Unstable 0.1400.7.0 (Coronavirus edition)

This commit is contained in:
Markus Isberg
2021-07-23 21:01:17 +03:00
parent ee5308b39f
commit 47707c824a
133 changed files with 1310 additions and 533 deletions
@@ -74,8 +74,6 @@ namespace Barotrauma.Items.Components
[Serialize(100f, true, "How much fertilizer can the planter hold.")]
public float FertilizerCapacity { get; set; }
public string LastAction { get; set; } = "";
public Growable?[] GrowableSeeds = new Growable?[0];
private readonly List<RelatedItem> SuitableFertilizer = new List<RelatedItem>();
@@ -119,7 +117,7 @@ namespace Barotrauma.Items.Components
GrowableSeeds = new Growable[container.Capacity];
}
public override bool HasRequiredItems(Character character, bool addMessage, string msg = null)
public override bool HasRequiredItems(Character character, bool addMessage, string? msg = null)
{
if (container?.Inventory == null) { return false; }
@@ -137,9 +135,16 @@ namespace Barotrauma.Items.Components
return true;
}
Msg = MsgHarvest;
if (GrowableSeeds.Any(s => s != null))
{
Msg = MsgHarvest;
ParseMsg();
return true;
}
Msg = string.Empty;
ParseMsg();
return true;
return false;
}
public override bool Pick(Character character)
@@ -163,9 +168,16 @@ namespace Barotrauma.Items.Components
switch (plantItem.Type)
{
case PlantItemType.Seed:
LastAction = "PlantSeed";
ApplyStatusEffects(ActionType.OnPicked, 1.0f, character);
return container.Inventory.TryPutItem(plantItem.Item, character, new List<InvSlotType> { InvSlotType.Any });
if (GameMain.NetworkMember == null || GameMain.NetworkMember.IsServer)
{
return container.Inventory.TryPutItem(plantItem.Item, character);
}
else
{
//let the server handle moving the item
return false;
}
case PlantItemType.Fertilizer when plantItem.Item != null:
float canAdd = FertilizerCapacity - Fertilizer;
float maxAvailable = plantItem.Item.Condition;
@@ -175,7 +187,6 @@ namespace Barotrauma.Items.Components
#if CLIENT
character.UpdateHUDProgressBar(this, Item.DrawPosition, Fertilizer / FertilizerCapacity, Color.SaddleBrown, Color.SaddleBrown, "entityname.fertilizer");
#endif
LastAction = "ApplyFertilizer";
ApplyStatusEffects(ActionType.OnPicked, 1.0f, character);
return false;
}
@@ -203,7 +214,6 @@ namespace Barotrauma.Items.Components
container?.Inventory.RemoveItem(seed.Item);
Entity.Spawner?.AddToRemoveQueue(seed.Item);
GrowableSeeds[i] = null;
LastAction = "Harvest";
ApplyStatusEffects(ActionType.OnPicked, 1.0f, character);
return true;
}