Unstable 0.1400.7.0 (Coronavirus edition)
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+19
-5
@@ -234,8 +234,6 @@ namespace Barotrauma
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new string[2] { targetCharacter.Name, targetCharacter.CurrentHull.DisplayName }, new bool[2] { false, true }),
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null, 1.0f, "foundwoundedtarget" + targetCharacter.Name, 60.0f);
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}
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character.SelectCharacter(targetCharacter);
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}
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GiveTreatment(deltaTime);
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}
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@@ -268,6 +266,8 @@ namespace Barotrauma
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}
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treatmentTimer = TreatmentDelay;
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float cprSuitability = targetCharacter.Oxygen < 0.0f ? -targetCharacter.Oxygen * 100.0f : 0.0f;
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//find which treatments are the most suitable to treat the character's current condition
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targetCharacter.CharacterHealth.GetSuitableTreatments(currentTreatmentSuitabilities, normalize: false);
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@@ -282,6 +282,7 @@ namespace Barotrauma
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{
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Item matchingItem = character.Inventory.FindItemByIdentifier(treatmentSuitability.Key, true);
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if (matchingItem == null) { continue; }
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character.SelectCharacter(targetCharacter);
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ApplyTreatment(affliction, matchingItem);
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//wait a bit longer after applying a treatment to wait for potential side-effects to manifest
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treatmentTimer = TreatmentDelay * 4;
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@@ -292,7 +293,6 @@ namespace Barotrauma
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// Find treatments outside of own inventory only if inside the own sub.
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if (character.Submarine != null && character.Submarine.TeamID == character.TeamID)
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{
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float cprSuitability = targetCharacter.Oxygen < 0.0f ? -targetCharacter.Oxygen * 100.0f : 0.0f;
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//didn't have any suitable treatments available, try to find some medical items
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if (currentTreatmentSuitabilities.Any(s => s.Value > cprSuitability))
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{
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@@ -329,7 +329,6 @@ namespace Barotrauma
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new string[2] { targetCharacter.Name, itemListStr }, new bool[2] { false, true }),
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null, 2.0f, "listrequiredtreatments" + targetCharacter.Name, 60.0f);
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}
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character.DeselectCharacter();
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RemoveSubObjective(ref getItemObjective);
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TryAddSubObjective(ref getItemObjective,
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constructor: () => new AIObjectiveGetItem(character, suitableItemIdentifiers.ToArray(), objectiveManager, equip: true, spawnItemIfNotFound: character.TeamID == CharacterTeamType.FriendlyNPC),
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@@ -345,9 +344,24 @@ namespace Barotrauma
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}
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}
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}
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else if (!targetCharacter.IsUnconscious)
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{
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//no suitable treatments found, not inside our own sub (= can't search for more treatments), the target isn't unconscious (= can't give CPR)
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// -> abandon
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Abandon = true;
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return;
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}
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if (character != targetCharacter)
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{
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character.AnimController.Anim = AnimController.Animation.CPR;
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if (cprSuitability > 0.0f)
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{
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character.SelectCharacter(targetCharacter);
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character.AnimController.Anim = AnimController.Animation.CPR;
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}
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else
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{
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character.DeselectCharacter();
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}
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}
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}
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