(23ecb8f20) Fixed: Scaling past 1920x1080 for: Reactor UI, Submarine labels, loading tips, inventoryslot container status

This commit is contained in:
Joonas Rikkonen
2019-05-16 06:20:54 +03:00
parent b0a8f0e5e1
commit 48070a3f90
20 changed files with 199 additions and 350 deletions
@@ -909,6 +909,32 @@ namespace Barotrauma
{
#if DEBUG
DebugConsole.ThrowError("AIObjectiveFixLeak failed - the item \"" + weldingTool + "\" has no RepairTool component but is tagged as a welding tool");
#endif
abandon = true;
return;
}
Vector2 gapDiff = Leak.WorldPosition - character.WorldPosition;
// TODO: use the collider size/reach?
if (!character.AnimController.InWater && Math.Abs(gapDiff.X) < 100 && gapDiff.Y < 0.0f && gapDiff.Y > -150)
{
HumanAIController.AnimController.Crouching = true;
}
float reach = ConvertUnits.ToSimUnits(repairTool.Range);
bool canOperate = ConvertUnits.ToSimUnits(gapDiff.Length()) < reach * 1.5f;
if (canOperate)
{
TryAddSubObjective(ref operateObjective, () => new AIObjectiveOperateItem(repairTool, character, objectiveManager, option: "", requireEquip: true, operateTarget: Leak));
}
else
{
TryAddSubObjective(ref gotoObjective, () => new AIObjectiveGoTo(ConvertUnits.ToSimUnits(GetStandPosition()), character, objectiveManager) { CloseEnough = reach * 0.75f });
}
if (subObjectives.Any()) { return; }
var repairTool = weldingTool.GetComponent<RepairTool>();
if (repairTool == null)
{
#if DEBUG
DebugConsole.ThrowError("AIObjectiveFixLeak failed - the item \"" + weldingTool + "\" has no RepairTool component but is tagged as a welding tool");
#endif
abandon = true;
return;
@@ -105,9 +105,6 @@ namespace Barotrauma
{
if (IsTakenBySomeone(targetItem))
{
#if DEBUG
DebugConsole.NewMessage($"{character.Name}: Found an item, but it's equipped by someone else. Aborting.", Color.Yellow);
#endif
abandon = true;
}
else
@@ -175,7 +172,7 @@ namespace Barotrauma
if (targetItem == null)
{
#if DEBUG
DebugConsole.NewMessage($"{character.Name}: Cannot find the item, because neither identifiers nor item is was defined.", Color.Red);
DebugConsole.NewMessage($"{character.Name}: Cannot find the item, because neither identifiers nor item is was defined.");
#endif
abandon = true;
}
@@ -215,7 +212,7 @@ namespace Barotrauma
if (currSearchIndex >= Item.ItemList.Count - 1 && targetItem == null)
{
#if DEBUG
DebugConsole.NewMessage($"{character.Name}: Cannot find the item with the following identifier(s): {string.Join(", ", itemIdentifiers)}", Color.Red);
DebugConsole.NewMessage($"{character.Name}: Cannot find the item with the following identifier(s): {string.Join(", ", itemIdentifiers)}");
#endif
abandon = true;
}
@@ -277,18 +274,18 @@ namespace Barotrauma
return false;
}
private bool IsTakenBySomeone(Item item)
public static bool IsTakenBySomeone(Item item)
{
//if the item is inside a character's inventory, don't steal it unless the character is dead
if (item.ParentInventory is CharacterInventory)
{
if (item.ParentInventory.Owner is Character owner && owner != character && !owner.IsDead) { return true; }
if (item.ParentInventory.Owner is Character owner && !owner.IsDead) { return true; }
}
//if the item is inside an item, which is inside a character's inventory, don't steal it unless the character is dead
Item rootContainer = item.GetRootContainer();
if (rootContainer != null && rootContainer.ParentInventory is CharacterInventory)
{
if (rootContainer.ParentInventory.Owner is Character owner && owner != character && !owner.IsDead) { return true; }
if (rootContainer.ParentInventory.Owner is Character owner && !owner.IsDead) { return true; }
}
return false;
}
@@ -73,21 +73,6 @@ namespace Barotrauma
}
}
public override void Update(float deltaTime)
{
if (objectiveManager.CurrentObjective == this)
{
if (randomTimer > 0)
{
randomTimer -= deltaTime;
}
else
{
SetRandom();
}
}
}
public override bool IsCompleted() => false;
public override bool CanBeCompleted => true;
@@ -34,7 +34,10 @@ namespace Barotrauma
}
public AIObjectiveLoop(Character character, AIObjectiveManager objectiveManager, float priorityModifier, string option = null)
: base(character, objectiveManager, priorityModifier, option) { }
: base(character, objectiveManager, priorityModifier, option)
{
Reset();
}
protected override void Act(float deltaTime) { }
public override bool IsCompleted() => false;
@@ -95,6 +98,15 @@ namespace Barotrauma
UpdateTargets();
}
public override void OnSelected()
{
base.OnSelected();
if (HumanAIController.ObjectiveManager.CurrentOrder == this)
{
Reset();
}
}
public override float GetPriority()
{
if (character.Submarine == null) { return 0; }
@@ -224,10 +224,6 @@ namespace Barotrauma
// Recreate objectives, because some of them may be removed, if impossible to complete (e.g. due to path finding)
CreateAutonomousObjectives();
}
else
{
CurrentOrder.Reset();
}
}
public AIObjective CreateObjective(Order order, string option, Character orderGiver, float priorityModifier = 1)
@@ -382,6 +382,10 @@ namespace Barotrauma
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
}
else
{
@@ -848,6 +848,25 @@ namespace Barotrauma.Items.Components
}
}
if (targetItem.Prefab.DeconstructItems.Any())
{
inputContainer.Inventory.RemoveItem(targetItem);
Entity.Spawner.AddToRemoveQueue(targetItem);
MoveInputQueue();
PutItemsToLinkedContainer();
}
else
{
if (outputContainer.Inventory.Items.All(i => i != null))
{
targetItem.Drop(dropper: null);
}
else
{
outputContainer.Inventory.TryPutItem(targetItem, user: null, createNetworkEvent: true);
}
}
if (targetItem.Prefab.DeconstructItems.Any())
{
inputContainer.Inventory.RemoveItem(targetItem);
@@ -212,6 +212,33 @@ namespace Barotrauma.Items.Components
}
}
public Vector2? PosToMaintain
{
get { return posToMaintain; }
set { posToMaintain = value; }
}
struct ObstacleDebugInfo
{
public Vector2 Point1;
public Vector2 Point2;
public Vector2? Intersection;
public float Dot;
public Vector2 AvoidStrength;
public ObstacleDebugInfo(GraphEdge edge, Vector2? intersection, float dot, Vector2 avoidStrength)
{
Point1 = edge.Point1;
Point2 = edge.Point2;
Intersection = intersection;
Dot = dot;
AvoidStrength = avoidStrength;
}
}
//edge point 1, edge point 2, avoid strength
private List<ObstacleDebugInfo> debugDrawObstacles = new List<ObstacleDebugInfo>();
@@ -1128,6 +1128,10 @@ namespace Barotrauma
{
ApplyStatusEffects(!waterProof && inWater ? ActionType.InWater : ActionType.NotInWater, deltaTime);
}
if (!broken)
{
ApplyStatusEffects(!waterProof && inWater ? ActionType.InWater : ActionType.NotInWater, deltaTime);
}
if (body == null || !body.Enabled || !inWater || ParentInventory != null || Removed) { return; }
@@ -1172,6 +1176,27 @@ namespace Barotrauma
}
}
public void UpdateTransform()
{
Submarine prevSub = Submarine;
FindHull();
if (body == null || !body.Enabled || !inWater || ParentInventory != null || Removed) { return; }
Vector2 displayPos = ConvertUnits.ToDisplayUnits(body.SimPosition);
rect.X = (int)(displayPos.X - rect.Width / 2.0f);
rect.Y = (int)(displayPos.Y + rect.Height / 2.0f);
if (Math.Abs(body.LinearVelocity.X) > NetConfig.MaxPhysicsBodyVelocity ||
Math.Abs(body.LinearVelocity.Y) > NetConfig.MaxPhysicsBodyVelocity)
{
body.LinearVelocity = new Vector2(
MathHelper.Clamp(body.LinearVelocity.X, -NetConfig.MaxPhysicsBodyVelocity, NetConfig.MaxPhysicsBodyVelocity),
MathHelper.Clamp(body.LinearVelocity.Y, -NetConfig.MaxPhysicsBodyVelocity, NetConfig.MaxPhysicsBodyVelocity));
}
}
public void UpdateTransform()
{
Submarine prevSub = Submarine;
@@ -721,6 +721,25 @@ namespace Barotrauma
}
}
public string DisplayName
{
get;
private set;
}
private string roomName;
[Editable, Serialize("", true, translationTextTag: "RoomName.")]
public string RoomName
{
get { return roomName; }
set
{
if (roomName == value) { return; }
roomName = value;
DisplayName = TextManager.Get(roomName, returnNull: true) ?? roomName;
}
}
public override Rectangle Rect
{
get