Unstable 0.1400.7.0 (Coronavirus edition)
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@@ -4,6 +4,7 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Xml.Linq;
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using Barotrauma.Extensions;
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using FarseerPhysics;
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namespace Barotrauma.Items.Components
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{
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@@ -60,7 +61,21 @@ namespace Barotrauma.Items.Components
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Drawable = !hideItems;
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}
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}
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#if DEBUG
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[Editable]
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#endif
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[Serialize("0.0,0.0", false, description: "The position where the contained items get drawn at (offset from the upper left corner of the sprite in pixels).")]
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public Vector2 ItemPos { get; set; }
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#if DEBUG
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[Editable]
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#endif
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[Serialize("0.0,0.0", false, description: "The interval at which the contained items are spaced apart from each other (in pixels).")]
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public Vector2 ItemInterval { get; set; }
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[Serialize(100, false, description: "How many items are placed in a row before starting a new row.")]
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public int ItemsPerRow { get; set; }
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[Serialize(true, false, description: "Should the inventory of this item be visible when the item is selected.")]
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public bool DrawInventory
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{
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@@ -118,6 +133,13 @@ namespace Barotrauma.Items.Components
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set;
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}
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[Serialize(false, false, description: "Should the items configured using SpawnWithId spawn if this item is broken.")]
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public bool SpawnWithIdWhenBroken
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{
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get;
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set;
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}
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[Serialize(false, false)]
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public bool RemoveContainedItemsOnDeconstruct { get; set; }
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@@ -335,20 +357,66 @@ namespace Barotrauma.Items.Components
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public void SetContainedItemPositions()
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{
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Vector2 simPos = item.SimPosition;
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Vector2 displayPos = item.Position;
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Vector2 transformedItemPos = ItemPos * item.Scale;
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Vector2 transformedItemInterval = ItemInterval * item.Scale;
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Vector2 transformedItemIntervalHorizontal = new Vector2(transformedItemInterval.X, 0.0f);
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Vector2 transformedItemIntervalVertical = new Vector2(0.0f, transformedItemInterval.Y);
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if (item.body == null)
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{
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if (item.FlippedX)
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{
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transformedItemPos.X = -transformedItemPos.X;
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transformedItemPos.X += item.Rect.Width;
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transformedItemInterval.X = -transformedItemInterval.X;
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transformedItemIntervalHorizontal.X = -transformedItemIntervalHorizontal.X;
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}
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if (item.FlippedY)
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{
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transformedItemPos.Y = -transformedItemPos.Y;
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transformedItemPos.Y -= item.Rect.Height;
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transformedItemInterval.Y = -transformedItemInterval.Y;
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transformedItemIntervalVertical.Y = -transformedItemIntervalVertical.Y;
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}
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transformedItemPos += new Vector2(item.Rect.X, item.Rect.Y);
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if (Math.Abs(item.Rotation) > 0.01f)
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{
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Matrix transform = Matrix.CreateRotationZ(MathHelper.ToRadians(-item.Rotation));
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transformedItemPos = Vector2.Transform(transformedItemPos, transform);
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transformedItemInterval = Vector2.Transform(transformedItemInterval, transform);
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transformedItemIntervalHorizontal = Vector2.Transform(transformedItemIntervalHorizontal, transform);
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transformedItemIntervalVertical = Vector2.Transform(transformedItemIntervalVertical, transform);
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}
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}
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else
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{
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Matrix transform = Matrix.CreateRotationZ(item.body.Rotation);
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if (item.body.Dir == -1.0f)
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{
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transformedItemPos.X = -transformedItemPos.X;
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transformedItemInterval.X = -transformedItemInterval.X;
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transformedItemIntervalHorizontal.X = -transformedItemIntervalHorizontal.X;
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}
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transformedItemPos = Vector2.Transform(transformedItemPos, transform);
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transformedItemInterval = Vector2.Transform(transformedItemInterval, transform);
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transformedItemIntervalHorizontal = Vector2.Transform(transformedItemIntervalHorizontal, transform);
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transformedItemPos += item.Position;
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}
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float currentRotation = itemRotation;
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if (item.body != null)
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{
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currentRotation += item.body.Rotation;
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}
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int i = 0;
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Vector2 currentItemPos = transformedItemPos;
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foreach (Item contained in Inventory.AllItems)
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{
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if (contained.body != null)
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{
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try
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{
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Vector2 simPos = ConvertUnits.ToSimUnits(currentItemPos);
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contained.body.FarseerBody.SetTransformIgnoreContacts(ref simPos, currentRotation);
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contained.body.SetPrevTransform(contained.body.SimPosition, contained.body.Rotation);
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contained.body.UpdateDrawPosition();
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@@ -365,14 +433,29 @@ namespace Barotrauma.Items.Components
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contained.Rect =
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new Rectangle(
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(int)(displayPos.X - contained.Rect.Width / 2.0f),
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(int)(displayPos.Y + contained.Rect.Height / 2.0f),
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(int)(currentItemPos.X - contained.Rect.Width / 2.0f),
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(int)(currentItemPos.Y + contained.Rect.Height / 2.0f),
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contained.Rect.Width, contained.Rect.Height);
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contained.Submarine = item.Submarine;
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contained.CurrentHull = item.CurrentHull;
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contained.SetContainedItemPositions();
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i++;
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if (Math.Abs(ItemInterval.X) > 0.001f && Math.Abs(ItemInterval.Y) > 0.001f)
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{
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//interval set on both axes -> use a grid layout
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currentItemPos += transformedItemIntervalHorizontal;
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if (i % ItemsPerRow == 0)
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{
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currentItemPos = transformedItemPos;
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currentItemPos += transformedItemIntervalVertical * (i / ItemsPerRow);
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}
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}
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else
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{
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currentItemPos += transformedItemInterval;
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}
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}
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}
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@@ -410,7 +493,7 @@ namespace Barotrauma.Items.Components
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private void SpawnAlwaysContainedItems()
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{
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if (SpawnWithId.Length > 0)
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if (SpawnWithId.Length > 0 && (item.Condition > 0.0f || SpawnWithIdWhenBroken))
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{
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string[] splitIds = SpawnWithId.Split(',');
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foreach (string id in splitIds)
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