Unstable 0.1400.7.0 (Coronavirus edition)
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@@ -44,20 +44,6 @@ namespace Barotrauma.Items.Components
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private set;
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}
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#if DEBUG
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[Editable]
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#endif
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[Serialize("0.0,0.0", false, description: "The position where the contained items get drawn at (offset from the upper left corner of the sprite in pixels).")]
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public Vector2 ItemPos { get; set; }
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#if DEBUG
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[Editable]
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#endif
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[Serialize("0.0,0.0", false, description: "The interval at which the contained items are spaced apart from each other (in pixels).")]
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public Vector2 ItemInterval { get; set; }
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[Serialize(100, false, description: "How many items are placed in a row before starting a new row.")]
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public int ItemsPerRow { get; set; }
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/// <summary>
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/// Depth at which the contained sprites are drawn. If not set, the original depth of the item sprites is used.
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/// </summary>
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@@ -291,7 +277,6 @@ namespace Barotrauma.Items.Components
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transformedItemPos = Vector2.Transform(transformedItemPos, transform);
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transformedItemInterval = Vector2.Transform(transformedItemInterval, transform);
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transformedItemIntervalHorizontal = Vector2.Transform(transformedItemIntervalHorizontal, transform);
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transformedItemPos += item.DrawPosition;
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}
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