(9f4948c63) Fixed: Welcome text size. Added: Using enter / escape to close both videoplayer and infobox to prevent errors when quitting while these are active
This commit is contained in:
@@ -1018,10 +1018,6 @@ namespace Barotrauma
|
||||
targetingTag = targetCharacter.SpeciesName.ToLowerInvariant();
|
||||
}
|
||||
else if (targetingPriorities.ContainsKey(targetCharacter.SpeciesName.ToLowerInvariant()))
|
||||
{
|
||||
targetingTag = targetCharacter.SpeciesName.ToLowerInvariant();
|
||||
}
|
||||
else if (targetingPriorities.ContainsKey(targetCharacter.SpeciesName.ToLowerInvariant()))
|
||||
{
|
||||
if (targetCharacter.AIController is EnemyAIController enemy)
|
||||
{
|
||||
@@ -1188,6 +1184,19 @@ namespace Barotrauma
|
||||
return (int)Math.Ceiling(ConvertUnits.ToDisplayUnits(colliderSize) / Structure.WallSectionSize);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
protected override void OnStateChanged(AIState from, AIState to)
|
||||
{
|
||||
latchOntoAI?.DeattachFromBody();
|
||||
Character.AnimController.ReleaseStuckLimbs();
|
||||
}
|
||||
|
||||
private int GetMinimumPassableHoleCount()
|
||||
{
|
||||
return (int)Math.Ceiling(ConvertUnits.ToDisplayUnits(colliderSize) / Structure.WallSectionSize);
|
||||
}
|
||||
|
||||
private bool CanPassThroughHole(Structure wall, int sectionIndex)
|
||||
{
|
||||
int requiredHoleCount = GetMinimumPassableHoleCount();
|
||||
|
||||
@@ -1095,6 +1095,8 @@ namespace Barotrauma
|
||||
|
||||
CheckValidity();
|
||||
|
||||
CheckValidity();
|
||||
|
||||
UpdateNetPlayerPosition(deltaTime);
|
||||
CheckDistFromCollider();
|
||||
UpdateCollisionCategories();
|
||||
|
||||
@@ -273,6 +273,9 @@ namespace Barotrauma
|
||||
Hull hull = Hull.FindHull(ConvertUnits.ToDisplayUnits(explosionPos), null, false);
|
||||
bool underWater = hull == null || explosionPos.Y < hull.Surface;
|
||||
|
||||
Hull hull = Hull.FindHull(ConvertUnits.ToDisplayUnits(explosionPos), null, false);
|
||||
bool underWater = hull == null || explosionPos.Y < hull.Surface;
|
||||
|
||||
explosionPos = ConvertUnits.ToSimUnits(explosionPos);
|
||||
|
||||
Dictionary<Limb, float> distFactors = new Dictionary<Limb, float>();
|
||||
|
||||
@@ -396,6 +396,18 @@ namespace Barotrauma
|
||||
private set;
|
||||
}
|
||||
|
||||
public Vector2 LinearVelocity
|
||||
{
|
||||
get;
|
||||
private set;
|
||||
}
|
||||
|
||||
public float AngularVelocity
|
||||
{
|
||||
get;
|
||||
private set;
|
||||
}
|
||||
|
||||
public readonly float Timestamp;
|
||||
public readonly UInt16 ID;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user