Unstable 0.1400.7.0 (Coronavirus edition)
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@@ -215,7 +215,9 @@ namespace Barotrauma
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var objective = new AIObjectiveGoTo(Item, character, objectiveManager)
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{
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// Don't stop in ladders, because we can't interact with other items while holding the ladders.
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endNodeFilter = node => node.Waypoint.Ladders == null
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endNodeFilter = node => node.Waypoint.Ladders == null,
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// Allow repairing hatches and airlock doors.
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AllowGoingOutside = HumanAIController.ObjectiveManager.IsCurrentOrder<AIObjectiveRepairItems>() && Item.GetComponent<Door>() != null
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};
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if (repairTool != null)
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{
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