Unstable 0.1400.7.0 (Coronavirus edition)
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@@ -77,11 +77,10 @@ namespace Barotrauma.Items.Components
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//item in water -> we definitely want to send the True output
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isInWater = true;
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}
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else if (item.CurrentHull != null)
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else if (item.CurrentHull != null && item.CurrentHull.WaterPercentage > 0.0f)
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{
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//item in not water -> check if there's water anywhere within the rect of the item
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if (item.CurrentHull.Surface > item.CurrentHull.Rect.Y - item.CurrentHull.Rect.Height + 1 &&
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item.CurrentHull.Surface > item.Rect.Y - item.Rect.Height)
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//(center of the) item in not water -> check if the water surface is below the bottom of the item's rect
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if (item.CurrentHull.Surface > item.Rect.Y - item.Rect.Height)
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{
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isInWater = true;
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}
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