Launcher error messageboxes, more easily controllable & better looking swimming, oxygen tank bugfixes, loading screen coroutine bugfix
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@@ -8,12 +8,12 @@
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<ragdoll waveamplitude="50.0" wavelength="2500" swimspeed="4.0" walkspeed="3.5">
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<!-- head -->
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<limb id = "0" radius="12" height="100" type="Head" steerforce="1.0">
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<limb id = "0" radius="12" height="100" type="Head" steerforce="1.0" impacttolerance="50.0">
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<sprite texture="Content/Characters/TigerThresher/tigerthresher.png" sourcerect="371,15,66,136" depth="0.02" origin ="0.5,0.5"/>
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</limb>
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<!-- lower yaw -->
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<limb id = "1" width="16" height="103">
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<limb id = "1" width="16" height="103" impacttolerance="50.0">
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<sprite texture="Content/Characters/TigerThresher/tigerthresher.png" sourcerect="391,169,28,110" depth="0.025" origin="0.5,0.5"/>
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<attack type="PinchCCW" range="200" duration="0.5" damage="150" bleedingdamage="10" structuredamage="200" damagetype="slash"/>
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</limb>
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@@ -1,17 +1,19 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Items>
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<Item
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name="Oxygen Tank"
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Tags="smallitem"
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pickdistance="150"
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price="50">
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name="Oxygen Tank"
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Tags="smallitem"
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pickdistance="150"
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price="50">
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<Sprite texture ="oxygentank.png" depth="0.5"/>
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<Body radius="6" height="22" density="5"/>
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<Holdable holdpos="30,-15" handle1="0,5" handle2="0,-5"/>
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<Pickable slots="RightHand,Any"/>
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<Pickable holdpos="30,-15" handle1="0,1" slots="RightHand,LeftHand,Any">
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<StatusEffect type="OnWearing" target="This" Condition="-0.5"/>
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<StatusEffect type="OnWearing" target="Character" Oxygen="20.0"/>
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</Pickable>
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</Item>
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<Item
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@@ -26,8 +28,6 @@
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<Wearable limbtype="Head" slots="Any,Head">
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<sprite texture="DivingMask.png" limb="Head" sourcerect="1,1,37,38"/>
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<StatusEffect type="OnWearing" target="Contained,Character" targetnames="Oxygen Tank,human" Condition="-0.5" Oxygen="20.0"/>
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<StatusEffect type="OnWearing" target="Contained,Character" targetnames="Welding Fuel Tank,human" Condition="-0.7" Oxygen="-20.0"/>
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</Wearable>
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<ItemContainer capacity="1" hideitems="true">
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@@ -61,7 +61,6 @@
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<sprite texture="DivingSuit.png" limb="RightLeg" sourcerect="17,47,21,51" origin="0.5,0.55" depth="0.02" hidelimb="true"/>
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<sprite texture="DivingSuit.png" limb="LeftLeg" sourcerect="17,47,21,51" origin="0.5,0.55" depth="0.02" hidelimb="true"/>
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<StatusEffect type="OnWearing" target="Contained,Character" targetnames="Oxygen Tank,human" Condition="-0.5" Oxygen="20.0"/>
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<StatusEffect type="OnWearing" target="Character" PressureProtection="100.0" SpeedMultiplier="0.7" LowPassMultiplier="0.2" setvalue="true" disabledeltatime="true"/>
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</Wearable>
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@@ -93,8 +93,10 @@
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<Body radius="6" height="22" density="5"/>
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<Holdable slots="RightHand,Any"
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holdpos="30,-15" handle1="0,5" handle2="0,-5"/>
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<Holdable slots="RightHand,Any" holdpos="30,-15" handle1="0,5" handle2="0,-5">
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<StatusEffect type="OnWearing" target="This" Condition="-0.5"/>
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<StatusEffect type="OnWearing" target="Character" Oxygen="-40.0"/>
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</Holdable>
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</Item>
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<Item
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