb.PullJointEnabled = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
character.MemLocalState.Clear();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
//remove states with a timestamp (there may still timestamp-based states
|
|
||||||
//in the list if the controlled character switches from timestamp-based interpolation to ID-based)
|
|
||||||
character.MemState.RemoveAll(m => m.Timestamp > 0.0f);
|
|
||||||
|
|
||||||
for (int i = 0; i < character.MemLocalState.Count; i++)
|
|
||||||
{
|
|
||||||
if (character.Submarine == null)
|
|
||||||
{
|
|
||||||
//transform in-sub coordinates to outside coordinates
|
|
||||||
if (character.MemLocalState[i].Position.Y > lowestSubPos)
|
|
||||||
{
|
|
||||||
character.MemLocalState[i].TransformInToOutside();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else if (currentHull?.Submarine != null)
|
|
||||||
{
|
|
||||||
//transform outside coordinates to in-sub coordinates
|
|
||||||
if (character.MemLocalState[i].Position.Y < lowestSubPos)
|
|
||||||
{
|
|
||||||
character.MemLocalState[i].TransformOutToInside(currentHull.Submarine);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
}
|
||||||
character.MemLocalState.Clear();
|
character.MemLocalState.Clear();
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -67,6 +67,7 @@ namespace Barotrauma
|
|||||||
public static bool ScreenChanged;
|
public static bool ScreenChanged;
|
||||||
|
|
||||||
public static ScalableFont Font => Style?.Font;
|
public static ScalableFont Font => Style?.Font;
|
||||||
|
public static ScalableFont UnscaledSmallFont => Style?.UnscaledSmallFont;
|
||||||
public static ScalableFont SmallFont => Style?.SmallFont;
|
public static ScalableFont SmallFont => Style?.SmallFont;
|
||||||
public static ScalableFont LargeFont => Style?.LargeFont;
|
public static ScalableFont LargeFont => Style?.LargeFont;
|
||||||
public static ScalableFont VideoTitleFont => Style?.VideoTitleFont;
|
public static ScalableFont VideoTitleFont => Style?.VideoTitleFont;
|
||||||
|
|||||||
@@ -17,6 +17,7 @@ namespace Barotrauma
|
|||||||
private ScalableFont defaultFont;
|
private ScalableFont defaultFont;
|
||||||
|
|
||||||
public ScalableFont Font { get; private set; }
|
public ScalableFont Font { get; private set; }
|
||||||
|
public ScalableFont UnscaledSmallFont { get; private set; }
|
||||||
public ScalableFont SmallFont { get; private set; }
|
public ScalableFont SmallFont { get; private set; }
|
||||||
public ScalableFont LargeFont { get; private set; }
|
public ScalableFont LargeFont { get; private set; }
|
||||||
public ScalableFont VideoTitleFont { get; private set; }
|
public ScalableFont VideoTitleFont { get; private set; }
|
||||||
@@ -64,6 +65,9 @@ namespace Barotrauma
|
|||||||
case "font":
|
case "font":
|
||||||
Font = LoadFont(subElement, graphicsDevice);
|
Font = LoadFont(subElement, graphicsDevice);
|
||||||
break;
|
break;
|
||||||
|
case "unscaledsmallfont":
|
||||||
|
UnscaledSmallFont = LoadFont(subElement, graphicsDevice);
|
||||||
|
break;
|
||||||
case "smallfont":
|
case "smallfont":
|
||||||
SmallFont = LoadFont(subElement, graphicsDevice);
|
SmallFont = LoadFont(subElement, graphicsDevice);
|
||||||
break;
|
break;
|
||||||
|
|||||||
@@ -203,10 +203,12 @@ namespace Barotrauma
|
|||||||
{
|
{
|
||||||
string wrappedTip = ToolBox.WrapText(selectedTip, GameMain.GraphicsWidth * 0.5f, GUI.Font);
|
string wrappedTip = ToolBox.WrapText(selectedTip, GameMain.GraphicsWidth * 0.5f, GUI.Font);
|
||||||
string[] lines = wrappedTip.Split('\n');
|
string[] lines = wrappedTip.Split('\n');
|
||||||
|
float lineHeight = GUI.Font.MeasureString(selectedTip).Y;
|
||||||
|
|
||||||
for (int i = 0; i < lines.Length; i++)
|
for (int i = 0; i < lines.Length; i++)
|
||||||
{
|
{
|
||||||
GUI.Font.DrawString(spriteBatch, lines[i],
|
GUI.Font.DrawString(spriteBatch, lines[i],
|
||||||
new Vector2(GameMain.GraphicsWidth / 2.0f - GUI.Font.MeasureString(lines[i]).X / 2.0f, GameMain.GraphicsHeight * 0.78f + i * (15 * GUI.Scale)), Color.White);
|
new Vector2(GameMain.GraphicsWidth / 2.0f - GUI.Font.MeasureString(lines[i]).X / 2.0f, GameMain.GraphicsHeight * 0.78f + i * lineHeight), Color.White);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -74,17 +74,12 @@ namespace Barotrauma
|
|||||||
public CrewManager(XElement element, bool isSinglePlayer)
|
public CrewManager(XElement element, bool isSinglePlayer)
|
||||||
: this(isSinglePlayer)
|
: this(isSinglePlayer)
|
||||||
{
|
{
|
||||||
if (GameMain.Client != null)
|
if (!isSinglePlayer)
|
||||||
{
|
{
|
||||||
//let the server create random conversations in MP
|
DebugConsole.ThrowError("Cannot add messages to single player chat box in multiplayer mode!\n" + Environment.StackTrace);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
List<Character> availableSpeakers = Character.CharacterList.FindAll(c =>
|
if (string.IsNullOrEmpty(text)) { return; }
|
||||||
c.AIController is HumanAIController &&
|
|
||||||
!c.IsDead &&
|
|
||||||
c.SpeechImpediment <= 100.0f);
|
|
||||||
pendingConversationLines.AddRange(NPCConversation.CreateRandom(availableSpeakers));
|
|
||||||
}
|
|
||||||
|
|
||||||
var characterInfo = new CharacterInfo(subElement);
|
var characterInfo = new CharacterInfo(subElement);
|
||||||
characterInfos.Add(characterInfo);
|
characterInfos.Add(characterInfo);
|
||||||
@@ -95,6 +90,7 @@ namespace Barotrauma
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
ChatBox.AddMessage(ChatMessage.Create(senderName, text, messageType, sender));
|
||||||
}
|
}
|
||||||
|
|
||||||
partial void InitProjectSpecific()
|
partial void InitProjectSpecific()
|
||||||
@@ -243,24 +239,27 @@ namespace Barotrauma
|
|||||||
|
|
||||||
public IEnumerable<Character> GetCharacters()
|
public IEnumerable<Character> GetCharacters()
|
||||||
{
|
{
|
||||||
if (characterInfos.Contains(characterInfo))
|
if (character?.Inventory == null) return null;
|
||||||
{
|
|
||||||
DebugConsole.ThrowError("Tried to add the same character info to CrewManager twice.\n" + Environment.StackTrace);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
characterInfos.Add(characterInfo);
|
var radioItem = character.Inventory.Items.FirstOrDefault(it => it != null && it.GetComponent<WifiComponent>() != null);
|
||||||
|
if (radioItem == null) return null;
|
||||||
|
if (requireEquipped && !character.HasEquippedItem(radioItem)) return null;
|
||||||
|
|
||||||
|
return radioItem.GetComponent<WifiComponent>();
|
||||||
}
|
}
|
||||||
|
|
||||||
public IEnumerable<CharacterInfo> GetCharacterInfos()
|
public IEnumerable<CharacterInfo> GetCharacterInfos()
|
||||||
{
|
{
|
||||||
if (character == null)
|
if (GameMain.Client != null)
|
||||||
{
|
{
|
||||||
DebugConsole.ThrowError("Tried to remove a null character from CrewManager.\n" + Environment.StackTrace);
|
//let the server create random conversations in MP
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
characters.Remove(character);
|
List<Character> availableSpeakers = Character.CharacterList.FindAll(c =>
|
||||||
if (removeInfo) characterInfos.Remove(character.Info);
|
c.AIController is HumanAIController &&
|
||||||
|
!c.IsDead &&
|
||||||
|
c.SpeechImpediment <= 100.0f);
|
||||||
|
pendingConversationLines.AddRange(NPCConversation.CreateRandom(availableSpeakers));
|
||||||
}
|
}
|
||||||
|
|
||||||
public void AddCharacter(Character character)
|
public void AddCharacter(Character character)
|
||||||
@@ -634,183 +633,9 @@ namespace Barotrauma
|
|||||||
{
|
{
|
||||||
characterListBox.BarScroll = roundedPos;
|
characterListBox.BarScroll = roundedPos;
|
||||||
}
|
}
|
||||||
var characterArea = new GUIButton(new RectTransform(new Point(characterInfoWidth, frame.Rect.Height), frame.RectTransform, Anchor.CenterLeft), style: "GUITextBox")
|
soundIcon.Visible = !muted && !mutedLocally;
|
||||||
{
|
soundIconDisabled.Visible = muted || mutedLocally;
|
||||||
UserData = character,
|
soundIconDisabled.ToolTip = TextManager.Get(mutedLocally ? "MutedLocally" : "MutedGlobally");
|
||||||
Color = frame.Color,
|
|
||||||
SelectedColor = frame.SelectedColor,
|
|
||||||
HoverColor = frame.HoverColor,
|
|
||||||
ToolTip = characterToolTip
|
|
||||||
};
|
|
||||||
|
|
||||||
var soundIcon = new GUIImage(new RectTransform(new Point((int)(characterArea.Rect.Height * 0.5f)), characterArea.RectTransform, Anchor.CenterRight) { AbsoluteOffset = new Point(5, 0) },
|
|
||||||
"GUISoundIcon")
|
|
||||||
{
|
|
||||||
UserData = "soundicon",
|
|
||||||
CanBeFocused = false,
|
|
||||||
Visible = true
|
|
||||||
};
|
|
||||||
soundIcon.Color = new Color(soundIcon.Color, 0.0f);
|
|
||||||
new GUIImage(new RectTransform(new Point((int)(characterArea.Rect.Height * 0.5f)), characterArea.RectTransform, Anchor.CenterRight) { AbsoluteOffset = new Point(5, 0) },
|
|
||||||
"GUISoundIconDisabled")
|
|
||||||
{
|
|
||||||
UserData = "soundicondisabled",
|
|
||||||
CanBeFocused = true,
|
|
||||||
Visible = false
|
|
||||||
};
|
|
||||||
|
|
||||||
if (isSinglePlayer)
|
|
||||||
{
|
|
||||||
characterArea.OnClicked = CharacterClicked;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
characterArea.CanBeFocused = false;
|
|
||||||
characterArea.CanBeSelected = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
var characterImage = new GUICustomComponent(new RectTransform(new Point(characterArea.Rect.Height), characterArea.RectTransform, Anchor.CenterLeft),
|
|
||||||
onDraw: (sb, component) => character.Info.DrawIcon(sb, component.Rect.Center.ToVector2(), targetAreaSize: component.Rect.Size.ToVector2()))
|
|
||||||
{
|
|
||||||
CanBeFocused = false,
|
|
||||||
HoverColor = Color.White,
|
|
||||||
SelectedColor = Color.White,
|
|
||||||
ToolTip = characterToolTip
|
|
||||||
};
|
|
||||||
|
|
||||||
var characterName = new GUITextBlock(new RectTransform(new Point(characterArea.Rect.Width - characterImage.Rect.Width - soundIcon.Rect.Width - 10, characterArea.Rect.Height),
|
|
||||||
characterArea.RectTransform, Anchor.CenterRight) { AbsoluteOffset = new Point(soundIcon.Rect.Width + 10, 0) },
|
|
||||||
character.Name, textColor: frame.Color, font: GUI.SmallFont, wrap: true)
|
|
||||||
{
|
|
||||||
Color = frame.Color,
|
|
||||||
HoverColor = Color.Transparent,
|
|
||||||
SelectedColor = Color.Transparent,
|
|
||||||
CanBeFocused = false,
|
|
||||||
ToolTip = characterToolTip,
|
|
||||||
AutoScale = true
|
|
||||||
};
|
|
||||||
|
|
||||||
//---------------- order buttons ----------------
|
|
||||||
|
|
||||||
var orderButtonFrame = new GUILayoutGroup(new RectTransform(new Point(100, frame.Rect.Height), frame.RectTransform)
|
|
||||||
{ AbsoluteOffset = new Point(characterInfoWidth + spacing, 0) },
|
|
||||||
isHorizontal: true, childAnchor: Anchor.CenterLeft)
|
|
||||||
{
|
|
||||||
AbsoluteSpacing = (int)(10 * GUI.Scale),
|
|
||||||
UserData = "orderbuttons",
|
|
||||||
CanBeFocused = false
|
|
||||||
};
|
|
||||||
|
|
||||||
//listbox for holding the orders inappropriate for this character
|
|
||||||
//(so we can easily toggle their visibility)
|
|
||||||
var wrongOrderList = new GUIListBox(new RectTransform(new Point(50, orderButtonFrame.Rect.Height), orderButtonFrame.RectTransform), isHorizontal: true, style: null)
|
|
||||||
{
|
|
||||||
ScrollBarEnabled = false,
|
|
||||||
ScrollBarVisible = false,
|
|
||||||
Enabled = false,
|
|
||||||
Spacing = spacing,
|
|
||||||
ClampMouseRectToParent = false
|
|
||||||
};
|
|
||||||
wrongOrderList.Content.ClampMouseRectToParent = false;
|
|
||||||
|
|
||||||
for (int i = 0; i < orders.Count; i++)
|
|
||||||
{
|
|
||||||
var order = orders[i];
|
|
||||||
if (order.TargetAllCharacters) continue;
|
|
||||||
|
|
||||||
RectTransform btnParent = (i >= correctOrderCount + neutralOrderCount) ?
|
|
||||||
wrongOrderList.Content.RectTransform :
|
|
||||||
orderButtonFrame.RectTransform;
|
|
||||||
|
|
||||||
var btn = new GUIButton(new RectTransform(new Point(iconSize, iconSize), btnParent, Anchor.CenterLeft),
|
|
||||||
style: null)
|
|
||||||
{
|
|
||||||
UserData = order
|
|
||||||
};
|
|
||||||
|
|
||||||
new GUIFrame(new RectTransform(new Vector2(1.5f), btn.RectTransform, Anchor.Center), "OuterGlow")
|
|
||||||
{
|
|
||||||
Color = Color.Lerp(order.Color, frame.Color, 0.5f) * 0.8f,
|
|
||||||
HoverColor = Color.Lerp(order.Color, frame.Color, 0.5f) * 1.0f,
|
|
||||||
PressedColor = Color.Lerp(order.Color, frame.Color, 0.5f) * 0.6f,
|
|
||||||
UserData = "selected",
|
|
||||||
CanBeFocused = false,
|
|
||||||
Visible = false
|
|
||||||
};
|
|
||||||
|
|
||||||
var img = new GUIImage(new RectTransform(Vector2.One, btn.RectTransform), order.Prefab.SymbolSprite);
|
|
||||||
img.Scale = iconSize / (float)img.SourceRect.Width;
|
|
||||||
img.Color = Color.Lerp(order.Color, frame.Color, 0.5f);
|
|
||||||
img.ToolTip = order.Name;
|
|
||||||
img.HoverColor = Color.Lerp(img.Color, Color.White, 0.5f);
|
|
||||||
|
|
||||||
btn.OnClicked += (GUIButton button, object userData) =>
|
|
||||||
{
|
|
||||||
if (Character.Controlled == null || Character.Controlled.SpeechImpediment >= 100.0f) return false;
|
|
||||||
|
|
||||||
if (btn.GetChildByUserData("selected").Visible)
|
|
||||||
{
|
|
||||||
SetCharacterOrder(character, Order.PrefabList.Find(o => o.AITag == "dismissed"), null, Character.Controlled);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
if (order.ItemComponentType != null || order.ItemIdentifiers.Length > 0 || order.Options.Length > 1)
|
|
||||||
{
|
|
||||||
CreateOrderTargetFrame(button, character, order);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
SetCharacterOrder(character, order, null, Character.Controlled);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return true;
|
|
||||||
};
|
|
||||||
btn.UserData = order;
|
|
||||||
btn.ToolTip = order.Name;
|
|
||||||
|
|
||||||
//divider between different groups of orders
|
|
||||||
if (i == correctOrderCount - 1 || i == correctOrderCount + neutralOrderCount - 1)
|
|
||||||
{
|
|
||||||
//TODO: divider sprite
|
|
||||||
new GUIFrame(new RectTransform(new Point(8, iconSize), orderButtonFrame.RectTransform), style: "GUIButton");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
var toggleWrongOrderBtn = new GUIButton(new RectTransform(new Point((int)(30 * GUI.Scale), wrongOrderList.Rect.Height), wrongOrderList.Content.RectTransform),
|
|
||||||
"", style: "UIToggleButton")
|
|
||||||
{
|
|
||||||
UserData = "togglewrongorder",
|
|
||||||
CanBeFocused = false
|
|
||||||
};
|
|
||||||
|
|
||||||
wrongOrderList.RectTransform.NonScaledSize = new Point(
|
|
||||||
wrongOrderList.Content.Children.Sum(c => c.Rect.Width + wrongOrderList.Spacing),
|
|
||||||
wrongOrderList.RectTransform.NonScaledSize.Y);
|
|
||||||
wrongOrderList.RectTransform.SetAsLastChild();
|
|
||||||
|
|
||||||
new GUIFrame(new RectTransform(new Point(
|
|
||||||
wrongOrderList.Rect.Width - toggleWrongOrderBtn.Rect.Width - wrongOrderList.Spacing * 2,
|
|
||||||
wrongOrderList.Rect.Height), wrongOrderList.Content.RectTransform),
|
|
||||||
style: null)
|
|
||||||
{
|
|
||||||
CanBeFocused = false
|
|
||||||
};
|
|
||||||
|
|
||||||
//scale to fit the content
|
|
||||||
orderButtonFrame.RectTransform.NonScaledSize = new Point(
|
|
||||||
orderButtonFrame.Children.Sum(c => c.Rect.Width + orderButtonFrame.AbsoluteSpacing),
|
|
||||||
orderButtonFrame.RectTransform.NonScaledSize.Y);
|
|
||||||
|
|
||||||
frame.RectTransform.NonScaledSize = new Point(
|
|
||||||
characterInfoWidth + spacing + (orderButtonFrame.Rect.Width - wrongOrderList.Rect.Width),
|
|
||||||
frame.RectTransform.NonScaledSize.Y);
|
|
||||||
|
|
||||||
characterListBox.RectTransform.NonScaledSize = new Point(
|
|
||||||
characterListBox.Content.Children.Max(c => c.Rect.Width) + wrongOrderList.Rect.Width,
|
|
||||||
characterListBox.RectTransform.NonScaledSize.Y);
|
|
||||||
characterListBox.Content.RectTransform.NonScaledSize = characterListBox.RectTransform.NonScaledSize;
|
|
||||||
characterListBox.UpdateScrollBarSize();
|
|
||||||
return frame;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private IEnumerable<object> KillCharacterAnim(GUIComponent component)
|
private IEnumerable<object> KillCharacterAnim(GUIComponent component)
|
||||||
@@ -954,12 +779,6 @@ namespace Barotrauma
|
|||||||
}
|
}
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
List<Character> availableSpeakers = Character.CharacterList.FindAll(c =>
|
|
||||||
c.AIController is HumanAIController &&
|
|
||||||
!c.IsDead &&
|
|
||||||
c.SpeechImpediment <= 100.0f);
|
|
||||||
pendingConversationLines.AddRange(NPCConversation.CreateRandom(availableSpeakers));
|
|
||||||
}
|
|
||||||
|
|
||||||
character.SetOrder(order, option, orderGiver, speak: orderGiver != character);
|
character.SetOrder(order, option, orderGiver, speak: orderGiver != character);
|
||||||
if (IsSinglePlayer)
|
if (IsSinglePlayer)
|
||||||
@@ -1017,23 +836,19 @@ namespace Barotrauma
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
//only one target (or an order with no particular targets), just show options
|
||||||
character.SetOrder(order, option, orderGiver, speak: orderGiver != character);
|
else
|
||||||
if (IsSinglePlayer)
|
|
||||||
{
|
{
|
||||||
orderGiver?.Speak(
|
orderTargetFrame = new GUILayoutGroup(new RectTransform(new Vector2(0.2f + order.Options.Length * 0.1f, 0.18f), GUI.Canvas)
|
||||||
order.GetChatMessage(character.Name, orderGiver.CurrentHull?.DisplayName, givingOrderToSelf: character == orderGiver, orderOption: option), null);
|
{ AbsoluteOffset = new Point(orderButton.Rect.Center.X, orderButton.Rect.Bottom) },
|
||||||
}
|
isHorizontal: true, childAnchor: Anchor.BottomLeft)
|
||||||
else if (orderGiver != null)
|
|
||||||
{
|
|
||||||
OrderChatMessage msg = new OrderChatMessage(order, option, order.TargetItemComponent?.Item, character, orderGiver);
|
|
||||||
if (GameMain.Client != null)
|
|
||||||
{
|
{
|
||||||
GameMain.Client.SendChatMessage(msg);
|
UserData = character,
|
||||||
}
|
Stretch = true
|
||||||
}
|
};
|
||||||
DisplayCharacterOrder(character, order);
|
//line connecting the order button to the option buttons
|
||||||
}
|
//TODO: sprite
|
||||||
|
new GUIFrame(new RectTransform(new Vector2(0.5f, 1.0f), orderTargetFrame.RectTransform), style: null);
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Create the UI panel that's used to select the target and options for a given order
|
/// Create the UI panel that's used to select the target and options for a given order
|
||||||
|
|||||||
@@ -103,7 +103,7 @@ namespace Barotrauma.Items.Components
|
|||||||
if (textBlock == null)
|
if (textBlock == null)
|
||||||
{
|
{
|
||||||
textBlock = new GUITextBlock(new RectTransform(item.Rect.Size), "",
|
textBlock = new GUITextBlock(new RectTransform(item.Rect.Size), "",
|
||||||
textColor: textColor, font: GUI.SmallFont, textAlignment: Alignment.Center, wrap: true, style: null)
|
textColor: textColor, font: GUI.UnscaledSmallFont, textAlignment: Alignment.Center, wrap: true, style: null)
|
||||||
{
|
{
|
||||||
TextDepth = item.SpriteDepth - 0.0001f,
|
TextDepth = item.SpriteDepth - 0.0001f,
|
||||||
TextScale = TextScale
|
TextScale = TextScale
|
||||||
|
|||||||
@@ -144,17 +144,17 @@ namespace Barotrauma.Items.Components
|
|||||||
//mid column
|
//mid column
|
||||||
//----------------------------------------------------------
|
//----------------------------------------------------------
|
||||||
|
|
||||||
criticalHeatWarning = new GUITickBox(new RectTransform(new Point(columnMid.Rect.Width / 3, 30), columnMid.RectTransform),
|
criticalHeatWarning = new GUITickBox(new RectTransform(new Point(columnMid.Rect.Width / 3, (int)(30 * GUI.Scale)), columnMid.RectTransform),
|
||||||
TextManager.Get("ReactorWarningCriticalTemp"), font: GUI.SmallFont, style: "IndicatorLightRed")
|
TextManager.Get("ReactorWarningCriticalTemp"), font: GUI.SmallFont, style: "IndicatorLightRed")
|
||||||
{
|
{
|
||||||
CanBeFocused = false
|
CanBeFocused = false
|
||||||
};
|
};
|
||||||
lowTemperatureWarning = new GUITickBox(new RectTransform(new Point(columnMid.Rect.Width / 3, 30), columnMid.RectTransform) { RelativeOffset = new Vector2(0.27f, 0.0f) },
|
lowTemperatureWarning = new GUITickBox(new RectTransform(new Point(columnMid.Rect.Width / 3, (int)(30 * GUI.Scale)), columnMid.RectTransform) { RelativeOffset = new Vector2(0.27f, 0.0f) },
|
||||||
TextManager.Get("ReactorWarningCriticalLowTemp"), font: GUI.SmallFont, style: "IndicatorLightRed")
|
TextManager.Get("ReactorWarningCriticalLowTemp"), font: GUI.SmallFont, style: "IndicatorLightRed")
|
||||||
{
|
{
|
||||||
CanBeFocused = false
|
CanBeFocused = false
|
||||||
};
|
};
|
||||||
criticalOutputWarning = new GUITickBox(new RectTransform(new Point(columnMid.Rect.Width / 3, 30), columnMid.RectTransform) { RelativeOffset = new Vector2(0.66f, 0.0f) },
|
criticalOutputWarning = new GUITickBox(new RectTransform(new Point(columnMid.Rect.Width / 3, (int)(30 * GUI.Scale)), columnMid.RectTransform) { RelativeOffset = new Vector2(0.66f, 0.0f) },
|
||||||
TextManager.Get("ReactorWarningCriticalOutput"), font: GUI.SmallFont, style: "IndicatorLightRed")
|
TextManager.Get("ReactorWarningCriticalOutput"), font: GUI.SmallFont, style: "IndicatorLightRed")
|
||||||
{
|
{
|
||||||
CanBeFocused = false
|
CanBeFocused = false
|
||||||
@@ -162,7 +162,7 @@ namespace Barotrauma.Items.Components
|
|||||||
|
|
||||||
GUITextBlock.AutoScaleAndNormalize(criticalHeatWarning.TextBlock, lowTemperatureWarning.TextBlock, criticalOutputWarning.TextBlock);
|
GUITextBlock.AutoScaleAndNormalize(criticalHeatWarning.TextBlock, lowTemperatureWarning.TextBlock, criticalOutputWarning.TextBlock);
|
||||||
|
|
||||||
float gaugeOffset = criticalHeatWarning.Rect.Height / (float)columnMid.Rect.Height + 0.05f;
|
float gaugeOffset = criticalHeatWarning.Rect.Height / (float)columnMid.Rect.Height + 0.05f * GUI.Scale;
|
||||||
|
|
||||||
new GUITextBlock(new RectTransform(new Vector2(0.5f, 0.05f), columnMid.RectTransform) { RelativeOffset = new Vector2(0.0f, gaugeOffset) },
|
new GUITextBlock(new RectTransform(new Vector2(0.5f, 0.05f), columnMid.RectTransform) { RelativeOffset = new Vector2(0.0f, gaugeOffset) },
|
||||||
TextManager.Get("ReactorFissionRate"));
|
TextManager.Get("ReactorFissionRate"));
|
||||||
@@ -180,9 +180,9 @@ namespace Barotrauma.Items.Components
|
|||||||
ToolTip = TextManager.Get("ReactorTipTurbineOutput")
|
ToolTip = TextManager.Get("ReactorTipTurbineOutput")
|
||||||
};
|
};
|
||||||
|
|
||||||
new GUITextBlock(new RectTransform(new Point(0, 20), columnMid.RectTransform, Anchor.BottomLeft) { AbsoluteOffset = new Point(0, 90) },
|
new GUITextBlock(new RectTransform(new Point(0, (int)(20 * GUI.Scale)), columnMid.RectTransform, Anchor.BottomLeft) { AbsoluteOffset = new Point(0, (int)(90 * GUI.Scale)) },
|
||||||
TextManager.Get("ReactorFissionRate"));
|
TextManager.Get("ReactorFissionRate"));
|
||||||
fissionRateScrollBar = new GUIScrollBar(new RectTransform(new Point(columnMid.Rect.Width, 30), columnMid.RectTransform, Anchor.BottomCenter) { AbsoluteOffset = new Point(0, 60) },
|
fissionRateScrollBar = new GUIScrollBar(new RectTransform(new Point(columnMid.Rect.Width, (int)(30 * GUI.Scale)), columnMid.RectTransform, Anchor.BottomCenter) { AbsoluteOffset = new Point(0, (int)(60 * GUI.Scale)) },
|
||||||
style: "GUISlider", barSize: 0.1f)
|
style: "GUISlider", barSize: 0.1f)
|
||||||
{
|
{
|
||||||
OnMoved = (GUIScrollBar bar, float scrollAmount) =>
|
OnMoved = (GUIScrollBar bar, float scrollAmount) =>
|
||||||
@@ -194,10 +194,10 @@ namespace Barotrauma.Items.Components
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
new GUITextBlock(new RectTransform(new Point(0, 20), columnMid.RectTransform, Anchor.BottomLeft) { AbsoluteOffset = new Point(0, 30) },
|
new GUITextBlock(new RectTransform(new Point(0, (int)(20 * GUI.Scale)), columnMid.RectTransform, Anchor.BottomLeft) { AbsoluteOffset = new Point(0, (int)(30 * GUI.Scale)) },
|
||||||
TextManager.Get("ReactorTurbineOutput"));
|
TextManager.Get("ReactorTurbineOutput"));
|
||||||
turbineOutputScrollBar = new GUIScrollBar(new RectTransform(new Point(columnMid.Rect.Width, 30), columnMid.RectTransform, Anchor.BottomCenter),
|
turbineOutputScrollBar = new GUIScrollBar(new RectTransform(new Point(columnMid.Rect.Width, (int)(30 * GUI.Scale)), columnMid.RectTransform, Anchor.BottomCenter),
|
||||||
style: "GUISlider", barSize: 0.1f, isHorizontal: true)
|
style: "GUISlider", barSize: 0.1f, isHorizontal: true)
|
||||||
{
|
{
|
||||||
OnMoved = (GUIScrollBar bar, float scrollAmount) =>
|
OnMoved = (GUIScrollBar bar, float scrollAmount) =>
|
||||||
@@ -233,7 +233,7 @@ namespace Barotrauma.Items.Components
|
|||||||
}
|
}
|
||||||
};
|
};
|
||||||
var sliderSprite = autoTempSlider.Frame.Style.Sprites[GUIComponent.ComponentState.None].First();
|
var sliderSprite = autoTempSlider.Frame.Style.Sprites[GUIComponent.ComponentState.None].First();
|
||||||
autoTempSlider.RectTransform.MaxSize = sliderSprite.Sprite.SourceRect.Size;
|
autoTempSlider.RectTransform.MaxSize = new Point((int)(sliderSprite.Sprite.SourceRect.Size.X * GUI.Scale), (int)(sliderSprite.Sprite.SourceRect.Size.Y * GUI.Scale));
|
||||||
|
|
||||||
onOffSwitch = new GUIScrollBar(new RectTransform(new Vector2(0.4f, 0.3f), columnRight.RectTransform, Anchor.TopRight),
|
onOffSwitch = new GUIScrollBar(new RectTransform(new Vector2(0.4f, 0.3f), columnRight.RectTransform, Anchor.TopRight),
|
||||||
barSize: 0.2f, style: "OnOffLever", isHorizontal: false)
|
barSize: 0.2f, style: "OnOffLever", isHorizontal: false)
|
||||||
@@ -249,23 +249,25 @@ namespace Barotrauma.Items.Components
|
|||||||
}
|
}
|
||||||
};
|
};
|
||||||
var switchSprite = onOffSwitch.Frame.Style.Sprites[GUIComponent.ComponentState.None].First();
|
var switchSprite = onOffSwitch.Frame.Style.Sprites[GUIComponent.ComponentState.None].First();
|
||||||
onOffSwitch.RectTransform.MaxSize = switchSprite.Sprite.SourceRect.Size;
|
onOffSwitch.RectTransform.MaxSize = new Point((int)(switchSprite.Sprite.SourceRect.Size.X * GUI.Scale), (int)(switchSprite.Sprite.SourceRect.Size.Y * GUI.Scale));
|
||||||
|
|
||||||
var lever = onOffSwitch.GetChild<GUIButton>();
|
var lever = onOffSwitch.GetChild<GUIButton>();
|
||||||
lever.RectTransform.NonScaledSize = new Point(lever.Rect.Width + 30, lever.Rect.Height);
|
lever.RectTransform.NonScaledSize = new Point(lever.Rect.Width + (int)(30 * GUI.Scale), lever.Rect.Height);
|
||||||
|
|
||||||
var graphArea = new GUICustomComponent(new RectTransform(new Vector2(1.0f, 0.5f), columnRight.RectTransform, Anchor.BottomCenter) { AbsoluteOffset = new Point(0, 30) },
|
var graphArea = new GUICustomComponent(new RectTransform(new Vector2(1.0f, 0.5f), columnRight.RectTransform, Anchor.BottomCenter) { AbsoluteOffset = new Point(0, 30) },
|
||||||
DrawGraph, null);
|
DrawGraph, null);
|
||||||
|
|
||||||
var loadText = new GUITextBlock(new RectTransform(new Point(100, 30), graphArea.RectTransform, Anchor.TopLeft, Pivot.BottomLeft),
|
Point textSize = new Point((int)(100 * GUI.Scale), (int)(30 * GUI.Scale));
|
||||||
|
|
||||||
|
var loadText = new GUITextBlock(new RectTransform(textSize, graphArea.RectTransform, Anchor.TopLeft, Pivot.BottomLeft),
|
||||||
"Load", textColor: Color.LightBlue, textAlignment: Alignment.CenterLeft)
|
"Load", textColor: Color.LightBlue, textAlignment: Alignment.CenterLeft)
|
||||||
{
|
{
|
||||||
ToolTip = TextManager.Get("ReactorTipLoad")
|
ToolTip = TextManager.Get("ReactorTipLoad")
|
||||||
};
|
};
|
||||||
string loadStr = TextManager.Get("ReactorLoad");
|
string loadStr = TextManager.Get("ReactorLoad");
|
||||||
loadText.TextGetter += () => { return loadStr.Replace("[kw]", ((int)load).ToString()); };
|
loadText.TextGetter += () => { return loadStr.Replace("[kw]", ((int)load).ToString()); };
|
||||||
|
|
||||||
var outputText = new GUITextBlock(new RectTransform(new Point(100, 30), graphArea.RectTransform, Anchor.BottomLeft, Pivot.TopLeft),
|
var outputText = new GUITextBlock(new RectTransform(textSize, graphArea.RectTransform, Anchor.BottomLeft, Pivot.TopLeft),
|
||||||
"Output", textColor: Color.LightGreen, textAlignment: Alignment.CenterLeft)
|
"Output", textColor: Color.LightGreen, textAlignment: Alignment.CenterLeft)
|
||||||
{
|
{
|
||||||
ToolTip = TextManager.Get("ReactorTipPower")
|
ToolTip = TextManager.Get("ReactorTipPower")
|
||||||
|
|||||||
@@ -125,7 +125,7 @@ namespace Barotrauma
|
|||||||
|
|
||||||
public static int ContainedIndicatorHeight
|
public static int ContainedIndicatorHeight
|
||||||
{
|
{
|
||||||
get { return (int)(15 * GameSettings.InventoryScale); }
|
get { return (int)(15 * UIScale); }
|
||||||
}
|
}
|
||||||
|
|
||||||
protected float prevUIScale = UIScale;
|
protected float prevUIScale = UIScale;
|
||||||
|
|||||||
@@ -490,6 +490,8 @@ namespace Barotrauma
|
|||||||
|
|
||||||
private GUILayoutGroup subPreviewContainer;
|
private GUILayoutGroup subPreviewContainer;
|
||||||
|
|
||||||
|
private GUILayoutGroup subPreviewContainer;
|
||||||
|
|
||||||
private GUIButton loadGameButton;
|
private GUIButton loadGameButton;
|
||||||
|
|
||||||
public Action<Submarine, string, string> StartNewGame;
|
public Action<Submarine, string, string> StartNewGame;
|
||||||
|
|||||||
@@ -789,10 +789,6 @@ namespace Barotrauma
|
|||||||
|
|
||||||
GUI.Draw(Cam, spriteBatch);
|
GUI.Draw(Cam, spriteBatch);
|
||||||
|
|
||||||
spriteBatch.Begin(SpriteSortMode.Deferred, null, null, null, GameMain.ScissorTestEnable);
|
|
||||||
|
|
||||||
GUI.Draw(Cam, spriteBatch);
|
|
||||||
|
|
||||||
GUI.Draw(Cam, spriteBatch);
|
GUI.Draw(Cam, spriteBatch);
|
||||||
|
|
||||||
#if DEBUG
|
#if DEBUG
|
||||||
|
|||||||
@@ -909,6 +909,32 @@ namespace Barotrauma
|
|||||||
{
|
{
|
||||||
#if DEBUG
|
#if DEBUG
|
||||||
DebugConsole.ThrowError("AIObjectiveFixLeak failed - the item \"" + weldingTool + "\" has no RepairTool component but is tagged as a welding tool");
|
DebugConsole.ThrowError("AIObjectiveFixLeak failed - the item \"" + weldingTool + "\" has no RepairTool component but is tagged as a welding tool");
|
||||||
|
#endif
|
||||||
|
abandon = true;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
Vector2 gapDiff = Leak.WorldPosition - character.WorldPosition;
|
||||||
|
// TODO: use the collider size/reach?
|
||||||
|
if (!character.AnimController.InWater && Math.Abs(gapDiff.X) < 100 && gapDiff.Y < 0.0f && gapDiff.Y > -150)
|
||||||
|
{
|
||||||
|
HumanAIController.AnimController.Crouching = true;
|
||||||
|
}
|
||||||
|
float reach = ConvertUnits.ToSimUnits(repairTool.Range);
|
||||||
|
bool canOperate = ConvertUnits.ToSimUnits(gapDiff.Length()) < reach * 1.5f;
|
||||||
|
if (canOperate)
|
||||||
|
{
|
||||||
|
TryAddSubObjective(ref operateObjective, () => new AIObjectiveOperateItem(repairTool, character, objectiveManager, option: "", requireEquip: true, operateTarget: Leak));
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
TryAddSubObjective(ref gotoObjective, () => new AIObjectiveGoTo(ConvertUnits.ToSimUnits(GetStandPosition()), character, objectiveManager) { CloseEnough = reach * 0.75f });
|
||||||
|
}
|
||||||
|
if (subObjectives.Any()) { return; }
|
||||||
|
var repairTool = weldingTool.GetComponent<RepairTool>();
|
||||||
|
if (repairTool == null)
|
||||||
|
{
|
||||||
|
#if DEBUG
|
||||||
|
DebugConsole.ThrowError("AIObjectiveFixLeak failed - the item \"" + weldingTool + "\" has no RepairTool component but is tagged as a welding tool");
|
||||||
#endif
|
#endif
|
||||||
abandon = true;
|
abandon = true;
|
||||||
return;
|
return;
|
||||||
|
|||||||
@@ -105,9 +105,6 @@ namespace Barotrauma
|
|||||||
{
|
{
|
||||||
if (IsTakenBySomeone(targetItem))
|
if (IsTakenBySomeone(targetItem))
|
||||||
{
|
{
|
||||||
#if DEBUG
|
|
||||||
DebugConsole.NewMessage($"{character.Name}: Found an item, but it's equipped by someone else. Aborting.", Color.Yellow);
|
|
||||||
#endif
|
|
||||||
abandon = true;
|
abandon = true;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
@@ -175,7 +172,7 @@ namespace Barotrauma
|
|||||||
if (targetItem == null)
|
if (targetItem == null)
|
||||||
{
|
{
|
||||||
#if DEBUG
|
#if DEBUG
|
||||||
DebugConsole.NewMessage($"{character.Name}: Cannot find the item, because neither identifiers nor item is was defined.", Color.Red);
|
DebugConsole.NewMessage($"{character.Name}: Cannot find the item, because neither identifiers nor item is was defined.");
|
||||||
#endif
|
#endif
|
||||||
abandon = true;
|
abandon = true;
|
||||||
}
|
}
|
||||||
@@ -215,7 +212,7 @@ namespace Barotrauma
|
|||||||
if (currSearchIndex >= Item.ItemList.Count - 1 && targetItem == null)
|
if (currSearchIndex >= Item.ItemList.Count - 1 && targetItem == null)
|
||||||
{
|
{
|
||||||
#if DEBUG
|
#if DEBUG
|
||||||
DebugConsole.NewMessage($"{character.Name}: Cannot find the item with the following identifier(s): {string.Join(", ", itemIdentifiers)}", Color.Red);
|
DebugConsole.NewMessage($"{character.Name}: Cannot find the item with the following identifier(s): {string.Join(", ", itemIdentifiers)}");
|
||||||
#endif
|
#endif
|
||||||
abandon = true;
|
abandon = true;
|
||||||
}
|
}
|
||||||
@@ -277,18 +274,18 @@ namespace Barotrauma
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
private bool IsTakenBySomeone(Item item)
|
public static bool IsTakenBySomeone(Item item)
|
||||||
{
|
{
|
||||||
//if the item is inside a character's inventory, don't steal it unless the character is dead
|
//if the item is inside a character's inventory, don't steal it unless the character is dead
|
||||||
if (item.ParentInventory is CharacterInventory)
|
if (item.ParentInventory is CharacterInventory)
|
||||||
{
|
{
|
||||||
if (item.ParentInventory.Owner is Character owner && owner != character && !owner.IsDead) { return true; }
|
if (item.ParentInventory.Owner is Character owner && !owner.IsDead) { return true; }
|
||||||
}
|
}
|
||||||
//if the item is inside an item, which is inside a character's inventory, don't steal it unless the character is dead
|
//if the item is inside an item, which is inside a character's inventory, don't steal it unless the character is dead
|
||||||
Item rootContainer = item.GetRootContainer();
|
Item rootContainer = item.GetRootContainer();
|
||||||
if (rootContainer != null && rootContainer.ParentInventory is CharacterInventory)
|
if (rootContainer != null && rootContainer.ParentInventory is CharacterInventory)
|
||||||
{
|
{
|
||||||
if (rootContainer.ParentInventory.Owner is Character owner && owner != character && !owner.IsDead) { return true; }
|
if (rootContainer.ParentInventory.Owner is Character owner && !owner.IsDead) { return true; }
|
||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -73,21 +73,6 @@ namespace Barotrauma
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void Update(float deltaTime)
|
|
||||||
{
|
|
||||||
if (objectiveManager.CurrentObjective == this)
|
|
||||||
{
|
|
||||||
if (randomTimer > 0)
|
|
||||||
{
|
|
||||||
randomTimer -= deltaTime;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
SetRandom();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public override bool IsCompleted() => false;
|
public override bool IsCompleted() => false;
|
||||||
public override bool CanBeCompleted => true;
|
public override bool CanBeCompleted => true;
|
||||||
|
|
||||||
|
|||||||
@@ -34,7 +34,10 @@ namespace Barotrauma
|
|||||||
}
|
}
|
||||||
|
|
||||||
public AIObjectiveLoop(Character character, AIObjectiveManager objectiveManager, float priorityModifier, string option = null)
|
public AIObjectiveLoop(Character character, AIObjectiveManager objectiveManager, float priorityModifier, string option = null)
|
||||||
: base(character, objectiveManager, priorityModifier, option) { }
|
: base(character, objectiveManager, priorityModifier, option)
|
||||||
|
{
|
||||||
|
Reset();
|
||||||
|
}
|
||||||
|
|
||||||
protected override void Act(float deltaTime) { }
|
protected override void Act(float deltaTime) { }
|
||||||
public override bool IsCompleted() => false;
|
public override bool IsCompleted() => false;
|
||||||
@@ -95,6 +98,15 @@ namespace Barotrauma
|
|||||||
UpdateTargets();
|
UpdateTargets();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public override void OnSelected()
|
||||||
|
{
|
||||||
|
base.OnSelected();
|
||||||
|
if (HumanAIController.ObjectiveManager.CurrentOrder == this)
|
||||||
|
{
|
||||||
|
Reset();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public override float GetPriority()
|
public override float GetPriority()
|
||||||
{
|
{
|
||||||
if (character.Submarine == null) { return 0; }
|
if (character.Submarine == null) { return 0; }
|
||||||
|
|||||||
@@ -224,10 +224,6 @@ namespace Barotrauma
|
|||||||
// Recreate objectives, because some of them may be removed, if impossible to complete (e.g. due to path finding)
|
// Recreate objectives, because some of them may be removed, if impossible to complete (e.g. due to path finding)
|
||||||
CreateAutonomousObjectives();
|
CreateAutonomousObjectives();
|
||||||
}
|
}
|
||||||
else
|
|
||||||
{
|
|
||||||
CurrentOrder.Reset();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public AIObjective CreateObjective(Order order, string option, Character orderGiver, float priorityModifier = 1)
|
public AIObjective CreateObjective(Order order, string option, Character orderGiver, float priorityModifier = 1)
|
||||||
|
|||||||
@@ -382,6 +382,10 @@ namespace Barotrauma
|
|||||||
{
|
{
|
||||||
isCompleted = true;
|
isCompleted = true;
|
||||||
}
|
}
|
||||||
|
if (component.AIOperate(deltaTime, character, this))
|
||||||
|
{
|
||||||
|
isCompleted = true;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -848,6 +848,25 @@ namespace Barotrauma.Items.Components
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (targetItem.Prefab.DeconstructItems.Any())
|
||||||
|
{
|
||||||
|
inputContainer.Inventory.RemoveItem(targetItem);
|
||||||
|
Entity.Spawner.AddToRemoveQueue(targetItem);
|
||||||
|
MoveInputQueue();
|
||||||
|
PutItemsToLinkedContainer();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (outputContainer.Inventory.Items.All(i => i != null))
|
||||||
|
{
|
||||||
|
targetItem.Drop(dropper: null);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
outputContainer.Inventory.TryPutItem(targetItem, user: null, createNetworkEvent: true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
if (targetItem.Prefab.DeconstructItems.Any())
|
if (targetItem.Prefab.DeconstructItems.Any())
|
||||||
{
|
{
|
||||||
inputContainer.Inventory.RemoveItem(targetItem);
|
inputContainer.Inventory.RemoveItem(targetItem);
|
||||||
|
|||||||
@@ -212,6 +212,33 @@ namespace Barotrauma.Items.Components
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public Vector2? PosToMaintain
|
||||||
|
{
|
||||||
|
get { return posToMaintain; }
|
||||||
|
set { posToMaintain = value; }
|
||||||
|
}
|
||||||
|
|
||||||
|
struct ObstacleDebugInfo
|
||||||
|
{
|
||||||
|
public Vector2 Point1;
|
||||||
|
public Vector2 Point2;
|
||||||
|
|
||||||
|
public Vector2? Intersection;
|
||||||
|
|
||||||
|
public float Dot;
|
||||||
|
|
||||||
|
public Vector2 AvoidStrength;
|
||||||
|
|
||||||
|
public ObstacleDebugInfo(GraphEdge edge, Vector2? intersection, float dot, Vector2 avoidStrength)
|
||||||
|
{
|
||||||
|
Point1 = edge.Point1;
|
||||||
|
Point2 = edge.Point2;
|
||||||
|
Intersection = intersection;
|
||||||
|
Dot = dot;
|
||||||
|
AvoidStrength = avoidStrength;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
//edge point 1, edge point 2, avoid strength
|
//edge point 1, edge point 2, avoid strength
|
||||||
private List<ObstacleDebugInfo> debugDrawObstacles = new List<ObstacleDebugInfo>();
|
private List<ObstacleDebugInfo> debugDrawObstacles = new List<ObstacleDebugInfo>();
|
||||||
|
|
||||||
|
|||||||
@@ -1128,6 +1128,10 @@ namespace Barotrauma
|
|||||||
{
|
{
|
||||||
ApplyStatusEffects(!waterProof && inWater ? ActionType.InWater : ActionType.NotInWater, deltaTime);
|
ApplyStatusEffects(!waterProof && inWater ? ActionType.InWater : ActionType.NotInWater, deltaTime);
|
||||||
}
|
}
|
||||||
|
if (!broken)
|
||||||
|
{
|
||||||
|
ApplyStatusEffects(!waterProof && inWater ? ActionType.InWater : ActionType.NotInWater, deltaTime);
|
||||||
|
}
|
||||||
|
|
||||||
if (body == null || !body.Enabled || !inWater || ParentInventory != null || Removed) { return; }
|
if (body == null || !body.Enabled || !inWater || ParentInventory != null || Removed) { return; }
|
||||||
|
|
||||||
@@ -1172,6 +1176,27 @@ namespace Barotrauma
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void UpdateTransform()
|
||||||
|
{
|
||||||
|
Submarine prevSub = Submarine;
|
||||||
|
|
||||||
|
FindHull();
|
||||||
|
|
||||||
|
if (body == null || !body.Enabled || !inWater || ParentInventory != null || Removed) { return; }
|
||||||
|
|
||||||
|
Vector2 displayPos = ConvertUnits.ToDisplayUnits(body.SimPosition);
|
||||||
|
rect.X = (int)(displayPos.X - rect.Width / 2.0f);
|
||||||
|
rect.Y = (int)(displayPos.Y + rect.Height / 2.0f);
|
||||||
|
|
||||||
|
if (Math.Abs(body.LinearVelocity.X) > NetConfig.MaxPhysicsBodyVelocity ||
|
||||||
|
Math.Abs(body.LinearVelocity.Y) > NetConfig.MaxPhysicsBodyVelocity)
|
||||||
|
{
|
||||||
|
body.LinearVelocity = new Vector2(
|
||||||
|
MathHelper.Clamp(body.LinearVelocity.X, -NetConfig.MaxPhysicsBodyVelocity, NetConfig.MaxPhysicsBodyVelocity),
|
||||||
|
MathHelper.Clamp(body.LinearVelocity.Y, -NetConfig.MaxPhysicsBodyVelocity, NetConfig.MaxPhysicsBodyVelocity));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public void UpdateTransform()
|
public void UpdateTransform()
|
||||||
{
|
{
|
||||||
Submarine prevSub = Submarine;
|
Submarine prevSub = Submarine;
|
||||||
|
|||||||
@@ -721,6 +721,25 @@ namespace Barotrauma
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public string DisplayName
|
||||||
|
{
|
||||||
|
get;
|
||||||
|
private set;
|
||||||
|
}
|
||||||
|
|
||||||
|
private string roomName;
|
||||||
|
[Editable, Serialize("", true, translationTextTag: "RoomName.")]
|
||||||
|
public string RoomName
|
||||||
|
{
|
||||||
|
get { return roomName; }
|
||||||
|
set
|
||||||
|
{
|
||||||
|
if (roomName == value) { return; }
|
||||||
|
roomName = value;
|
||||||
|
DisplayName = TextManager.Get(roomName, returnNull: true) ?? roomName;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public override Rectangle Rect
|
public override Rectangle Rect
|
||||||
{
|
{
|
||||||
get
|
get
|
||||||
|
|||||||
Reference in New Issue
Block a user